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Junk Yard WIP
Started By
Nealtron
, Sep 24 2010 05:50 AM
299 replies to this topic
#201
Posted 20 October 2012 - 01:47 PM
Hello thewool,
I used his playfield version, he posted earlier in this thread in my nealtron-conversion and it looks amazing. If then the plastics are in high detail too, it would be great.
I am almost done with the table. There are some issues with translucent walls and ramps but if I am not able to resolve them during the weekend, I will release anyway.
It is quite hard to maintain two versions of the table, but Bubleheads wrecking ball (used in nealtrons table) is too nice to miss it. Maybe I will receive permission to use it for the release version.
Regards
Michael
I used his playfield version, he posted earlier in this thread in my nealtron-conversion and it looks amazing. If then the plastics are in high detail too, it would be great.
I am almost done with the table. There are some issues with translucent walls and ramps but if I am not able to resolve them during the weekend, I will release anyway.
It is quite hard to maintain two versions of the table, but Bubleheads wrecking ball (used in nealtrons table) is too nice to miss it. Maybe I will receive permission to use it for the release version.
Regards
Michael
#203
Posted 20 October 2012 - 10:35 PM
It is done. You can find version 1.0 here:
http://www.vpforums....s&showfile=6973
@thewool: I will do this, but I have to understand the approach first. At the moment, as with destruks wrecker ball code, I am busy enough, not to destroy anything while changing the table.
Regards
Michael
http://www.vpforums....s&showfile=6973
@thewool: I will do this, but I have to understand the approach first. At the moment, as with destruks wrecker ball code, I am busy enough, not to destroy anything while changing the table.
Regards
Michael
#211
Posted 28 October 2012 - 09:58 AM
Michael .. Great update! Had a ball of a time all through last night! 
Changed a few things like flippersettings / speed / plunger to personal preferences, but one word .. Great Table!
Cheers,
FD.
Changed a few things like flippersettings / speed / plunger to personal preferences, but one word .. Great Table!
Cheers,
FD.
'Flying Dutchman'
In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
#215
Posted 30 October 2012 - 08:51 AM
Hi,
I will check, if a desktop version is possible with reasonable effort. As my development rig has serious performance issues (despite hardware specifications), I am more fond of my cabinet at the moment.
But one never knows, christmas is not far away.
Regards
Michael
I will check, if a desktop version is possible with reasonable effort. As my development rig has serious performance issues (despite hardware specifications), I am more fond of my cabinet at the moment.
But one never knows, christmas is not far away.
Regards
Michael
#219
Posted 01 November 2012 - 05:25 PM
Hi there,
I have a suggestion for this table after playing it for a bit. I'm using the Mot-ion game controller and sometimes if I nudge real hard it causes the wrecking ball to go wildly out of control. In some instances I have actually activated multiball because my nudging caused the ball to hit the car targets. Not sure if its possible but can the wrecking ball physics be configured to ignore the mot-ion's nudging or at least tone it down? I feel like a cheater when I can give the cabinet a few good whacks and get multiball
. Thanks !
I have a suggestion for this table after playing it for a bit. I'm using the Mot-ion game controller and sometimes if I nudge real hard it causes the wrecking ball to go wildly out of control. In some instances I have actually activated multiball because my nudging caused the ball to hit the car targets. Not sure if its possible but can the wrecking ball physics be configured to ignore the mot-ion's nudging or at least tone it down? I feel like a cheater when I can give the cabinet a few good whacks and get multiball
~ Mr. John E. Smith III Esq.



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