I found the fast flip memory address for AFM. This one I found by tilting and watching for values that go from 0->1 and 1->0 when the ball drains. More excitingly, it shuts off correctly when I get video mode awarded.
Nice work! If you don't mind, would you be able to send me some info, even a video, of how specifically you did it (DM is fine)? I've been trying with AFM over the past few days and can't quite seem to crack the method. If I could see how with this one I could be of more assistance with the rest.
This is what I'm currently doing, but have questions regarding:
1. Which process to look at (currently the 'VPinMame - AFM' process)
2. Which value to look for (I was alternating between 1 and 0)
3. Which process to use (for AFM/WPC95 I found that going in and out of R Flippper test mode in service menu disabled the L Flip)
4. When the dynamic memory candidate address was found, how to translate this to a VS memory location (say for 12345678 in CheatEngine, I put a VS breakpoint in at 0x12345678)
Seems like 2 & 3 have been answered already above, I'll try that method later and see if I can replicate.
Thanks for the help, and apologies for the hand holding. I think once I crack this I can be of more help :-/
Edited by Stumblor, 04 July 2018 - 06:02 AM.




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