Jump to content



Photo
* * * * - 5 votes

Future Pinball 3 Monitor Cab w/ Virtual Movable DMD

future pinball dmd virtual dmd future pinball dmd monitor future pinball

  • Please log in to reply
335 replies to this topic

#221 michaeljohngoff

michaeljohngoff

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: England

  • Favorite Pinball: Medieval Madness

Posted 12 October 2013 - 11:58 PM

I had the dark knight table working as raf as the DMD goes but now its stopped working? I just get random orange dots now instead of the dmd display? Not sure whats happened. 



#222 michaeljohngoff

michaeljohngoff

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: England

  • Favorite Pinball: Medieval Madness

Posted 13 October 2013 - 01:43 AM

Ive got Transformers, tron, dark knight (intermittently), robocop, pirates of, LOTR, Jurassic, and indiana jones working.

 

I cant get ironman, T2, Superman, Spiderman, heman, Medieval Madness, dead hunters, road girls, blue vs pink, BTTF, Letahl weapon dont work.

 

Any tips to get some of the above working? The DMD is great for the tables it does work on. I tried to resize the DMDs to 128 x 16 / 32 etc but that doesnt always work.

 

Michael



#223 gauntletlover

gauntletlover

    Enthusiast

  • Members
  • PipPipPip
  • 114 posts

  • Flag: Canada

  • Favorite Pinball: medieval madness

Posted 13 October 2013 - 03:22 AM

Hey Michael,

 

There is no real tips that aren't included in the read me. If you are using BAM it is not fully supported so you won't see all of the displays correctly. Just make sure your table has only 1 dmd display sized at 128x32. It can be on the backglass or playfield. If the table has more than one just resize the second to 128x16 or 128x64. (DON'T delete it!)  If for some reason you are testing on a desktop and minimize FP it will stop sending data to the dmd. I am running most of the tables you are having trouble with and I didn't have to do anything different to get them running.



#224 michaeljohngoff

michaeljohngoff

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: England

  • Favorite Pinball: Medieval Madness

Posted 15 October 2013 - 02:44 PM

Hi Gauntlet - Thanks for the reply!

I do use BAM because it auto resizes the playfield and backglass and the static cam mode looks a tad better than the standard render mode. I originally had a problem with DMD losing focus with and without BAM. Now i have it displayed correctly i havent tried it without BAM. i'll launch the original future pinball.exe and re-test. I really like BAM though as it takes the sting out of resizing and also looks good.

 

Great work with outputting the DMD to a third monitor though (it certainly looks the part).

 

Michael



#225 michaeljohngoff

michaeljohngoff

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: England

  • Favorite Pinball: Medieval Madness

Posted 15 October 2013 - 11:20 PM

Would it be possible (for myself) to get BAM working with the majority of tables or is it out of my scope? Bam makes the tables look deeper (i only use static cam) but the adjustments you can make are well worth there salt. The DMD that does work on Spiderman is absolutely awesome as is Jurassic Park. It also works on Tron, Robocop, Pirates of and Indiana Jones i think.

 

Could you possibly explain why BAM and FutureDMD fail to coexist? I have emailed The developer of BAM as well for any possible insight on anything i can do to tweak in order to run BAM and FutureDMD.

 

The two programs together raise the bar big time and the Spiderman table with DMD is a master class (My GF loves it). If i could get it working with any number of Transformers, Ironman, He-man, Medieval Madness, T2 and Dark Knight i'd be happy as Larry.

 

It seems sometimes if i adjust resolution on the backbox then some tables work? (transformers and Dark Knight to name two)

 

Keep up the brilliant work!

 

Michael



#226 gauntletlover

gauntletlover

    Enthusiast

  • Members
  • PipPipPip
  • 114 posts

  • Flag: Canada

  • Favorite Pinball: medieval madness

Posted 16 October 2013 - 12:40 AM

Hi Michael,

 

You beat me back here :) I was just logging in to say that BAM is fully working with FutureDMD. I didn't even know myself until today :whistle: A while back I spoke with Macro who in turn was talking to Rafal about supporting Fp-intercept. (Macro's code). Fp-intercept is what made FutureDMD possible. I was going to start digging into BAM right after I complete the next FDMD update and saw that he posted an update a little while back to correct the issues, which also corrected the issue in FutureDMD. Happy days! Now I can start playing with BAM more myself :)



#227 gauntletlover

gauntletlover

    Enthusiast

  • Members
  • PipPipPip
  • 114 posts

  • Flag: Canada

  • Favorite Pinball: medieval madness

Posted 16 October 2013 - 12:57 AM

I also wanted to add for everyone...

 

A new update should be ready soon (time permitting). I have built a plugin for PinballX which will be included with the update that I'm quite excited about that added so much to my game navigation on my personal cabinet. Just doing a bit more testing then I will post it up. You will now be able to select a game in pinballx and FutureDMD will run through and display different types of game data for the table you have selected.  It will show you the high score, how many times played, How long for an average game...... and more. I have also been looking for ways to make FutureDMD run faster for slower machines and to correct some minor studders reported on faster machines. I have re-written a major routine that is now benchmarking 3 times faster than the last release which should help in alot of cases. Keep an eye out for it and if you use the plugin for pinballx. Let me know what you think or post any suggestions that will make it even better.



#228 open6l

open6l

    Pinball Fan

  • VIP
  • 639 posts
  • Location:Ontario, Canada

  • Flag: Canada

  • Favorite Pinball: TRON Legacy

Posted 16 October 2013 - 01:26 AM

hey Gauntlet - have you worked with Tom at all? I saw a post a few weeks back about some PinDMD2 testing and PinballX and was wondering if there was any 'secret developments' with FutureDMD :) Or is that what you are talking about in the above post?


open6l___gaming.png


#229 graf

graf

    Enthusiast

  • Members
  • PipPipPip
  • 59 posts

  • Flag: ---------

  • Favorite Pinball: terminator 2

Posted 16 October 2013 - 02:47 AM

Hi gauntlelover i can't wait to try it out



#230 gauntletlover

gauntletlover

    Enthusiast

  • Members
  • PipPipPip
  • 114 posts

  • Flag: Canada

  • Favorite Pinball: medieval madness

Posted 16 October 2013 - 04:07 AM

Hi Open6l, Yes, I have spoken with Tom and he has been very helpful and kind enough to build some features into pinballx to make this type of plugin possible.  I really like the Pinballx frontend and how progressive that Tom has been, making our hobby better everyday. I'm not involved in anything I would call  "secret developments" and I'm sure that Tom's project you are referring to will be great, especially if you use a real dmd :).



#231 michaeljohngoff

michaeljohngoff

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: England

  • Favorite Pinball: Medieval Madness

Posted 16 October 2013 - 07:47 AM

Macro, Rafal, Gauntlet, Tom - You guys are awesome!

 

I switched from Hyperpin to PinballX last night and early signs are really really encouraging. The pinball cabinet is really coming alive now!!

 

Gauntlet - Are you saying that FutureDMD 1.41 should work on all tables with BAM v1.0-54 (I have a feeling im running older BAM software as this new one was released on 12-10-2013).

 

If this works your all getting my money! (not all of it) :otvclap: Although if the DMD does (in time) do what you say it can in PinballX i.e. high scores and avg play time etc I Will be tempted to give you all my money!!

 

The pinball Cab i built has took alot of time and effort  (and patience) but you guys have made it all worth while and spectators are now really enthusistic when they view it.

 

Great work lads - Hat off to ya!!

 

MIchael



#232 gauntletlover

gauntletlover

    Enthusiast

  • Members
  • PipPipPip
  • 114 posts

  • Flag: Canada

  • Favorite Pinball: medieval madness

Posted 16 October 2013 - 02:18 PM

Michael,

 

As far as I can tell they should all work if they are set up properly, I haven't done any testing aside from playing a handful of tables yesterday after discovering that Rafal was listing fp-intercept support.



#233 michaeljohngoff

michaeljohngoff

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: England

  • Favorite Pinball: Medieval Madness

Posted 17 October 2013 - 12:26 PM

Gents,

 

Still trial and error for me!

FutureDMD 1.41
BAM 1.0-54 (i have tried previous version aswell)
Nvidia Geforce 9600GT Playfield / DMD
Nvidia Geforce 8400GS Backbox (also tried swapping DMD and backbox)
32" monitor playfield (1360 x 768), 22" backbox (1366 x 768), 15" DMD (top third of screen used)(1024 x 768)

I've tried newer Nvidia drivers and older drivers. Also Nvidia WDWM 1.1 by MS loaded the DMD on 2 tables correctly but crashes as it runs OpenGL in software mode. If i jiggle monitor layout i can get Spiderman to work and if i rejig the layout again IronMan will work? I have had Dark Knight working by rejigging and also Jurassic park. Certain Resolutions and monitor layouts seem to work with some tables and not others.

FP resolution for playfield and backbox also match the native resolution in windows 7. All monitors or landscape in windows and playfield is rotated in FP

 

Not sure what to do now?



#234 michaeljohngoff

michaeljohngoff

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: England

  • Favorite Pinball: Medieval Madness

Posted 17 October 2013 - 01:19 PM

ok guys i recenlty got around installing this to test on my 3 cab setup....

 

i have set my third monitor to 1024x768 and stretched the dmd  to fit.....now a few tables seem to run fine  Attack from mars/Lethal weapon/tales from the crypt....

 

Now some tables dont work and when i try they seem to crash the dmd....pixels appear all scrambled,especially tables like family guy and indiana jones...the dmd looks all distorted and seems to carry over to the other change of table like this (unless i shut down and restart dmd)

 

Can anyone help me on how to fix this?

 

Btw im running form  outside hyperpin till i get this fixed

 

 

thanks

 

 

ps. do all tables support the DMD?

 

This seems to be what happens to mine! other times it's just nothing is displayed. I always leave the DMD open - should i open and close between tables whiloe testing?



#235 michaeljohngoff

michaeljohngoff

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: England

  • Favorite Pinball: Medieval Madness

Posted 17 October 2013 - 04:11 PM

Ive done it! After tinkering with monitor layout / screen resolution / Software drivers and control panel / FutureDMD and BAM revisions i have finally done it....

The solution is to close future pinball in-between each table!! Not sure why this is necessary but it works now on every table with a 128x32 DMD as long as future pinball program is shut down in-between.

 

Can't believe that was the solution! It has now been tested to work with Dark knight, Transformers, IronMan, Spiderman. Obviously during tinkering i sometimes end up closing future pinball to restart pin cab and then it works but consequent tables fail. I kept thinking that the problem keeps on shifting from one table to another randomly - of course i've come to realize that the tables that worked tied in with closing and launching future pinball again. So many sleepless nights this week and frustration but all is well.

 

Can PinballX frontend be used to close future pinball inbetween tables i wonder?

 

Michael



#236 gauntletlover

gauntletlover

    Enthusiast

  • Members
  • PipPipPip
  • 114 posts

  • Flag: Canada

  • Favorite Pinball: medieval madness

Posted 17 October 2013 - 05:36 PM

I'm glad you got it fixed up. Future pinball is closed than re-opened by pinballx to start a game. Future Pinball does have a known memory leak and you should always shut it down and re-ropen it between tables. You are ok leaving futuredmd running. I was scratching my head on what to suggest, not even thinking that would have caused the issue.  Hopefully Bonoscot see's this  :)



#237 michaeljohngoff

michaeljohngoff

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: England

  • Favorite Pinball: Medieval Madness

Posted 17 October 2013 - 06:11 PM

I always closed tables between games but I've never closed future pinball in-between before



#238 michaeljohngoff

michaeljohngoff

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: England

  • Favorite Pinball: Medieval Madness

Posted 17 October 2013 - 06:31 PM

The only problem i have now is when i exit a table in PinballX it goes back to desktop with PinballX minimised?!

 

There is an option to launch mame or pinball fx2 aswell in the settings but this isnt reflected within the actual frontend?

 

I'm getting there though 



#239 michaeljohngoff

michaeljohngoff

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: England

  • Favorite Pinball: Medieval Madness

Posted 17 October 2013 - 10:16 PM

PinballFX2 launcher works now

 

Having exited a table Pinballx is now minimised and pinballx fails to lauch any more tables from there?



#240 open6l

open6l

    Pinball Fan

  • VIP
  • 639 posts
  • Location:Ontario, Canada

  • Flag: Canada

  • Favorite Pinball: TRON Legacy

Posted 17 October 2013 - 11:58 PM

As Raf has mentioned in the other thread here (and Tom has also mentioned on Pinball-X forums) - make sure you add "/STAYINRAM" to the launch field in Pinball-X. Without it Pinball-X will remain minimized when you exit from tables.


open6l___gaming.png






Also tagged with one or more of these keywords: future pinball dmd, virtual dmd future pinball, dmd monitor future pinball