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Theatre of Magic (Bally 1995) 2.4 [Visual Pinball X]


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#201 rothbauerw

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Posted 16 April 2020 - 04:14 PM

Because I'm in a giving mood:

 

postpass3.gif

 

livecatch1.gif

 

livecatch2.gif

 

tippass1.gif

 

tippass2.gif



#202 ClarkKent

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Posted 16 April 2020 - 04:18 PM

Thank you.

 

Can not see it that exactly but ball should roll relatively slow from one side to the other in a higher bow at post passes. Can this be reached? Maybe my hardware is not good enough.


Edited by ClarkKent, 16 April 2020 - 04:21 PM.


#203 Ben Logan

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Posted 16 April 2020 - 04:42 PM

*Rothbauerw smiles, silently walks to his car, starts his engine and drives off into sunset, never to be seen or heard from again...

 

Seriously though — It’s all about trade offs (even with real machines). The trade off package demonstrated by videos above looks fantastic to me. Post passes look like that on my Diner ever since we had flippers rebuilt. 


Edited by Ben Logan, 16 April 2020 - 04:50 PM.


#204 JLouLoulou

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Posted 16 April 2020 - 04:47 PM

@ClarkKent witch table is it on your exemple?

Envoyé de mon Redmi Pro en utilisant Tapatalk

 

I find... Cyclone ;)


Edited by JLouLoulou, 16 April 2020 - 05:09 PM.


#205 ClarkKent

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Posted 16 April 2020 - 05:53 PM

@ClarkKent witch table is it on your exemple?

Envoyé de mon Redmi Pro en utilisant Tapatalk

 

I find... Cyclone ;)

 

It’s my own improved version of Cyclone, revised it im Cinema4d.



#206 rothbauerw

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Posted 16 April 2020 - 06:52 PM

Thank you.

 

Can not see it that exactly but ball should roll relatively slow from one side to the other in a higher bow at post passes. Can this be reached? Maybe my hardware is not good enough.

 

Post pass behavior differs greatly from machine to machine.  Flipper strength, flipper angles, sling post positions, timing of the shot all play a role.  I wouldn't expect a higher bow on this machine, as the end angle of the flippers are much flatter than those on your Cyclone.  I do quite often get a slower rolling ball that lands mid flipper on the other side, but typically not with the high bow.



#207 Fleep

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Posted 16 April 2020 - 07:35 PM

I just found this guy shooting a cool video with our recent physics version; plays, looks and sounds quite well i must say and impressive to see him to perform all sort of flipper tricks naturally when needed. Seems spot on !

 

https://www.youtube....h?v=o1jMWP7CTek


"..Make the ball vanish!.."

#208 ClarkKent

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Posted 16 April 2020 - 08:43 PM

 

Thank you.

 

Can not see it that exactly but ball should roll relatively slow from one side to the other in a higher bow at post passes. Can this be reached? Maybe my hardware is not good enough.

 I do quite often get a slower rolling ball that lands mid flipper on the other side, but typically not with the high bow.

 

On the real machine?



#209 rtkiii

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Posted 16 April 2020 - 08:47 PM

i have all roms but tom_14tbh or whatever it is called.  Damn  :)  I'll stick with VP9 one for now.,



#210 Ben Logan

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Posted 16 April 2020 - 08:50 PM

i have all roms but tom_14tbh or whatever it is called.  Damn  :)  I'll stick with VP9 one for now.,

Try searching script for “gamename.” Change that value to tom_13, or whatever rom you have. Bet it’ll work great.



#211 rtkiii

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Posted 16 April 2020 - 08:55 PM

 

i have all roms but tom_14tbh or whatever it is called.  Damn  :)  I'll stick with VP9 one for now.,

Try searching script for “gamename.” Change that value to tom_13, or whatever rom you have. Bet it’ll work great.

 

tried 14h prior to post and got an error,  changed to 13 and it does load but my DMD does behind the DMD everytime  :)



#212 rothbauerw

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Posted 16 April 2020 - 08:58 PM

 

 

Thank you.

 

Can not see it that exactly but ball should roll relatively slow from one side to the other in a higher bow at post passes. Can this be reached? Maybe my hardware is not good enough.

 I do quite often get a slower rolling ball that lands mid flipper on the other side, but typically not with the high bow.

 

On the real machine?

 

 

Sure.  And on VP TOM as well.

 

postpass-optimize.gif



#213 Thalamus

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Posted 16 April 2020 - 09:14 PM

There is something wrong with your video @roth - doesn't look like the release ?!? ;)


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#214 Ben Logan

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Posted 16 April 2020 - 09:23 PM

 

 

i have all roms but tom_14tbh or whatever it is called.  Damn  :)  I'll stick with VP9 one for now.,

Try searching script for “gamename.” Change that value to tom_13, or whatever rom you have. Bet it’ll work great.

 

tried 14h prior to post and got an error,  changed to 13 and it does load but my DMD does behind the DMD everytime  :)

 

Have you tried alt-tabbing or windows key + tab to bring DMD back into focus?



#215 rtkiii

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Posted 16 April 2020 - 09:49 PM

yeah but I don't always have my KB...this is a cabinet setup.  BUT restarting VP10.6 seems to sorted it out!


such a nice looking table.  I do have a slight...ball...stutter...very slight.  Isn't there a way to drop the qaulity down a tad on the table itself?  Or like take of ball reflections?



#216 Ben Logan

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Posted 16 April 2020 - 09:51 PM

Look in script and turn off “modulated flashers.” 



#217 rothbauerw

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Posted 16 April 2020 - 09:52 PM

There is something wrong with your video @roth - doesn't look like the release ?!? ;)


I can't tell if you're being serious or joking?

#218 rtkiii

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Posted 16 April 2020 - 10:20 PM

Look in script and turn off “modulated flashers.” 

it is at 0  :)



#219 The Loafer

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Posted 17 April 2020 - 03:17 AM

What are your pc specs again?

#220 htamas

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Posted 17 April 2020 - 06:06 AM

Add one more to the list of those who prefer the original SOSRampup setting of 8.5 :)

When the first updated version with 2.5 came out, I thought I suddenly forgot how to hit the targets... changed it back to 8.5 and all is well.