I don't get a status report when I hold the flipper down.
$hocky, you are back as yourself.
Yes. Paul kissed this frog and turned it back to a prince.
Posted 31 January 2015 - 02:22 PM
Washed out playfield image topic.
I get the same thing with the default Playfield material selected. I changed the Playfield Material Clearcoat Layer from WHITE (255,255,255) to Black(0,0,0) and image is sharp now
I add this to the bug tracker to consider changing the default Clearcoat layer color for the playfield material from white...
Posted 31 January 2015 - 04:08 PM
Haha...i don't get it....why did the ball have different physics in the -70, -80 and the -90's compared with the balls today?
Maybe have to do with the global warming or something!
For people who lived through the 60's and 70's their interpretation of the physics at that time may have been...altered.
Posted 31 January 2015 - 05:08 PM
New bug fix is available (rev1606) in the first post. I tried to fix the memory leaks when you restart the player several times. I couldn't reproduce the bug but it was something fishy freeing rendering resources.
Something seems improved, frames fall to 66 instead of 5, but in the end VP crashes with the same error message.
Max
Posted 31 January 2015 - 05:27 PM
Please forgive me if this has already been discussed. I have tried to follow all this thread but you guys are posting at about three times my reading rate. ![]()
Any, I notice an odd effect on the shadows of Papa Smurf table. It's like the shadows are alive, like they are made of of millions of bugs flying around. That's the best way I can describe it. Anyway the shadows move/vibrate. I'm a little confused with all the new settings and options do I maybe have something checked or not checked? I never noticed this "effect" on the previous Papa Smurf pre VP10 test.
Posted 31 January 2015 - 07:02 PM
Posted 31 January 2015 - 07:55 PM
Please forgive me if this has already been discussed. I have tried to follow all this thread but you guys are posting at about three times my reading rate.
Any, I notice an odd effect on the shadows of Papa Smurf table. It's like the shadows are alive, like they are made of of millions of bugs flying around. That's the best way I can describe it. Anyway the shadows move/vibrate. I'm a little confused with all the new settings and options do I maybe have something checked or not checked? I never noticed this "effect" on the previous Papa Smurf pre VP10 test.
Shadow, you have to reconfigure VP10 again because all settings are stored in a new registry subtree.
Posted 31 January 2015 - 08:15 PM
Please forgive me if this has already been discussed. I have tried to follow all this thread but you guys are posting at about three times my reading rate.
Any, I notice an odd effect on the shadows of Papa Smurf table. It's like the shadows are alive, like they are made of of millions of bugs flying around. That's the best way I can describe it. Anyway the shadows move/vibrate. I'm a little confused with all the new settings and options do I maybe have something checked or not checked? I never noticed this "effect" on the previous Papa Smurf pre VP10 test.
Shadow, you have to reconfigure VP10 again because all settings are stored in a new registry subtree.
Thanks for the reply fuzzel. If you mean going in and setting up the display properties and so forth, I did that. I think I have it set up close to how 9 was but their are some settings that are a little different. Anyway, I have played around with different settings and nothing seems to remove that effect from certain areas of the table. It kind of looks like your old TV's when they had that fine static look. I guess no one else has this problem? I always seem to be odd man out. ![]()
Edit: I have found that it is the "Enable Ambient Occlusion" That causes the static effect, however without that checked as soon as you hit a flipper most of the flipper goes transparent and will not re-appear. Any thoughts?
Edited by Shadowsclassic, 31 January 2015 - 08:24 PM.
Posted 31 January 2015 - 09:52 PM
this was discussed elsewhere but the ball spinning when idle is cosmetic only, has existed for many vp versions of you enabled ball decals, and is not part of the physics engine.
ball spinning when motionless suggests there are some physics issues and no release of a full screen table suggests all development was centred around desktop versions.
Edited by BigBoss, 31 January 2015 - 09:53 PM.
Posted 01 February 2015 - 12:47 AM
Please forgive me if this has already been discussed. I have tried to follow all this thread but you guys are posting at about three times my reading rate.
Any, I notice an odd effect on the shadows of Papa Smurf table. It's like the shadows are alive, like they are made of of millions of bugs flying around. That's the best way I can describe it. Anyway the shadows move/vibrate. I'm a little confused with all the new settings and options do I maybe have something checked or not checked? I never noticed this "effect" on the previous Papa Smurf pre VP10 test.
Shadow, you have to reconfigure VP10 again because all settings are stored in a new registry subtree.
Thanks for the reply fuzzel. If you mean going in and setting up the display properties and so forth, I did that. I think I have it set up close to how 9 was but their are some settings that are a little different. Anyway, I have played around with different settings and nothing seems to remove that effect from certain areas of the table. It kind of looks like your old TV's when they had that fine static look. I guess no one else has this problem? I always seem to be odd man out.
Edit: I have found that it is the "Enable Ambient Occlusion" That causes the static effect, however without that checked as soon as you hit a flipper most of the flipper goes transparent and will not re-appear. Any thoughts?
settings.jpg 90.25KB
29 downloads These are the settings that look the best except for the static issue. I'm using an Nvidia GeForce 9800 GTX+ on Win7.
Just FYI, I'm getting ready to goto bed and to get up at 5am to start a 24hour shift. So I won't be able to try any thing or provide further until sometime Monday morning. Again just FYI.
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