I found out two things:
1st - the one with the kicker was "only" the problem because of the changed value from 0,3 to 0,7. Some tables did not react at all or react 10 seconds later on shooting into the kickers - with the new value 0,7 it works. Only in the latest Kingpin table I had to set it to 0,6 because with 0,7 there is no animation of the ball before falling into the hole of Hotel Lex. All VPX tables have to be changed I presume, but that was written in the release anyway.
The 2nd one is performance. I noticed a drop in fps after some time of playing. It's interesting that it did not get better quitting VPX and starting it again. But restarting Windows helped. In the moment I noticed the drop in fps I tried several tables - I suddenly saw fps drops to 70 or 80 fps in all VPX tables instead of the constant 120 fps before. It's even more weird that if I use vsync with 60 fps (I set Kingpin to that value for testing) it went down to 30 or less. But, and this is the but - with PM5 tables I always got 120 fps at the same time before resetting Windows. I will watch this for some time and report back if this happens again. Nevertheless I would like to say that this NEVER happened before a VPX beta until the new kickers were included (I think with version 2012 or so).
I think it's definitely not because of PinMAME as I tried 2.12 unified and it was the same or didn't see any difference in performance or reaction. I'm using the latest beta now again because of the missing light show in Kingpin. And I also think there is no problem with the scripts as at the moment I can plunge the ball every time at the moment (I hope it will stay this way).
Edited by ClarkKent, 08 June 2015 - 07:47 PM.