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VP10 table testing - available right here!


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#2161 Ben Logan

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Posted 11 November 2015 - 02:10 AM

Now that the site is back up, here are the 4 tables of mine that got lost in the shuffle in case anyone wants them. Downloads via my dropbox.  Include directb2s files, FS settings are for my cab that runs in portrait mode, ymmv.

 

Fire Queen (Gottlieb 1977)

 

firequeen0.jpg

 

 

 

I forget if I already mentioned this, but...

 

I love the light on the ball when it sits in the lane just about the plunger. The effect of this light is great: Gently pulsates. So many real EM tables of the hundred or so I've seen at the pinball museums (due to old and faulty wiring? I don't know) have this lovely effect. It's really warm and organic looking.

 

I wonder if this pulsating light effect could be extended to pop-bumpers? Zaccaria ME for the iPad uses this effect nicely. Sometimes subtly, sometimes not. In any case, I think it adds a nice touch of realism and warmth.

 

Great job, Borgdog!



#2162 Ben Logan

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Posted 11 November 2015 - 04:09 AM

TOTAN With new GENIE from randr and fren!!

randr did the lightning changes

 

(download from my web site)

 

attachicon.gifTOTAN_1.0_randr.jpg

 

This is a "work in progress", so if you feel you can do a better job on the genie then just do it and share it!! :)

 

Man! This TOTAN (along with Dozer's Cirqus Voltaire) has got to be the most visually stunning table on VP10. Simply amazingly beautiful job with the lighting. I love that the mechanical sounds (ball rolling, scoop entrance, wire ramp runs, etc.) are all nice and loud. Loud collision sounds and friction sounds really seem to add to the realism. 

 

The only problem I've run into is that sometimes no matter how many balls I lock, the rule set can't advance beyond one. For example, even after I hit three or four lock shots, I keep hearing "Your first ball is locked." Has anyone else ran into this problem? It happened after playing three or four games successfully tonight. I've never seen it before, and I've played this new JP / Randr version problem 30 times over the course of the last few days. 

 

Again, guys -- fantastic work! Hours and hours of spellbound fun. 

 

:D
 



#2163 randr

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Posted 11 November 2015 - 04:38 AM

I agree. The sounds in Totan or even melons newest Addams family add so much to the emulation. Very realistic

Edited by randr, 11 November 2015 - 04:38 AM.

randr___pinball.png                         


#2164 vampirolatino2

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Posted 11 November 2015 - 07:48 AM

Agree. Sound is a very important factor to immerse the player into the gameplay.



#2165 wrd1972

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Posted 11 November 2015 - 08:12 PM

Not that big of a deal, but I've updated Scared Stiff.

Spider should now work in either Desktop Mode or the B2S spider should work (you might need to rename your B2S)

Shoopity,

I downloaded your latest, but the spider still is not working for me. The DB2S BG has the same name as the table.

Any other ideas?

 

Thanks


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#2166 Ben Logan

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Posted 13 November 2015 - 03:20 AM

 

Alright, I am late too the game.  King Kong VP10 beta.     https://www.dropbox....g beta.vpx?dl=0

 

It's a beta, still lots to do but table should be fully working... I think :).  This table with the steep left ramp and left wire ramp never really worked in VP9 or PM5, so finally this table may see the light of day

 

 

GTX-Joe, 

 

Great King Kong WIP. Thanks! I love that your tables consistently do a great job with under-playfield lighting. Sometimes on VP it's not so clear as to whether an object is lit vs. unlit. With your tables, its always quite clear when a light it lit. Excellent work.

 

This is a fun layout. Skull island looks particularly cool when lit up. Personally, I like the bright lighting on the ball when it passes a bulb, but I know this is a matter of taste.

 

I got a ball stuck between the lowest pop bumper and the "lock qualifying targets." Also - the ball feels a little "floaty" on this table -- could use a bit more simulated weight, imho.

 

Hope you continue work on this GTX! I'm a fan of your work, as you know. Mystery Castle is still a family favorite around here. I've still yet to collect every castle item. A real challenge!

Attached Files



#2167 Ben Logan

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Posted 13 November 2015 - 05:17 AM

Hm. Millionaire has only 18 downloads,
So here's for everyone who doesn't look at my signature, where i "hid" them:

Millionaire:
attachicon.gifmil1.jpgattachicon.gifmil2.jpg
http://www.mediafire...aire_1.0rc3.rar



Have fun...

 

hmueck -

 

Millionaire looks quite promising. I like the way you've tuned the physics. I realize this one is an semi-early stage for testing, but I had a lot of fun just playing around on it tonight. On the fullscreen version the bloomy lighting looked perhaps a little over the top, but the color scheme of the lights is very beautiful. I got a stuck ball every time on the right kickout hole on mid right playfield (see attachment) Attached File  Capture.JPG   11.37KB   18 downloads

 

I also really like the flipper sounds and pop bumper sounds you chose for this table.

 

Keep up the super work on this one, hmueck. This is going to be an awesome table! :)


Edited by Ben Logan, 13 November 2015 - 05:19 AM.


#2168 ScottyVH

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Posted 13 November 2015 - 10:01 PM

 

 

Alright, I am late too the game.  King Kong VP10 beta.     https://www.dropbox....g beta.vpx?dl=0

 

It's a beta, still lots to do but table should be fully working... I think :).  This table with the steep left ramp and left wire ramp never really worked in VP9 or PM5, so finally this table may see the light of day

 

 

GTX-Joe, 

 

Great King Kong WIP. Thanks! I love that your tables consistently do a great job with under-playfield lighting. Sometimes on VP it's not so clear as to whether an object is lit vs. unlit. With your tables, its always quite clear when a light it lit. Excellent work.

 

This is a fun layout. Skull island looks particularly cool when lit up. Personally, I like the bright lighting on the ball when it passes a bulb, but I know this is a matter of taste.

 

I got a ball stuck between the lowest pop bumper and the "lock qualifying targets." Also - the ball feels a little "floaty" on this table -- could use a bit more simulated weight, imho.

 

Hope you continue work on this GTX! I'm a fan of your work, as you know. Mystery Castle is still a family favorite around here. I've still yet to collect every castle item. A real challenge!

 

I gave this table a try based upon Ben Logan's comments, and I must agree about how great this table is!  The ball got stuck for me in the same place.  I'm happy to try to fix this, but don't know where to start. Is there an obvious or simple thing I can try?


test5.gif


#2169 hauntfreaks

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Posted 14 November 2015 - 04:02 AM

Evel Knievel (Bally 1978) updated to v3.1 saved in rev2398

-all animations fixed

-all new targets

-lighting updates

-plays and looks better

 

Evel Knievel (Bally 1978) <---link


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#2170 Ben Logan

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Posted 14 November 2015 - 06:16 AM

Hauntfreaks,

 

Death defyingly cool table. I love the way the red and yellow lights reflect off the HDR ball. Very smooth gameplay. No stutter at all. Object reflect really nicely off the playfield. This one looks especially good dialed down toward the "night" end of the lighting scale, imo I also like the way the lights fade out smoothly when you lose a ball, and fade back in smoothly when you launch a new one. Beautiful.

 

Thanks so much for the Friday night fun.

 

Keep it Evel!



#2171 lodger

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Posted 14 November 2015 - 01:46 PM

Evel Knievel (Bally 1978) updated to v3.1 saved in rev2398

-all animations fixed

-all new targets

-lighting updates

-plays and looks better

 

Evel Knievel (Bally 1978) <---link

Hauntfreaks, the EK update is awesome! I'm a huge fan of early solid state games so this is extremely welcomed. If you're ever open to requests, there are some bally tables from around this era that would be awesome to see updated- Bally's Kiss, Lost World, Dolly Parton, Supersonic, etc. Thanks so much!


berzerk2_0logo.png

http://www.vpforums....&showfile=11819

Version 2.0- Released 2/27/16


#2172 ScottyVH

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Posted 14 November 2015 - 03:12 PM

Evel Knievel (Bally 1978) updated to v3.1 saved in rev2398
-all animations fixed
-all new targets
-lighting updates
-plays and looks better
 
Evel Knievel (Bally 1978) <---link

Hauntfreaks, the EK update is awesome! I'm a huge fan of early solid state games so this is extremely welcomed. If you're ever open to requests, there are some bally tables from around this era that would be awesome to see updated- Bally's Kiss, Lost World, Dolly Parton, Supersonic, etc. Thanks so much!
if voting would be at all considered I'd like to vote for Lost World!

test5.gif


#2173 jimmyfingers

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Posted 14 November 2015 - 06:13 PM

Evel Knievel (Bally 1978) updated to v3.1 saved in rev2398

-all animations fixed

-all new targets

-lighting updates

-plays and looks better

 

Evel Knievel (Bally 1978) <---link

This table could benefit from from being resized to the correct dimensions for this era of Bally table (952 x 1974 vs. 1000 x 2000), which also can add an improvement in game play / physics just on it's own as well in addition to the main element for visual accuracy with the correct proportions.  The ball reflection scaling would be best increased as well from 1 to about 5 as, with .hdr ball images and .hdr environment textures being utilized (as are in this table), the effect of PF on Ball reflections get diminished and benefit greatly in visibility from increasing this scale value (not talking about GI bulb light reflections on ball or ball on table reflections either as those are separate elements).  The PF reflection looks really nice on this table with the rest of the elements if it's up more in the recommended range of 80-120 (55 is a bit low to see it for the table objects and the ball on playfield effect, which is also nice if enabled). The light fading in GI does look super smooth and cool, but I think it's a bit too slow to mimic a real life incandescent bulb turning on / off without being faded via ROM / circuitry (i.e. GI8 or something). Lasty, there would be some physics things I would change too and that's a whole other discussion plus I change physics and dive into that realm deeply on any / every table.

 

However, I didn't do this post to be nit picky, but more importantly to say that I had this table up on my screen last night and really was just staring at it at length because of how nice it looked :)  It looks so real now and this this beautiful table helps demonstrate how VPX can allow / facilitate the options and elements to make it so!  You can really see the piece by piece improvements that VPX has had added by Toxie and fuzzle in this EK table now but of course with hauntfeaks how he has utilized a lot of them and taken the time obviously to give a great overall appearance to this great looking table.  The "free" static AO on the pegs does really add some nice realism (have to have it enabled in VP main video preferences to see it here but the values of AO set in the lighting are a perfect choice), the new stand up and drop targets almost look like they have AO even without the having the dynamic effect enabled (i.e. they look nicely textured, shadowed, and "real"), but in general just look great now with the recent changes / inclusion of them as a basic / easy-to-use element.  The reflections now for static and dynamic objects (especially around the flippers and targets) add a whole other level of immersion and sometimes almost make the tables "feel" more like the real thing as well while playing even over the exact same table being played with reflections turned off.  The overall elements and look of this table is what people used to look at FP a couple years ago and generally rate it higher in the "looks" department than VP - not any more man!  

 

Even compared to the commercial versions available, the look we can get now in VPX is becoming outstanding (especially when being able FPS wise to enable the best of the 'AA's being 4xAA - although a nice extra touch to also add a layer of FXAA at 'quality' for the ultimate in smoothness).  Again, features added in FPX by Toxie and fuzzel.  The options and tweaking we can do with VP obviously has no comparison to any other commercial software and while looking at this table, the last year's work of VPX and time spent adding new elements and continuously updating / upgrading the code, is really showing now.

 

Nice looking table hauntfreaks - no wonder you're already getting requests ;)


Edited by jimmyfingers, 14 November 2015 - 06:22 PM.


#2174 hauntfreaks

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Posted 14 November 2015 - 06:51 PM

@jimmyfingers.... thanks for the kind words, I cant take credit for the porting from vp9 to vpx, hmueck did that part.... all I did was pretty it up, and maintained it with the new VPX... so i'm not skilled enough to do the code work to port... I have a couple tables I have graphically, added all the new primitives, lighting and so on... just cant code them.... Like Gorgar.... 

I agree this tables aspect ratio is way off... I run the table a bit different in my cab... I do this with other tables like Paragon and FutureSpa... but most guys dont like having the gap at the top of the screen... I dont mind.... here are the setting I use in my cab... if anyone wants to give it a try... 

 

23026163271_b3938188a9_b.jpg


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#2175 Ben Logan

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Posted 14 November 2015 - 07:52 PM


Jimmyfingers - Good balance of positive feedback and constructively critical feedback. Way to model how to strike that balance. It's an art unto itself!

#2176 lodger

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Posted 14 November 2015 - 09:15 PM

*edit- wrong thread*


Edited by lodger, 15 November 2015 - 12:16 AM.

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http://www.vpforums....&showfile=11819

Version 2.0- Released 2/27/16


#2177 allknowing2012

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Posted 15 November 2015 - 12:38 AM

@jimmyfingers.... thanks for the kind words, I cant take credit for the porting from vp9 to vpx, hmueck did that part.... all I did was pretty it up, and maintained it with the new VPX... so i'm not skilled enough to do the code work to port... I have a couple tables I have graphically, added all the new primitives, lighting and so on... just cant code them.... Like Gorgar.... 

I agree this tables aspect ratio is way off... I run the table a bit different in my cab... I do this with other tables like Paragon and FutureSpa... but most guys dont like having the gap at the top of the screen... I dont mind.... here are the setting I use in my cab... if anyone wants to give it a try... 

 

23026163271_b3938188a9_b.jpg

I noticed this when I did star gazer - not realizing the difference it makes. You click on the Table->Dimensions Manager and get the "real?" dimensions of the table. That should be the values used in the designing of the table. If you want to do it after you have to of course move objects around. What it does though is tighten up the table somewhat. The in & out lanes arent as wide and wiggly and make the game a bit more realistic. In my first tables, I just used the defaults, 1000x2000 but realize now that isn't ideal. I think JP mention that he started that trend :-) :-(

Anyways always enjoy everyone's talents -- and man the tables just keep coming! 


Edited by allknowing2012, 15 November 2015 - 12:39 AM.

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testimageNL

 

 

 

#2178 hauntfreaks

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Posted 15 November 2015 - 02:44 AM

yeah the original table was Paul's, before it got ported over to VPX.... if I were to do it from scratch I would use the correct dimensions, I'm WAY to lazy to reset the all the parts... but not opposed to someone else doing it and using all my elements  ;) 


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#2179 32assassin

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Posted 15 November 2015 - 02:49 AM

here is a complete VPX Evel Knievel rebuild

-correct size

-removed VP9 nudging

- among other things

 

THIS IS STILL A WIP AND MUST BE PLAYED WTH  VERSION >   VPX_beta_rev2401 

TO DO!!!

- I still don't know how to animated the new stand-up targets.

they start spinning when hit.

 

- apron needs needs light bulb housing image

 

- all the GI animation needs to be updated.

 

 

if anyone feels like taking over feel free,  I don't plan to finish the project.

 

https://mega.nz/#!M5...jsX3WsUGayZqg-k


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#2180 BorgDog

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Posted 15 November 2015 - 03:13 AM

yeah the original table was Paul's, before it got ported over to VPX.... if I were to do it from scratch I would use the correct dimensions, I'm WAY to lazy to reset the all the parts... but not opposed to someone else doing it and using all my elements   ;)

 

Aw come on, it's only a few hours work :)

 

Nice looking table, not at home for a couple days to try it on the cab but looks great on my laptop.