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VP10 table testing - available right here!


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#2301 Guus

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Posted 26 November 2015 - 04:02 PM

Wow, Robocop looks amazing !! Thanks for the great work, we'll play this table this weekend.



#2302 blashyrk

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Posted 26 November 2015 - 04:36 PM

Robocop looks awesome :) can't wait to play it

#2303 Trinity

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Posted 26 November 2015 - 05:04 PM

Agreed, Robocop looks beautiful. Great job guys!



#2304 Ben Logan

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Posted 26 November 2015 - 07:08 PM

Anyone know how to adjust music and sound effects (non mechanical) for Robocop? I tried both Data / Sega Version 2 and 3 instructions (see links below)? No luck. I know there are sliders in VP10 to set mechanical vs. sound effects levels, but I was hoping to adjust Robocop specifically. If not, I can always use those sliders when I play this wonderful table, not a big deal.

 

http://www.vpforums....ials&article=46

 

http://www.vpforums....showtopic=16303



#2305 robertms

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Posted 26 November 2015 - 07:29 PM

Robocop team, what an incredible build! Many thanks to all involved, ICP, Dozer and Dark you're all masters at your craft and keep getting better with every project. My hat is off to Talantyyr in recognition of his amazing graphics skills, what a debut, please don't stop, this community could really use your talents. This build is so realistic in every detail, for example I don't think I've ever seen a more convincing captive ball chamber with that see through plastic. Really amazing job guys! :otvclap:


Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#2306 ttrenkner

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Posted 26 November 2015 - 07:36 PM

 

Amgrim (or anyone):

 

Although I'm not using DOF, I wanted to try out your new script for Smurfette on my mini-cab since you're planning to use it on all future tables. When I first ran the table, it successfully created a text file containing a "0." But the backglass display is static, and the active scoring reels are on the playfield. I put the Controller vbs in my tables folder where I have all my other vbs files. What am I missing?

 

sorry, forgot to update the latest version of the controller in the dropbox folder, the correct one is in now, backglass animated issue is fixed

 

https://www.dropbox....pUS1OuDLra?dl=0

 

 

Everything is just fine now. The table looks great! Thanks.



#2307 Ben Logan

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Posted 26 November 2015 - 08:43 PM

Yes - that captive ball chamber is indeed an amazing illusion. Looks beautiful.

#2308 nFozzy

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Posted 26 November 2015 - 09:02 PM

Anyone know how to adjust music and sound effects (non mechanical) for Robocop? I tried both Data / Sega Version 2 and 3 instructions (see links below)? No luck. I know there are sliders in VP10 to set mechanical vs. sound effects levels, but I was hoping to adjust Robocop specifically. If not, I can always use those sliders when I play this wonderful table, not a big deal.

 

http://www.vpforums....ials&article=46

 

http://www.vpforums....showtopic=16303

Follow the instructions in your second link there, (You'll need to change the script a bit so the DMD shows up in a separate window, search for ".hidden = 1") and then lower the Table Sound Volume in the editor under 'Table Graphics & Sound'.

 

Robocop looks great!



#2309 Ben Logan

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Posted 26 November 2015 - 10:03 PM

Great advice. Nfozzy. Thanks!

#2310 edizzle

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Posted 26 November 2015 - 11:43 PM

May I just chime in and say with the rest of the folks that Robocop is A-M-A-Z-I-N-G!  The redraw is almost unreal.  I imagine that's what it feels like to unbox a brand new pin.  And the lighting is fantastic!  Thank you very much to all involved!  Making the ramp just seems to be incredibly difficult.  Probably because I suck...can't really blame anyone for that though...:)



#2311 Ben Logan

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Posted 27 November 2015 - 12:29 AM

I admit to having bumped up the left flipper strength to 23 hundo on my install. Still plenty challenging for my novice skills!

#2312 tonythewrench

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Posted 27 November 2015 - 12:31 AM

RoboCop is absolutely fantastic, Thank you so much for all your hard work to all those involved...This will be an instant jewel in my compilation of tables!



#2313 Dozer316

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Posted 27 November 2015 - 02:13 AM

Morning friends, does anyone know who did the initial conversion of AFM listed in this thread?



#2314 robertms

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Posted 27 November 2015 - 02:28 AM

Morning friends, does anyone know who did the initial conversion of AFM listed in this thread?

I believe it was cyberpez in this post http://www.vpforums....=55#entry312011

Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#2315 nodz509

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Posted 27 November 2015 - 02:51 AM

@ttrenker   I had the same problem, i went into the script and found  this on line 68         Hidden = DesktopMode and i put one of these   '     in front of it and problem was solved


Edited by nodz509, 27 November 2015 - 02:52 AM.


#2316 Dozer316

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Posted 27 November 2015 - 02:55 AM

 

Morning friends, does anyone know who did the initial conversion of AFM listed in this thread?

I believe it was cyberpez in this post http://www.vpforums....=55#entry312011

 

Fantastic, thanks for digging that up.



#2317 dark

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Posted 27 November 2015 - 03:05 AM

May I just chime in and say with the rest of the folks that Robocop is A-M-A-Z-I-N-G!  The redraw is almost unreal.  I imagine that's what it feels like to unbox a brand new pin.  And the lighting is fantastic!  Thank you very much to all involved!  Making the ramp just seems to be incredibly difficult.  Probably because I suck...can't really blame anyone for that though... :)

I swear I must be rusty or something too, but I can nail the ramp shot and often it seems to hit the rim of the other ramp and bouncing back down to pop bumpers leaving me frustrated as hell when I managed to lock 2 balls, I feel robbed.  What I really love about this table is how the light show shines through the gaps of the ramp decals.



#2318 gigalula

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Posted 27 November 2015 - 03:27 AM

 

 

Morning friends, does anyone know who did the initial conversion of AFM listed in this thread?

I believe it was cyberpez in this post http://www.vpforums....=55#entry312011

 

Fantastic, thanks for digging that up.

 

An early version was also released by JPS if you look here: http://www.vpforums....e=8#entry266728



#2319 jpsalas

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Posted 27 November 2015 - 04:14 AM

Yes, that's a very early AFM. I haven't worked much on that table, since I was hoping for someone else to finish it :) Or I'll finish it when VP10 is more or less finished :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#2320 hauntfreaks

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Posted 27 November 2015 - 04:36 AM

Morning friends, does anyone know who did the initial conversion of AFM listed in this thread?

 

dozer give that baby a tune up... lol... drives me nuts that the ship doesn't shake when nudging the machine.... do it up buddy  ;)


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