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Visual Pinball (Standalone EXE)


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#201 tttttwii

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Posted 01 November 2014 - 04:27 PM

Everything running is fine with the latest vpinmame.dll from the other site. No crashes, no glitches. Thanks!



#202 toxie

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Posted 04 November 2014 - 08:23 AM

 

???

 

Thats pretty strange.. Whatever, it seems like except for StevOz's weird rendering problems everybody else is problem-free so far??

 

Just to note, I'm playing desktop tables on a 42" TV in widescreen mode, I am not testing on a cabinet.

 

I had some time to spare and I played a few 9.x tables as well as the Road Kings 9.9.x table and the only things I noticed so far are a 'feeling' of flipper lag (probably due to using the default physics adjustments?) that couldn't be corrected setting the max pre-rendered frames to 1 in VP and in the nvidia control panel and there were two times where VP lost focus.  This was easily resolved by alt-tabbing to bring VP to the foreground and then vpinmame if it was rendering a window and not integrated into the desktop backdrop. 

 

The VP9.x tables I had time to test are:

 

Nitro Ground shaker by Eala

TOTAN 3.1.1 by JP

Eight Ball 2.0 by Megapin

Black Knight 2.1 by JP

High Speed 1.05 by Kruge99

 

 

But this is compared to 9.2.1, right?



#203 kruge99

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Posted 04 November 2014 - 11:01 AM

 

 

???

 

Thats pretty strange.. Whatever, it seems like except for StevOz's weird rendering problems everybody else is problem-free so far??

 

Just to note, I'm playing desktop tables on a 42" TV in widescreen mode, I am not testing on a cabinet.

 

I had some time to spare and I played a few 9.x tables as well as the Road Kings 9.9.x table and the only things I noticed so far are a 'feeling' of flipper lag (probably due to using the default physics adjustments?) that couldn't be corrected setting the max pre-rendered frames to 1 in VP and in the nvidia control panel and there were two times where VP lost focus.  This was easily resolved by alt-tabbing to bring VP to the foreground and then vpinmame if it was rendering a window and not integrated into the desktop backdrop. 

 

The VP9.x tables I had time to test are:

 

Nitro Ground shaker by Eala

TOTAN 3.1.1 by JP

Eight Ball 2.0 by Megapin

Black Knight 2.1 by JP

High Speed 1.05 by Kruge99

 

 

But this is compared to 9.2.1, right?

 

 

Yes, this is in comparison to 9.2.1 of VPinball.  What I'm saying is, 9.9.1 is probably good to go unless you want to dig deeper I guess.

 

I've tested a few more random 9.x tables since then and I think this is as good as it gets for me at least and I'm willing to accept 9.9.1 as is until VP10 arrives at some point in the future.


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#204 toxie

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Posted 04 November 2014 - 10:43 PM

okay, good to know, thanks!

 

and i also know that unfortunately 9.9.0 and 9.9.1 are not the 100% perfect 'final' VP9 versions, but at least i simply have to cut some corners somewhere (VP9, VP10 and VPM development all at the same time doesn't work out currently :/).



#205 toxie

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Posted 05 November 2014 - 07:20 AM

..and it's released! :bar1:



#206 Shadowsclassic

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Posted 05 November 2014 - 09:20 PM

Thanks a lot toxie, and enjoy that Brewski!

Wow, ten thousand downloads, VP is going main stream!



#207 bolt

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Posted 05 November 2014 - 09:43 PM

Thank you Toxie.


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#208 StevOz

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Posted 06 November 2014 - 01:01 AM

I have it working fine now without any rendering issues...when I enhanced all the setting using nvidia driver all the rendering issues vanished and the resulting render was improved, without doing this there where still rendering errors, go figure?

 

So if any out there have those issues this maybe the solution.


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


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#209 jimmyfingers

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Posted 06 November 2014 - 02:21 AM

Thanks for the update Toxie.  Was this ball ordering fix supposed to resolve the border graphics issues on the ball when the VP "Antialias Ball" option is selected and when it is on an alpha object?  It still seems to exist in tables like Haunted House for the basement window from the main PF and with Fast Draw using a ramp for the reflection aspect.  Both cases can be solved as before by disabling "Antialias Ball" but then the ball doesn't show any transparency.  This was the same as with 990 and all previous versions.  Was there no chance of getting the ball ordering to work with these alpha ramp issues before VP99 development is over?



#210 DreamTrap

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Posted 06 November 2014 - 03:35 AM

very smooth now used to get stutter on junk yard and a few others. now it's all gone :db:


Edited by DreamTrap, 06 November 2014 - 03:36 AM.

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#211 toxie

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Posted 06 November 2014 - 07:44 AM

@StevOz: Cool.. The joy of graphics drivers.. :)

 

@JF: Unfortunately no.. It's just a tiny fix for the single case when you have multiple balls overlapping each other.. Then the antialiasing is fixed.. The more involved cases we have to fix 'somehow' during the later stage of VP10 development..

 

@Dreamtrap: Interesting.. Doesn't make too much sense to me, but maybe its due to slightly different compiler settings..



#212 paulkyriakides

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Posted 06 November 2014 - 09:16 AM

Hi Toxie

 

Thank you. When I extract 9.9.1 into my VP folder should I overite all dll files etc.

The reason I ask when I did this with 9.9 it changed the way some tables worked so I left the dll from 9.2 and just added the exe file



#213 toxie

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Posted 06 November 2014 - 12:51 PM

You should be able to do overwrite all dlls.. I also use 9.2 with these new dlls.. If it doesn't work then i at least don't understand why, as there is no reason for it..



#214 newandy

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Posted 06 November 2014 - 01:33 PM

I am currently running 9.9.0 with the update to use alternate Reg keys then the ones the 9.2 version uses so I can apply different settings.  If I upgrade to 9.9.1 with that change it back to using the same Reg keys as the 9.2 version.  If so is there a way to change that again to use alternate Reg keys? 

 

 



#215 DreamTrap

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Posted 06 November 2014 - 02:58 PM

@Dreamtrap: Interesting.. Doesn't make too much sense to me, but maybe its due to slightly different compiler settings..

usually any table that hasn't got the Lamptimer.Interval in it that i can't change to 60 i get stutter. this version said it fixed a memory leak that was probably the cause.


Edited by DreamTrap, 06 November 2014 - 02:59 PM.

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#216 toxie

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Posted 06 November 2014 - 05:57 PM

I am currently running 9.9.0 with the update to use alternate Reg keys then the ones the 9.2 version uses so I can apply different settings.  If I upgrade to 9.9.1 with that change it back to using the same Reg keys as the 9.2 version.  If so is there a way to change that again to use alternate Reg keys? 

 

 

 

9.9.1 uses the same as 9.9.0. and these are and were always different from 9.2.0 and 9.2.1.



#217 paulkyriakides

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Posted 07 November 2014 - 09:40 AM

Hi Toxie

When I overwrote the dll's with 9.9 I noticed 2 things when running tables.

On older tables half the ball would be hidden behind the flippers.

and the tables did not move when pressing the nudge button.



#218 toxie

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Posted 07 November 2014 - 10:06 AM

thats super-weird, as the dlls have nothing to do at all with the rendering (only image loading and script parsing,etc)..



#219 marco helmink

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Posted 08 November 2014 - 06:28 PM

where can i get the new vpinmame.dll.

My 9.9.1 crashes all the time??

By every table.

 

My others vp9.9.0 and 9.2.1 working fine.



#220 toxie

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Posted 08 November 2014 - 06:43 PM

Here: http://www.vpforums....showtopic=27063