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Zombie Machine


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#221 Sandro

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Posted 16 August 2012 - 04:54 AM

Sounds AWESOME!! Can't wait!! If you wouldn't mind a suggestion, I would also change the writing were extra ball, kill em all etc are. It seems a bit samll and the black writing on orange background make it very hard to read IMO.

Looking forward to it!!! Great Job!!!

#222 monicle

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Posted 16 August 2012 - 05:25 PM

I really should convert the playfield image to a higher resolution but it would almost requite a complete redraw. Im just not willing to do that right now. Maybe for the FS re-release or something.


QUOTE (Sandro @ Aug 16 2012, 04:54 AM) <{POST_SNAPBACK}>
Sounds AWESOME!! Can't wait!! If you wouldn't mind a suggestion, I would also change the writing were extra ball, kill em all etc are. It seems a bit samll and the black writing on orange background make it very hard to read IMO.

Looking forward to it!!! Great Job!!!



#223 monicle

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Posted 17 August 2012 - 03:46 AM

Aaaaargh!!!! Cannot get the alpha ramps to look right after making the changes. Driving me freakin crazy

#224 jpsalas

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Posted 17 August 2012 - 04:31 AM

Try moving the ramps on top of everything, that may help.

Edited by jpsalas, 17 August 2012 - 04:31 AM.

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#225 monicle

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Posted 17 August 2012 - 12:06 PM

It's mostly how the alpha texture is applied to the ramp walls. The ramp surfaces looks fine but the walls look like they aren't even there in some places. I don't know if it's just how vp simulates the lighting or what. I'll mess with it more over the weekend hopefully I can figure something out.

QUOTE (jpsalas @ Aug 17 2012, 04:31 AM) <{POST_SNAPBACK}>
Try moving the ramps on top of everything, that may help.



#226 monicle

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Posted 20 August 2012 - 06:36 PM

ok so aside from the finishing touches Im putting on the playfield, and finishing up the backdrop this table is ready for release.

i need 3 or so people willing to put a good 10-15 games in so that we can make sure there arent any bugs that I may have missed.
Anyone interested please msg me and Ill send you the vps.

#227 faralos

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Posted 21 August 2012 - 12:36 AM

Ooh ooh! Me ME!! tup.gif otvclap.gif
sorry got over-excited but yeah
I'll test the heck outta' it
if it's okay with you of course biggrin.gif
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#228 oldskoolgamer

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Posted 21 August 2012 - 12:38 AM

I'm happy to test the FS on my cab if you'd like. Just PM me.
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#229 monicle

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Posted 21 August 2012 - 03:05 AM

QUOTE (oldskoolgamer @ Aug 21 2012, 12:38 AM) <{POST_SNAPBACK}>
I'm happy to test the FS on my cab if you'd like. Just PM me.

No cabinet version available yet. One I convert I'll let you know

#230 zebulon

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Posted 21 August 2012 - 10:45 AM

Only played a couple of games but so far I'd say that it plays great. Definitely one of the better playing originals out there. The gameplay is challenging enough to keep you interested (and slightly obsessed with making the shots you flubbed before).

I'll be wasting some more time tonight with it for sure!! smile.gif

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#231 TedB

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Posted 21 August 2012 - 06:08 PM

Looking forward to a FS version to try out on my cab smile.gif
And if it is not too much trouble a backglass would be nice (doesn't have to be fancy)

#232 monicle

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Posted 21 August 2012 - 09:21 PM

QUOTE (TedB @ Aug 21 2012, 06:08 PM) <{POST_SNAPBACK}>
Looking forward to a FS version to try out on my cab smile.gif
And if it is not too much trouble a backglass would be nice (doesn't have to be fancy)

Yeah I'm working on the backglass/backdrop now. FS won't come for a while since I'll need to figure out B2S, redraw some of the playfield elements for the new angle, and convert playfield
To hi-res. It'll happen just not for a while

#233 monicle

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Posted 22 August 2012 - 03:24 AM

Backglass rough sketch about 60% complete. I'll figure the rest out as I go. Started inking the lines in Photoshop and then all it needs is color. I'll post 1 last teaser image sometime this week. Then you'll just have to dl it and try it yourself

#234 faralos

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Posted 22 August 2012 - 12:00 PM

Still no pic for that ugly green spinner eh?
You have two pics in the editor though that would work
the head_on image and the head_off pic
put the head_off one for the front of the spinner
and the Head_on for the back
(the eyes light up on the head_on pic)
other than that I see no other problems playing it
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#235 monicle

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Posted 22 August 2012 - 12:11 PM

The spinner is done, just not in the version I sent you guys.

#236 zebulon

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Posted 22 August 2012 - 01:58 PM

I've played about a dozen games of this so far and can find absolutely nothing wrong with it. Wonderful game sir!!!! Kudos

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#237 monicle

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Posted 23 August 2012 - 04:21 AM

a real quick taste of the backdrop/backglas in a fairly rough state right now but coming along nicely.
overlays my lines on my sketch.
I still will be putting in the cop car and a few other zombies here and there.



#238 monicle

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Posted 25 August 2012 - 05:58 AM

almost there...


#239 Itchigo

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Posted 25 August 2012 - 06:46 AM

Two things, one, the targets on the right look a bit tall to me, but it's your table. Two, feel free to "borrow" a plunger from my template. It's actually JP's, but it looks nice. Looks really great!! dblthumb.gif

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#240 faralos

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Posted 25 August 2012 - 11:43 AM

you got my PM about the ball getting stuck
but the code that you said you are going to be putting in
should clear that little problem up
other than that one thing it is playing very nicely...
I especially love the church event! cool.gif
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs