Because I'm in a giving mood:





Posted 16 April 2020 - 04:42 PM
*Rothbauerw smiles, silently walks to his car, starts his engine and drives off into sunset, never to be seen or heard from again...
Seriously though — It’s all about trade offs (even with real machines). The trade off package demonstrated by videos above looks fantastic to me. Post passes look like that on my Diner ever since we had flippers rebuilt.
Edited by Ben Logan, 16 April 2020 - 04:50 PM.
Posted 16 April 2020 - 06:52 PM
Thank you.
Can not see it that exactly but ball should roll relatively slow from one side to the other in a higher bow at post passes. Can this be reached? Maybe my hardware is not good enough.
Post pass behavior differs greatly from machine to machine. Flipper strength, flipper angles, sling post positions, timing of the shot all play a role. I wouldn't expect a higher bow on this machine, as the end angle of the flippers are much flatter than those on your Cyclone. I do quite often get a slower rolling ball that lands mid flipper on the other side, but typically not with the high bow.
Posted 16 April 2020 - 07:35 PM
I just found this guy shooting a cool video with our recent physics version; plays, looks and sounds quite well i must say and impressive to see him to perform all sort of flipper tricks naturally when needed. Seems spot on !
https://www.youtube....h?v=o1jMWP7CTek
Posted 16 April 2020 - 08:43 PM
Thank you.
Can not see it that exactly but ball should roll relatively slow from one side to the other in a higher bow at post passes. Can this be reached? Maybe my hardware is not good enough.
I do quite often get a slower rolling ball that lands mid flipper on the other side, but typically not with the high bow.
On the real machine?
Posted 16 April 2020 - 08:55 PM
i have all roms but tom_14tbh or whatever it is called. Damn
I'll stick with VP9 one for now.,
Try searching script for “gamename.” Change that value to tom_13, or whatever rom you have. Bet it’ll work great.
tried 14h prior to post and got an error, changed to 13 and it does load but my DMD does behind the DMD everytime ![]()
Posted 16 April 2020 - 08:58 PM
Thank you.
Can not see it that exactly but ball should roll relatively slow from one side to the other in a higher bow at post passes. Can this be reached? Maybe my hardware is not good enough.
I do quite often get a slower rolling ball that lands mid flipper on the other side, but typically not with the high bow.
On the real machine?
Sure. And on VP TOM as well.

Posted 16 April 2020 - 09:23 PM
i have all roms but tom_14tbh or whatever it is called. Damn
I'll stick with VP9 one for now.,
Try searching script for “gamename.” Change that value to tom_13, or whatever rom you have. Bet it’ll work great.
tried 14h prior to post and got an error, changed to 13 and it does load but my DMD does behind the DMD everytime
Have you tried alt-tabbing or windows key + tab to bring DMD back into focus?
Posted 16 April 2020 - 09:49 PM
yeah but I don't always have my KB...this is a cabinet setup. BUT restarting VP10.6 seems to sorted it out!
such a nice looking table. I do have a slight...ball...stutter...very slight. Isn't there a way to drop the qaulity down a tad on the table itself? Or like take of ball reflections?