I m glad that my feedback gets received so well.
I also would like to thank JPSalas for giving his thought on the friction and I must confess this also happens with me.
The ball hits like the corner underneath the catapult and off she goes into a wild cannonball sometimes resulting in a drain or an outlane.
I found a slingshot in the middle of the rubber with a force set to 8 but even shutting that down and realizing I hit the corner instead I see all those items are meant to give it a boost to help the ball's ricochet effect.
Still 8 is a lot higher then the real slingshot wich only have 6 instead,
But finding the balance depends on soo much ingriedents, you want a rubber post to give a little elastic bounce effect as well and not hit a concrete wall that stops the speed.
Some machines have black rubbers, some have white wich both react differently.
You may find a wire gate to be acting a little to tough, like I just find that capapult shot having too much resistance at the gate.
I'd say we all need to throw in our thoughts on the physics subject and maybe even take it to a new topic if somebody else agrees to give it their thoughts for debat.
After all VPX is young and not too hard to tune.
Also then we can try out some other games because i believe no 2 games could ever be the same so there also never will be a real default to simply copy and paste onto the next.
Could be done for a starting point but then you may find yourself still needing to fine tune some things.
Each game is designed differently and also tweaked to make some shots become better after some testing points out.
The only thing that is always the same is the ball and the flippers and the mylar that is used on the playfield.
For now I got some ingredients to cook up something new so Ill combine the feedback from both Clark and JPSalas and see what I can come up with wich I ofcoarse will share again.
I am also willing to make a tutorial if we succeed in finding the middle road in wich all of us are convinced this is what we all want.
Then i think it's the right time to share some files, maybe as mods or if allowed as official updates.
And maybe we can see what we can do for the future of VPX.