This is beta9
The strange sound (like a sound made for an initial hit being checked and played 'while' was beta9 too. I didn"t get it with 2009, but didn't always get it with the one before, and never before that. Not a problem.
I hit that saucer exactly zero times out of 7 just now with 2009. I don't think anything has changed from the beta before, it's just a fact of randomness. Next game I might actually hit it twice in a row.
This kicker is hidden in the DT view so the legacy flag takes nothing away. The other saucer has for quite some time had drop walls that made sure the ball would hit the saucer. Just one miss of a saucer hit in a game of Mr. & Mrs. PAC-MAN means nothing less than a broken game. You can see that there is no way to miss this kicker, other than a kicker that does not work. 7 out of 7 misses in one game. There is probably not 7 misses of that kicker in the history of the game, real and virtual.
The other saucer is visible, but it should of course not be as visible as VPX is displaying it. I don't mind using invisible or hidden, I can draw a saucer, but I was really hoping to use the new physics on it. A ball can miss so much that it does not even hit the bevel around it on that saucer, but there is nowhere to go but back down where it will be caught.
I think there is a lot of confusion about the nature of physics when it comes to a saucer. I think people make mistakes when they think the ball hit a saucer straight on and does not drop in. There is no way that a ball is going to not drop into a saucer it is straight over. It is not ballistic, it is not producing enough energy to counteract gravity.
The saucers are not targets. They are not objectives. They are nothing but devices that let the machibe know that you did make the objective, you have gotten the ball all the way up a certain lane. if this failed one out of a million times it would not exist, they would use something that works that is reliable. It's not just mmpac that uses kickers in this way. That's why with admitting that it is theoretically possible for a ball to hit and bounce out of a kicker center, it is MALFUNCTION, and if you are going to simulate something as rare as that, as the normal behavior, reliable rewards in real games are going to be hit and miss in VPX. A hit of the bevel can go either way. But the pinch point of the lane in mmpac has no other purpose than to have the ball not hit the bevel other than the front. Why? To ensure 100% chance of a grab. 99% would have them at the drawing board, not assembly lines.

Edited by Shockman, 30 May 2015 - 08:20 PM.