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offering kits for BAM and dual ps3 cams


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#201 dyopp21

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Posted 03 September 2014 - 02:39 AM

Got the cameras in today and got them all set up and calibrated.  They are working GREAT!  I also got the IR arrays ordered so I'll be setting that up and testing it whenever they come in (they are coming from China, so I'm guessing about a month).

 

I am having one small issue.  When I restart my PC with both PS3 cameras connected, it almost always fails to load the proper drivers.  Has anyone else experienced this?  I have to disconnect and reconnect the cams a few times to get everything to play nice.


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#202 randr

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Posted 03 September 2014 - 02:50 AM

Yes I've had a few people with that issue. When you turn cab off is it off? I mean is power off to computer completely? If it's not some USB chipsets won't initialize properly. Please try with a shutdown of power completely on cab(remove main power cord if needed) and see if they work on boot up. If they do re wire pc to completely power off when cab is turned off

Edited by randr, 03 September 2014 - 02:51 AM.

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#203 Gilrock

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Posted 03 September 2014 - 01:58 PM

I just got mine going and ran into a few similar issues.  I had everything working and then next time I started my machine and went into a table and opened BAM neither camera was showing up.  So I exited and ran the PS3Eye test program and it wasn't seeing a camera either.  A reboot didn't fix it so I uninstalled and reinstalled the driver and that fixed things.

 

Then I had another time where when I went into BAM I had no cameras but when I exited and checked the PS3Eye test was showing the camera working.  Fully exiting and restarting FP/BAM fixed that occurence.

 

I've also had BAM lockup when I exit calibration and try to reenter it.  Ususally this is when I'm trying to get a better quality number.  It doesn't seem to like me going back to previous menu and going back into calibration if I stop before doing the 3 dots part of the calibration.

 

I have my cabinet wired with a switch that removes all power and a button wired into the normal pc on/off button.  So the way I shutdown is I press the button and Windows will exit and do a shutdown leaving my TV powered and then I flip the switch which turns everything else off.

 

By the way I made my own camera mods, cal board, and glasses but I got advice from Ranr when things weren't working well and he got me straightened out so much appreciation to Randr for his help.



#204 gigalula

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Posted 04 September 2014 - 12:53 AM

I also got mine today.. Thanks Randr  :)

I wont be able to test it until the cab is back on track I'm still waiting the decals to re-assemble it ....

Will keep you posted when I will be able to test it.. Thanks again ...



#205 randr

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Posted 04 September 2014 - 03:06 AM

Glad you got it

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#206 dyopp21

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Posted 04 September 2014 - 04:36 PM

Powering down the PC and removing power from it completely seems to alleviate the PS3 Eye drivers issue. Guess I'll have to add another power button to this build.  Thanks for the heads up.


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#207 randr

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Posted 04 September 2014 - 09:33 PM

Amazing how many people hav cabs that are not "off" when off.

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#208 gigalula

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Posted 05 September 2014 - 04:03 PM

That was the first thing I build an undercab main power off beside power pc and all the rest of the cab are powered soon as the 12v/120v relay switch is powered when PC start ;)


Edited by gigalula, 05 September 2014 - 06:58 PM.


#209 Umpa

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Posted 10 September 2014 - 09:17 PM

I received mine today! Going to start setting it up. I don't have a cab yet but will be testing on my mock up system. Do I need to install any drivers for this?



#210 randr

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Posted 10 September 2014 - 09:28 PM

yes cl-eye drivers and dev library


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#211 Umpa

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Posted 10 September 2014 - 09:39 PM

Thank you sir! I just pugged the cameras in and saw that windows needed a driver.


I just want to make sure I download the correct drivers. I need to download the CL-Eye driver AND CL-Eye SDK correct?


Edited by Umpa, 10 September 2014 - 09:37 PM.


#212 randr

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Posted 10 September 2014 - 10:44 PM

Correct if you need them I can provide them

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#213 Umpa

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Posted 11 September 2014 - 02:09 AM

I got them working! Looks amazing! 2 minor issues.

1. It seems I need to change every table to work with the camera. I set up tron and saved it as default config but when I went into POTC I had to manually change the mode from static to the ps3 eye.

2. The tables seem to be off center more to the right side of the screen. Everything is playable but it is a little differnet. Do I need to recalibrate?

 

Thanks for this mod and all of your help!



#214 randr

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Posted 11 September 2014 - 02:13 AM

YAY!

may need to re calibrate...but make sure no bright light is in view behind you on the left. you shouldn't need to setup for every table if you have a default.cfg. you may have to delete .cfg for other tables so it will use defult.cfg keep that in mind as I think it only uses default if a config don't exist for table


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#215 Umpa

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Posted 11 September 2014 - 02:21 AM

Ok sounds good. I did notice other tables with their own config file. I will delete them. Thank You!



#216 Umpa

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Posted 11 September 2014 - 01:40 PM

I also noticed on your video and others that the table looks static but with 3d effect. When I move my head the table moves with me very accurately but fast so if I look right the table images move and stretch as well same for any direction I move.. Is this how it is suppose to work? Am I missing a setting?

 

Thanks again!



#217 dyopp21

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Posted 11 September 2014 - 01:41 PM

I got in the IR LED arrays I'm going to be testing for the new passive setup.  Wish me luck!  Once I get it all put together I'll post some video of the testing, whether it be a success or a failure.

 

Attached File  IR LED ARRAY.jpg   73.02KB   9 downloads


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#218 randr

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Posted 11 September 2014 - 01:58 PM

Wow! Wow! Where would a guy "mount" that? Very cool looking forward to results

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#219 dyopp21

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Posted 11 September 2014 - 02:13 PM

The cameras you sent me are going to poke out through the center hole (I'll have to modify the array and increase the size of the hole, but luckily there are no circuits that far in on the board).


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#220 Gilrock

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Posted 11 September 2014 - 02:23 PM

I got them working! Looks amazing! 2 minor issues.

1. It seems I need to change every table to work with the camera. I set up tron and saved it as default config but when I went into POTC I had to manually change the mode from static to the ps3 eye.

2. The tables seem to be off center more to the right side of the screen. Everything is playable but it is a little differnet. Do I need to recalibrate?

 

Thanks for this mod and all of your help!

 

Here's how I do it.  Go into a table like POTC and setup everything how you want it for that table including selecting the BAM tracking plugin you want to use.  Then I hit 'Q' to exit BAM menu which saves the settings then exit FP completely.  Go into your BAM folder and then into the CFG subdirectory.  Copy the configuration file for the table you just edited such as POTC and place the copy one directory level up.  Then in the BAM directory delete the default.cfg file and then rename your POTC config file to default.cfg.  Then you can delete all your configuration files for all the tables in the CFG directory.  The settings you did while in the POTC table will now become the defaults for all tables you open.  Now if you need to tweak the playfield size or backbox you can do that for a table and it will create a config file for that table.  If you ever totally mess up a table just delete it's config file and let it revert back to the default.cfg you created next time you open the table.