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The VP 10.7 beta thread


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#2101 RYSr

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Posted 13 June 2021 - 12:27 PM

Mine is not doing any of that, so i think you must be able to turn that new feature off

and i must have turned off what ever it would use as a setting a long while ago

Your right, I looked in the editor options and there's a checkbox for file open dialog on startup. But It turns it off all-together.Would be nice if you could add another checkbox to de-select auto clear/reload. 



#2102 fuzzel

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Posted 13 June 2021 - 12:48 PM

Not run yet 20x - but, reading this, knowing how unstable vp is not exiting completely I'm baffled to see what is introduced ?! Wouldn't it be better to track bugs, clearing the issue of instability/memory leaks before making vp go into loops - or have I misunderstood ?

I think there are mainly two things coming together here:

1.) VP uses win32xx (https://sourceforge....in32-framework/) to simplify GUI handling. Some of the crash reports are pointing towards that framework but we have to investigate it further.

2.) Before 10.7 the program was using old c-style strings that are limited in size and error prone and some of the code relied on those old string handling. In 10.7 we changed most of these to use c++ strings but can cause errors in some code parts that still rely on the old string handling.



#2103 toxie

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Posted 13 June 2021 - 02:01 PM

Not run yet 20x - but, reading this, knowing how unstable vp is not exiting completely I'm baffled to see what is introduced ?! Wouldn't it be better to track bugs, clearing the issue of instability/memory leaks before making vp go into loops - or have I misunderstood ?

Welcome to Open Source software.  ;)

I wanted the feature with the file open dialog to always behave like it does now, but just never fully implemented it like that. So that one was one of the things on my todo list that i could now finally cross off.

 

And the only thing that is unstable when 'just playing' IMHO is VPinMAME (and there also only some few device cores that do not properly reset apparently).


 

Mine is not doing any of that, so i think you must be able to turn that new feature off

and i must have turned off what ever it would use as a setting a long while ago

Your right, I looked in the editor options and there's a checkbox for file open dialog on startup. But It turns it off all-together.Would be nice if you could add another checkbox to de-select auto clear/reload. 

 

Yup, will introduce this later-on today.



#2104 Csilk

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Posted 13 June 2021 - 04:11 PM

 

with rev202 I've been having hard times when trying to stream the game, if I do window or fullscreen capture and I quit out a table, subsequent table loads crash VPX.. even if I just alt tab it causes VPX to prompt for a new table and crash previously I could at least alt tab.

Can you please retry with https://github.com/v...7.0-203-6b4fe14 ?

 

 

All issues have been resolved thanks very much for fixing makes life a lot easier for me and my streaming. :)

 

I used the 64 bit exe.


Edited by Csilk, 13 June 2021 - 04:13 PM.


#2105 toxie

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Posted 13 June 2021 - 04:40 PM

Great, thanks for verifying! (now i want a link to the streams ;))



#2106 Csilk

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Posted 13 June 2021 - 07:27 PM

https://www.twitch.tv/c_silk

 

check my highlights for previous personal bests, I'll probably stream in an hour or less but I gotta get some food first


Edited by Csilk, 13 June 2021 - 07:28 PM.


#2107 coreduo0099

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Posted 13 June 2021 - 09:02 PM

I read up on all the OGG sound posts I could find and found something new.. Running 202rc, but older build I had from a month or so ago did it too.

 

New table update = Shovel Knight

 

I don' like the music coming from the ssf speakers and want it on the backglass, so I changed position to backglass. All OK.

Then I wanted to reduce the volume.  Any negative value for volume, regarless of Fader setting completely muted the OGG sounds.  Anything above 0.0 does amplify the sounds however.

 

Thanks for the great work.  Hope this feedback helps.



#2108 Wizball

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Posted 13 June 2021 - 10:48 PM

I read up on all the OGG sound posts I could find and found something new.. Running 202rc, but older build I had from a month or so ago did it too.

 

New table update = Shovel Knight

 

I don' like the music coming from the ssf speakers and want it on the backglass, so I changed position to backglass. All OK.

Then I wanted to reduce the volume.  Any negative value for volume, regarless of Fader setting completely muted the OGG sounds.  Anything above 0.0 does amplify the sounds however.

 

Thanks for the great work.  Hope this feedback helps.

The latest version of Shovel Knight lets you set the music volume in line 12 of the script. Where the script says

Const MusicVol = 0.25 ' Music Volume

change the 0.25 to something lower. Having the music routed to the table instead of the backglass is not intended, and something I didn't notice when I made the table update.



#2109 wiesshund

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Posted 13 June 2021 - 10:49 PM

I read up on all the OGG sound posts I could find and found something new.. Running 202rc, but older build I had from a month or so ago did it too.

 

New table update = Shovel Knight

 

I don' like the music coming from the ssf speakers and want it on the backglass, so I changed position to backglass. All OK.

Then I wanted to reduce the volume.  Any negative value for volume, regarless of Fader setting completely muted the OGG sounds.  Anything above 0.0 does amplify the sounds however.

 

Thanks for the great work.  Hope this feedback helps.

 

Do it in the script, for the ogg volume

playsound 0, 0.003  "name of ogg"
Play with the 0.003 to get in the ball park, 1 being full volume, try 0.999 and work down, ogg is very sensitive

 

Edit

Nevermind the author posted above me, i was too slow

Table has a volume setting


Edited by wiesshund, 13 June 2021 - 10:51 PM.

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#2110 Csilk

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Posted 14 June 2021 - 01:24 AM

beta not displaying B2S backglass, works fine when launching old VPX executable has something changed regarding backglass support or init?

 

ForceDisableB2S is not on I have checked the registry key, not understanding why it's not working.

 

EDIT: copying the 32 bit version of rev203 fixed it, I'll try recopying the 64bit exe and see if it breaks it again or if it was somehow user error when I copied it originally.

EDIT2: verified its the 64 bit version that has this issue, that should narrow it down for yas... I guess I'll run the 32 bit for now.


Edited by Csilk, 14 June 2021 - 01:49 AM.


#2111 Mrtr32

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Posted 14 June 2021 - 02:10 AM

@Csilk

You must use 32bit version of vpx because B2SBackglassServerEXE.exe is 32 bit.


Edited by Mrtr32, 14 June 2021 - 12:10 PM.


#2112 wiesshund

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Posted 14 June 2021 - 03:34 AM

beta not displaying B2S backglass, works fine when launching old VPX executable has something changed regarding backglass support or init?

 

ForceDisableB2S is not on I have checked the registry key, not understanding why it's not working.

 

EDIT: copying the 32 bit version of rev203 fixed it, I'll try recopying the 64bit exe and see if it breaks it again or if it was somehow user error when I copied it originally.

EDIT2: verified its the 64 bit version that has this issue, that should narrow it down for yas... I guess I'll run the 32 bit for now.

 

There is nothing to narrow down

A 64 bit app can not use a 32bit companion app
If you want to run 64bit, you have to run ALL 64bit including vpinmame b2s server, freezys etc


@Csilk

You must use 32bit version of vpx because B2SServer.exe is 32 bit.

I have 64bit b2s server, but there is no advantage to running 64bit right now
nothing vpx does leverages the advantages, the tables dont need or use the ram etc.
It works find but all it does it load maybe a tiny bit faster, and then you have to worry about ancillary compatibility issues


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#2113 millansoft

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Posted 14 June 2021 - 04:20 AM

Hello,

 

I tried today lastest 10.7, congratulations for the beta, seems very stable (much stable than 10.6).

 

Just a question, in 10.6 I have an Options button in the toolbar, I used to click at the toolbar in Backglass and Option, so I can adjust the pov settings for example, I noticed that in 10.7 there is no more Options button, how do I modify the pov settings in 10.7 now?

 

Thanks.



#2114 Csilk

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Posted 14 June 2021 - 04:28 AM

helppov.png
 
see image for help millansoft

Edited by Csilk, 14 June 2021 - 04:29 AM.


#2115 bietekwiet

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Posted 14 June 2021 - 12:55 PM

I am on the latest beta and made sure I copied in the scripts folder together with the .exe.
I experience 2 issues:

1. The plunger is still very slow compared to 10.6.
Is this a feature or a bug?
It makes it harder to time skill shots on plunge.

2. When importing an image in the Table>Image Manager, I have to exit VPX and open it again to have the imported images appear in the settings/ editor. In VPX 10.6, when importing an image it would update on the fly.
My usage: I always swap ball images first thing when installing a new table. in Beta it is more tedious having to exit and open VPX again for each and every change to apply.

Thanks for all the hard work!

Edited by bietekwiet, 14 June 2021 - 01:24 PM.


#2116 lukpcn

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Posted 14 June 2021 - 01:34 PM

I am on the latest beta and made sure I copied in the scripts folder together with the .exe.
I experience 2 issues:

1. The plunger is still very slow compared to 10.6.
Is this a feature or a bug?
It makes it harder to time skill shots on plunge.

2. When importing an image in the Table>Image Manager, I have to exit VPX and open it again to have the imported images appear in the settings/ editor. In VPX 10.6, when importing an image it would update on the fly.
My usage: I always swap ball images first thing when installing a new table. in Beta it is more tedious having to exit and open VPX again for each and every change to apply.

Thanks for all the hard work!

 

ad 1) Go To preferences -> Keys, Nudge and DOF

and there is a checkbox: Enable 1s Plunger Retract - change it to opposite
 


Regards

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#2117 fuzzel

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Posted 14 June 2021 - 03:12 PM

rev207 is up (Release Candidate):

 

- add looping file open dialog configurable in the editor preferences
- add explanation/title to auto-file load dialog
- fix looping file open dialog handling (can crash in rev202)


#2118 millansoft

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Posted 14 June 2021 - 03:19 PM

 

helppov.png
 
see image for help millansoft

 

 

Thank you!



#2119 Mrtr32

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Posted 14 June 2021 - 04:41 PM

@ fuzzel

 

Thanks for Rev207 update!

 

I have a feature request for Multi-Screen MAME cabinet and desktop users.

 

The request is to have a video general option to show <table only> with the ability to change background color or if possible set a static background image to replace backdrop images, reels and accessories for all tables without having to do change to tables Scripts and translate Backdrop to other location out of the tables view.

 

With a feature like that, we don't have to change original table script and move any objects from the Editor

 

One simple universal screen layout for all tables!

 

I don't know what this feature add will imply so I think this will be a time saver and really useful feature for all desktop users wanting to use Backglass and DMD on second monitor like vpincab users!

 

Is this feature possible?


Edited by Mrtr32, 14 June 2021 - 07:02 PM.


#2120 Wylte

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Posted 14 June 2021 - 07:21 PM

@bietekwiet you don't need to exit out to update the list, just click on any other object then off again. The images, materials, etc. will then be updated with any additions.
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