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The road to VP10
Started By
fuzzel
, Apr 30 2014 06:11 AM
834 replies to this topic
#225
Posted 11 June 2014 - 04:11 AM
I experimented a lot with BAM on FP but I never got a realistic camera perspective. I do not know if this is the answer to everything...
It's interesting that the desktop view is relatively exact but the cabinet version is lacking depth completely. Especially the height of higher objects like ramps can not be seen at all.
Edited by ClarkKent, 11 June 2014 - 06:14 AM.
#227
Posted 12 June 2014 - 09:12 PM
I experimented a lot with BAM on FP but I never got a realistic camera perspective. I do not know if this is the answer to everything...
It's interesting that the desktop view is relatively exact but the cabinet version is lacking depth completely. Especially the height of higher objects like ramps can not be seen at all.
Yep, I agree with that - I got rid of the BAM-idea (and FP) after many,many hour of testing. Sure it looks nice and it is great if you want to brag about your cab (wohoo, look what my cab does!), but it is completely unnecessary. I dont know what you guys are doing in front of your cab - I am standing relatively still in front of it - so I dont need any head-tracking...
#229
Posted 12 June 2014 - 10:47 PM
I admit I haven't seen BAM specifically in real life, but when Johnny Lee first put up his stuff about using the WiiMotes to do head tracking, I was blown away. I finally got around to implementing it and in real life it doesn't look that great (at least for me, maybe I'm sensitive to real 3D?). When you watch a 2D movie showing a 3D effect on a 2D screen, your brain fills in what it would look like in 3D. But when you're watching a 3D effect on a 2D screen (mean both eyes are seeing the same perspective of an image but that image is moving), then it doesn't look 3D; to me it just looks like something is changing perspective in sync with my movement. I don't get that popping out of the screen feeling I got when I watched the videos on youtube because I think my brain filled that in (sort of like when you cover up one eye you still feel like you're seeing in 3D because you're familiar with your surroundings so your brain is taking previous knowledge of the area as well visual cues such as perspective lines to fill it in; but if you remain on eyed for too long and/or go into a place you're not familiar with, you'll have difficulty telling just how close/far something is).
Yes, you can "look around" objects, and it definitely does have its uses, I just was so blown away by the vids on youtube and when I finally did it myself I was not nearly as impressed, the effect just isn't there for me like it when I watch a video of the effect.
#230
Posted 13 June 2014 - 04:05 AM
Yes, you can "look around" objects, and it definitely does have its uses, I just was so blown away by the vids on youtube and when I finally did it myself I was not nearly as impressed, the effect just isn't there for me like it when I watch a video of the effect.
It would work great for me since I lack depth perception! ![]()
Kind of a similar story, there's a dragon that appears to be following you around a room. I built it and the illusion was really awesome for me in person. People with normal binocular vision that I showed it to were way less impressed.
#232
Posted 13 June 2014 - 01:52 PM
perhaps a combination of BAM headtracking and 3D glasses would provide the optimum effect?
Now that would be mighty impressive. I know there's a 3d option in VP right now, but I haven't seen or read any one doing it (I know it would be difficult to show in a video, but you could showcase the technology).
#233
Posted 13 June 2014 - 03:07 PM
I've used BAM as well, and it's very cool, but your brain doesn't allow you to lose yourself in the illusion. if you close one eye, it looks great and effective. that's why it looks so cool on video because esentially you're looking through on "eye" (the lens)
so after the initial coolness factor wore off, I was back to VP for the superior gameplay.
#238
Posted 22 June 2014 - 07:50 AM
VP990 Standalone
http://www.vpforums....showtopic=26225
VP990 Full Install
http://www.vpforums....s&showfile=8793
VP990a
http://www.vpforums....e=7#entry267094
The download of VP10 is in this thread.
Max
#240
Posted 22 June 2014 - 05:22 PM
How to use the flasher objects without fading lamps script? Can I just turn on & off when needed? What's the code for a flasher?
.state
.dropped??
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000



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