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Zombie Machine
Started By
monicle
, Feb 02 2011 07:46 PM
245 replies to this topic
#201
Posted 29 July 2012 - 05:20 AM
made a pretty significant reduction in ramps. Should make a pretty noticeable difference. My machine isnt the greatest and Im playing on full quality alpha ramps now with about the same fps as 50% alpha quality on the table previously. so 50% increase in performance i guess? Got rid of quite a few unnecessary/non visible walls also.
Does anyone know if I would see better performance in a wrapped graphic as opposed to a world graphic for the alpha ramps? I would think there would be a difference but maybe someone knows for sure?
Does anyone know if I would see better performance in a wrapped graphic as opposed to a world graphic for the alpha ramps? I would think there would be a difference but maybe someone knows for sure?
#202
Posted 29 July 2012 - 07:35 AM
Just tried your wip table. Great atmosphere & the background music fit well imo. And it plays smooth for what I've seen.
I didn't get to the multiball & almost didn't lit anything, it's a pretty tough table (or I'm not awake enoug).
There might be something wrong with the score display :
I didn't get to the multiball & almost didn't lit anything, it's a pretty tough table (or I'm not awake enoug).
There might be something wrong with the score display :
#203
Posted 29 July 2012 - 01:40 PM
haha oh yeah i forgot to embed the font heh someone already mentioned that a while back. thanks for reminding me
QUOTE (xio @ Jul 29 2012, 07:35 AM) <{POST_SNAPBACK}>
Just tried your wip table. Great atmosphere & the background music fit well imo. And it plays smooth for what I've seen.
I didn't get to the multiball & almost didn't lit anything, it's a pretty tough table (or I'm not awake enoug).
There might be something wrong with the score display :

I didn't get to the multiball & almost didn't lit anything, it's a pretty tough table (or I'm not awake enoug).
There might be something wrong with the score display :

#205
Posted 31 July 2012 - 05:17 PM
don't forget a pic for that spinner!
other than that it's looking real sweet!
great job Monicle
(and Wizards Hat for the new alpha numeric display going into it!)
other than that it's looking real sweet!
great job Monicle
(and Wizards Hat for the new alpha numeric display going into it!)
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#206
Posted 31 July 2012 - 05:33 PM
QUOTE (monicle @ Jul 31 2012, 07:11 PM) <{POST_SNAPBACK}>
Working with WizardsHat to put in a longer alpha numeric display.
going for 2 lines with 16 characters per line. This will allow me to do more with the display to tie in with the events.
artwork is at about 98% now.
going for 2 lines with 16 characters per line. This will allow me to do more with the display to tie in with the events.
artwork is at about 98% now.
If you use the Hat's alpha numeric display, it will be very easy to add a B2S backglass if you are thinking of an FS release.
#207
Posted 31 July 2012 - 06:31 PM
Yeah I plan to do a FS version eventually. Youre right, this will make that transition a whole lot easier.
If you use the Hat's alpha numeric display, it will be very easy to add a B2S backglass if you are thinking of an FS release.
QUOTE (rosve @ Jul 31 2012, 06:33 PM) <{POST_SNAPBACK}>
QUOTE (monicle @ Jul 31 2012, 07:11 PM) <{POST_SNAPBACK}>
Working with WizardsHat to put in a longer alpha numeric display.
going for 2 lines with 16 characters per line. This will allow me to do more with the display to tie in with the events.
artwork is at about 98% now.
going for 2 lines with 16 characters per line. This will allow me to do more with the display to tie in with the events.
artwork is at about 98% now.
If you use the Hat's alpha numeric display, it will be very easy to add a B2S backglass if you are thinking of an FS release.
#211
Posted 13 August 2012 - 07:35 PM
I only hope your next one does not drag out this long!
You ARE going to be making more pins yes?
Nice to see you back to building them again though
You ARE going to be making more pins yes?
Nice to see you back to building them again though
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#212
Posted 13 August 2012 - 08:57 PM
Yeah Ive already got a pretty good layout going for my next one.
Its based around monte python and the holy grail.
Its based around monte python and the holy grail.
QUOTE (faralos @ Aug 13 2012, 07:35 PM) <{POST_SNAPBACK}>
I only hope your next one does not drag out this long!
You ARE going to be making more pins yes?
Nice to see you back to building them again though
You ARE going to be making more pins yes?
Nice to see you back to building them again though
#213
Posted 14 August 2012 - 02:42 AM
QUOTE (monicle @ Aug 13 2012, 04:57 PM) <{POST_SNAPBACK}>
Yeah Ive already got a pretty good layout going for my next one.
Its based around monte python and the holy grail.
Its based around monte python and the holy grail.
#215
Posted 14 August 2012 - 01:36 PM
QUOTE (monicle @ Aug 13 2012, 04:57 PM) <{POST_SNAPBACK}>
Yeah Ive already got a pretty good layout going for my next one.
Its based around monte python and the holy grail.
Its based around monte python and the holy grail.
QUOTE (faralos @ Aug 13 2012, 07:35 PM) <{POST_SNAPBACK}>
I only hope your next one does not drag out this long!
You ARE going to be making more pins yes?
Nice to see you back to building them again though
You ARE going to be making more pins yes?
Nice to see you back to building them again though
for some inspiration check out the Monty Python pin
Me and Itchigo built last year using vp9.1.2
you may get some neat ideas from it
Attached Files
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#216
Posted 14 August 2012 - 01:53 PM
Yeah I can sketch something up to send to you. mind sending me a shot of what you have so far so that I can tie it in well with what you already have? Thanks for the help.
Yeah Im going pretty advanced with mine.
Im going to dabble with the custom DMD software and make some fun animations and whatnot.
Im going with a totally different style of play than the zombie machine.
The Zombie machine admittedly has a very similar rule sheet to Funhouse and Addams Family. The two machines I have played the most and I actually owned a Funhouse machine myself for about 6 years. (still regret selling it but I had wedding expenses
)
for some inspiration check out the Monty Python pin
Me and Itchigo built last year using vp9.1.2
you may get some neat ideas from it
QUOTE (LoadedWeapon @ Aug 14 2012, 03:13 AM) <{POST_SNAPBACK}>
Looking good I cant wait to play it. I made a wheel art for it but I would really like to have a picture of your big green Zombie to add to it. It's up to you tho
Thanks for all your time and hard work.

Thanks for all your time and hard work.
Yeah Im going pretty advanced with mine.
Im going to dabble with the custom DMD software and make some fun animations and whatnot.
Im going with a totally different style of play than the zombie machine.
The Zombie machine admittedly has a very similar rule sheet to Funhouse and Addams Family. The two machines I have played the most and I actually owned a Funhouse machine myself for about 6 years. (still regret selling it but I had wedding expenses
QUOTE (faralos @ Aug 14 2012, 01:36 PM) <{POST_SNAPBACK}>
QUOTE (monicle @ Aug 13 2012, 04:57 PM) <{POST_SNAPBACK}>
Yeah Ive already got a pretty good layout going for my next one.
Its based around monte python and the holy grail.
Its based around monte python and the holy grail.
QUOTE (faralos @ Aug 13 2012, 07:35 PM) <{POST_SNAPBACK}>
I only hope your next one does not drag out this long!
You ARE going to be making more pins yes?
Nice to see you back to building them again though
You ARE going to be making more pins yes?
Nice to see you back to building them again though
for some inspiration check out the Monty Python pin
Me and Itchigo built last year using vp9.1.2
you may get some neat ideas from it
#219
Posted 16 August 2012 - 12:33 AM
I'll just light the' fire under yer butt again!
Thanks for finishing this beauty!
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#220
Posted 16 August 2012 - 04:27 AM
As it turns out, I'm making a few big changes. They are for the better though trust me.
I never liked how empty the back left corner of the cab was and couldn't find anything that fit. So I've changed up the ramps a bit so the rear left section of the ramp is angled back into that corner. that has opened up some space around the church so I'm going to make the church a bit larger to fill up the space.
In addition I've opened the entrance for the cop car ramp. I felt the shot was too tight and affected the flow of the table. Went from 85 to 110 and it's way nicer. It also made the xball/million shot a little tighter which is another plus.
The changes are just cosmetic so it's not really going to push back the release much. It's just something that would have bothered me had I not done it.
Flashers are getting an update also that looks really good.
I never liked how empty the back left corner of the cab was and couldn't find anything that fit. So I've changed up the ramps a bit so the rear left section of the ramp is angled back into that corner. that has opened up some space around the church so I'm going to make the church a bit larger to fill up the space.
In addition I've opened the entrance for the cop car ramp. I felt the shot was too tight and affected the flow of the table. Went from 85 to 110 and it's way nicer. It also made the xball/million shot a little tighter which is another plus.
The changes are just cosmetic so it's not really going to push back the release much. It's just something that would have bothered me had I not done it.
Flashers are getting an update also that looks really good.



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