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VP10 is here (beta)

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#201 Shockman

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Posted 31 January 2015 - 02:12 PM

 

I don't get a status report when I hold the flipper down.


$hocky, you are back as yourself.

 

Yes. Paul kissed this frog and turned it back to a prince.



#202 gtxjoe

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Posted 31 January 2015 - 02:22 PM

Washed out playfield image topic.  

I get the same thing with the default Playfield material selected.  I changed the Playfield Material Clearcoat Layer from WHITE (255,255,255) to Black(0,0,0) and image is sharp now

 

I add this to the bug tracker to consider changing the default Clearcoat layer color  for the playfield material from white...



#203 LoadedWeapon

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Posted 31 January 2015 - 02:27 PM

Thx gtxjoe that was it.. I was changing the material and it was still messed up.. :)

#204 Pin-Pete

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Posted 31 January 2015 - 02:44 PM

WOW! This is great news. Huge thanks to the dev team. :D

Greetings:Petri


#205 randr

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Posted 31 January 2015 - 03:17 PM

Thx gtxjoe that was it.. I was changing the material and it was still messed up.. :)

having same issue. You do change in material manager right?

randr___pinball.png                         


#206 nebrunner

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Posted 31 January 2015 - 04:08 PM

Haha...i don't get it....why did the ball have different physics in the -70, -80 and the -90's compared with the balls today? :D
Maybe have to do with the global warming or something! :)

 

 

For people who lived through the 60's and 70's their interpretation of the physics at that time may have been...altered.



#207 fuzzel

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Posted 31 January 2015 - 04:37 PM

New bug fix is available (rev1606) in the first post. I tried to fix the memory leaks when you restart the player several times. I couldn't reproduce the bug but it was something fishy freeing rendering resources.



#208 gtxjoe

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Posted 31 January 2015 - 04:43 PM

Yeah randr, Table->Material Manager.  Select Playfield and change ClearCoat Layer to darker color

 

...and Enable/Disable Grid and Playfield image(called Backdrop?) is now under View menu for those looking for it :)


Edited by gtxjoe, 31 January 2015 - 04:45 PM.


#209 kiwi

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Posted 31 January 2015 - 05:08 PM

New bug fix is available (rev1606) in the first post. I tried to fix the memory leaks when you restart the player several times. I couldn't reproduce the bug but it was something fishy freeing rendering resources.

Something seems improved, frames fall to 66 instead of 5, but in the end VP crashes with the same error message.

 

Max



#210 fuzzel

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Posted 31 January 2015 - 05:12 PM

Ah ok thanks...btw do you have AO activated? You a shouldn't because it wouldn't work on Radeon cards.

#211 kiwi

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Posted 31 January 2015 - 05:21 PM

Ah ok thanks...btw do you have AO activated? You a shouldn't because it wouldn't work on Radeon cards.

No, I only have anisotropic filtering enabled.



#212 Shadowsclassic

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Posted 31 January 2015 - 05:27 PM

Please forgive me if this has already been discussed. I have tried to follow all this thread but you guys are posting at about three times my reading rate. :)

 

Any, I notice an odd effect on the shadows of Papa Smurf table.  It's like the shadows are alive, like they are made of of millions of bugs flying around. That's the best way I can describe it. Anyway the shadows move/vibrate. I'm a little confused with all the new settings and options do I maybe have something checked or not checked?   I never noticed this "effect"  on the previous Papa Smurf pre VP10 test.



#213 randr

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Posted 31 January 2015 - 07:02 PM

[quote name="gtxjoe" post="295672" timestamp="1422722633"]Yeah randr, Table->Material Manager.  Select Playfield and change ClearCoat Layer to darker color
 
...and Enable/Disable Grid and Playfield image(called Backdrop?) is now under View menu for those looking for

yes that worked. :)

randr___pinball.png                         


#214 fuzzel

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Posted 31 January 2015 - 07:55 PM

Please forgive me if this has already been discussed. I have tried to follow all this thread but you guys are posting at about three times my reading rate. :)

 

Any, I notice an odd effect on the shadows of Papa Smurf table.  It's like the shadows are alive, like they are made of of millions of bugs flying around. That's the best way I can describe it. Anyway the shadows move/vibrate. I'm a little confused with all the new settings and options do I maybe have something checked or not checked?   I never noticed this "effect"  on the previous Papa Smurf pre VP10 test.

Shadow, you have to reconfigure VP10 again because all settings are stored in a new registry subtree.



#215 Shadowsclassic

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Posted 31 January 2015 - 08:15 PM

 

Please forgive me if this has already been discussed. I have tried to follow all this thread but you guys are posting at about three times my reading rate. :)

 

Any, I notice an odd effect on the shadows of Papa Smurf table.  It's like the shadows are alive, like they are made of of millions of bugs flying around. That's the best way I can describe it. Anyway the shadows move/vibrate. I'm a little confused with all the new settings and options do I maybe have something checked or not checked?   I never noticed this "effect"  on the previous Papa Smurf pre VP10 test.

Shadow, you have to reconfigure VP10 again because all settings are stored in a new registry subtree.

 

Thanks for the reply fuzzel. If you mean going in and setting up the display properties and so forth, I did that.  I think I have it set up close to how 9 was but their are some settings that are a little different.   Anyway, I have played around with different settings and nothing seems to remove that effect from certain areas of the table.  It kind of looks like your old TV's when they had that fine static look. I guess no one else has this problem?  I always seem to be odd man out. :)

 

Edit:  I have found that it is the "Enable Ambient Occlusion" That causes the static effect, however without that checked as soon as you hit a flipper most of the flipper goes transparent and will not re-appear.  Any thoughts?


Edited by Shadowsclassic, 31 January 2015 - 08:24 PM.


#216 fuzzel

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Posted 31 January 2015 - 09:47 PM

erm no :D Can you post your video settings and what type of gfx card you have?



#217 BigBoss

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Posted 31 January 2015 - 09:52 PM

 
ball spinning when motionless suggests there are some physics issues and no release of a full screen table suggests all development was centred around desktop versions.
 

this was discussed elsewhere but the ball spinning when idle is cosmetic only, has existed for many vp versions of you enabled ball decals, and is not part of the physics engine.

Edited by BigBoss, 31 January 2015 - 09:53 PM.


#218 BananaBoat

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Posted 31 January 2015 - 10:41 PM

Thanks big boss
It doesn't seem to be an issue high on the fix list, so ill just keep quiet and hope it gets resolved.

Edited by BananaBoat, 31 January 2015 - 10:42 PM.


#219 Shadowsclassic

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Posted 01 February 2015 - 12:47 AM

 

 

Please forgive me if this has already been discussed. I have tried to follow all this thread but you guys are posting at about three times my reading rate. :)

 

Any, I notice an odd effect on the shadows of Papa Smurf table.  It's like the shadows are alive, like they are made of of millions of bugs flying around. That's the best way I can describe it. Anyway the shadows move/vibrate. I'm a little confused with all the new settings and options do I maybe have something checked or not checked?   I never noticed this "effect"  on the previous Papa Smurf pre VP10 test.

Shadow, you have to reconfigure VP10 again because all settings are stored in a new registry subtree.

 

Thanks for the reply fuzzel. If you mean going in and setting up the display properties and so forth, I did that.  I think I have it set up close to how 9 was but their are some settings that are a little different.   Anyway, I have played around with different settings and nothing seems to remove that effect from certain areas of the table.  It kind of looks like your old TV's when they had that fine static look. I guess no one else has this problem?  I always seem to be odd man out. :)

 

Edit:  I have found that it is the "Enable Ambient Occlusion" That causes the static effect, however without that checked as soon as you hit a flipper most of the flipper goes transparent and will not re-appear.  Any thoughts?

 

Attached File  settings.jpg   90.25KB   29 downloads  These are the settings that look the best except for the static issue. I'm using an Nvidia GeForce 9800 GTX+ on Win7.

 

Just FYI, I'm getting ready to goto bed and to get up at 5am to start a 24hour shift. So I won't be able to try any thing or provide further until sometime Monday morning. Again just FYI.



#220 LoadedWeapon

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Posted 01 February 2015 - 01:29 AM

i'm like a deer in the headlights  :stunned: oh well maybe one day I will figure something out







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