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The VP 10.7 beta thread


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#2201 wiesshund

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Posted 21 June 2021 - 08:54 AM

So far i see no issues, but i dont think i was having any before, at least not that i noticed


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#2202 jpsalas

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Posted 21 June 2021 - 09:48 AM

Something else:

For those that still have some kind of sound setup issue, or for guys that still know about some quirk with the new internal mp3 or ogg support, could you please test this newer bass.dll?

 

It seems to work fine. But I didn't have any problems before.


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vp.jpg

 

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#2203 Gwyllion16

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Posted 21 June 2021 - 10:58 AM

I suppose is in a TODO list but LUT it seems dont apply as 10.6 version, you select the lut file, appear into properties and color grading options but nothing happen when play.



#2204 toxie

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Posted 21 June 2021 - 11:16 AM

Do you have an exact repro?

I just imported a LUT into the latest 10.7 beta, then selected it in the backdrop settings and it worked.



#2205 Thalamus

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Posted 21 June 2021 - 12:39 PM

Something else:

For those that still have some kind of sound setup issue, or for guys that still know about some quirk with the new internal mp3 or ogg support, could you please test this newer bass.dll?

I'm not sure what you mean by problems. Like JP, no real issues. The only thing that one can maybe talk about related to ogg (not sure about mp3) is that the volume in general is much higher that what you would expect compared to the "internal" wav samples. Not a very big issue though, once you are aware. I will try that new bass later on.


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#2206 bigus1

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Posted 21 June 2021 - 12:58 PM

Probably a bit late in the proceedings and already requested, but would it be possible for rubber and ramp control points to have IDs, like Rubber8/control point7, so that you might be able to multi-select a range of CPs - say around a ramp bend - and set different physics just for that section, or even individual segments?



#2207 Gwyllion16

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Posted 21 June 2021 - 02:10 PM

Do you have an exact repro?

I just imported a LUT into the latest 10.7 beta, then selected it in the backdrop settings and it worked.

 

For example Cactus Canyon VPW



#2208 soundscape

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Posted 21 June 2021 - 02:31 PM

Good Morning,

 

In Image Manager, when sorting by size it does sort numerically, but does not take in account the fact that MB are bigger than KB :)

 

Thanks again.

 

gymVNhi.jpg



#2209 toxie

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Posted 21 June 2021 - 02:36 PM

 

Something else:

For those that still have some kind of sound setup issue, or for guys that still know about some quirk with the new internal mp3 or ogg support, could you please test this newer bass.dll?

I'm not sure what you mean by problems. Like JP, no real issues. The only thing that one can maybe talk about related to ogg (not sure about mp3) is that the volume in general is much higher that what you would expect compared to the "internal" wav samples. Not a very big issue though, once you are aware. I will try that new bass later on.

 

There were still some guys complaining that this and that did not properly work with their speaker setup. So maybe that was related to bass itself.

Unfortunately the un4seen team is very bad at release notes/change/bugfix lists.  :/



#2210 ryesteve

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Posted 21 June 2021 - 06:44 PM

Something else:

For those that still have some kind of sound setup issue, or for guys that still know about some quirk with the new internal mp3 or ogg support, could you please test this newer bass.dll?

 

Just tried this, and I'm still getting the sporadic "could not create sound buffer for load" popup on first table load.  It's not specific to any tables; eg, if I try to load JP's Slimer upon launching vpx, sometimes I get the popup and sometimes I don't.  Overall, I probably see it half the time, but only on the first table load.



#2211 toxie

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Posted 21 June 2021 - 06:53 PM

 

Do you have an exact repro?

I just imported a LUT into the latest 10.7 beta, then selected it in the backdrop settings and it worked.

 

For example Cactus Canyon VPW

 

That one changes the LUTs dynamically by script, so changing the LUT in the editor also cannot work in VP10.6.



#2212 toxie

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Posted 21 June 2021 - 07:36 PM

Good Morning,

 

In Image Manager, when sorting by size it does sort numerically, but does not take in account the fact that MB are bigger than KB :)

 

Thanks again.

 

gymVNhi.jpg

..fixed  :)



#2213 friscopinball

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Posted 21 June 2021 - 08:22 PM

 

Hi there,

 

Thank you for all for your continued hard work on this piece of software.  It is truly appreciated.

 

I am hoping someone might be able to help with a little issue I have regarding the backglass/properties dockable tab.  For some reason, it is not showing up anymore and I suspect it has to do with the fact that I closed it out on an earlier version of 10.7.

 

Needless to say, when I click the backglass tab to try and edit the POV or lighting, nothing shows up for me.  Only the layer tab exists and I cannot get the UI to show me the BG options anymore.

 

I have gone so far as to delete the VP10 registry values and restart 10.7 which fixed the problem but then cleared out all of my 10.7 settings so my tables looked even more jacked up.  Still, if I do this, I can see the 'Properties' tab once again and dock it where I want.

 

My question is this:  Does anyone know which registry value relates to the BG window/Properties tab so that I can change it manually and bring it back up?

 

Thank you again.

 

Computer\HKEY_CURRENT_USER\SOFTWARE\Visual Pinball\VP10\Editor\Dock Windows

 

 

Thank you so much.  This solved it!  I was worried I would have to mess with the binary values, but luckily just deleting that whole folder gave me a fresh UI on reboot :)



#2214 grendelrt

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Posted 21 June 2021 - 09:37 PM

In 10.7 , I must be missing something, I can not find how to change the table brightness using the slider that used to be on the right with table options in pre 10.7. I found this thread , https://www.vpforums...showtopic=46259, of people saying the same, but even if I go fullscreen I do not see a user tab. Can someone hold my hand here and help me understand where this is :o

 

Of course after trying forever I post this then figure it out, I had to drag the properties window bar down to get the other stuff to show up. The properties window was fully collapsed where it didn't look like there were any other tabs. 


Edited by grendelrt, 21 June 2021 - 09:44 PM.


#2215 cart99

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Posted 21 June 2021 - 10:03 PM

I am not part of any beta officially just wanted to mention that I installed 10.7 today and the tables I am trying run in slow motion compared to fx2 fx3 and version10.6 that are installed on the same system. Maybe this is common (I haven't seen it reported) but I can include my specs if there is interest.

 

Not bitchin' juts an FYI if there is interest.

 

Thanks for all you do.



#2216 Thalamus

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Posted 21 June 2021 - 10:45 PM

Slowdown like that has been mentioned before. It has been various reasons. Some trying to "spy" on the graphics, like teamviewer, and some kind of display manager. JP has issues with an old program that I remember from ages ago - total commander. So, if 10.7 is slower then 10.6, then my guess is that there is some kind of issue with the other program not working well with the way that 10.7 behaves now. Solution ? Your guess is probably better than mine, since you've installed it.


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#2217 yangotas

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Posted 21 June 2021 - 10:55 PM

also I used to have pinaffinity with 10.6 and experienced lag when changed to 10.7 i delete pinaffinity and problem solved



#2218 wiesshund

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Posted 22 June 2021 - 12:39 AM

Forgive me if this has been discussed before, or if this is already being worked on, but is there any way that ball shadows could be built into the engine, rather than having to code them for each table?

 

That would probably be terribly limiting

and also probably would save little time since most probably just copy and paste the ball shadows and the code
from one of their tool tables


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#2219 gtxjoe

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Posted 24 June 2021 - 01:31 AM

When selecting multiple similar objects, like Walls, using shift + click, if you accidentally add a different object, like light, the Properties tab can no longer be edited, which is expected.   However, when you remove/de-select the light object, leaving only Walls selected, the Properties tab does not refresh and become editable.  You have to unselect everything and start over.   In VPX6, when you do the same and remove/de-select the light object, the Properties tab refreshes and becomes editable again



#2220 gtxjoe

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Posted 25 June 2021 - 12:05 AM

When you select multiple objects, like both flippers, parameters that are different should be BLANK.  parameters that are identical, value should be editble.  With VPX7 beta, selecting both flippers in the example table, it indicates that they have the same Image, same Start Angle and End Angle, instead of being BLANKED out.  Same happens with Primitives with unique settings

 

When switching between two tables that have an object selected in each table, the Properties window is not updated when you switch table.  i.e. Table1 I have flipper selected.  Table 2 I have a light selected.  When I switch between them you can end up with flipper selected but showing light properties and vice versa

 

 

If I have any non Light object previously selected, and then I click on a Light object to select it, the Properties window is not updated.  Going from trigger to Primitive to kicker, etc, the properties window is updated correctly


Edited by gtxjoe, 25 June 2021 - 12:15 AM.