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VP10 table testing - available right here!
Started By
The Loafer
, Mar 07 2015 07:44 PM
2585 replies to this topic
#2042
Posted 24 October 2015 - 01:06 PM
Hey Dozer, I guess you simply converted the vp9 to vpx, the problem is that when I made that table I was using a table's width of 1024 (historical reasons when I was making tables for VP7, as I wanted then to fill the screen as much as possible with a very short apron, since VP at that time didn't have zoom possibilities). With a table with of 1024 you get the proportions wrong, so the flippers must be 130 or more instead 118 with the right width, for ex. 964. Also the lanes becomes too wide, so the ball passes through must faster, and also the ball is smaller than it was supposed to be. That's why I didn't want any conversion of my tables directly to vpx, because of this width problem. There is no problem is you are aware if it and increase the ball size at the same time, 50*1024/964 = 53. But the best is to make the tables with the right length and width as it is shown in the dimension manager.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
#2043
Posted 24 October 2015 - 01:36 PM
Hey Dozer, I guess you simply converted the vp9 to vpx, the problem is that when I made that table I was using a table's width of 1024 (historical reasons when I was making tables for VP7, as I wanted then to fill the screen as much as possible with a very short apron, since VP at that time didn't have zoom possibilities). With a table with of 1024 you get the proportions wrong, so the flippers must be 130 or more instead 118 with the right width, for ex. 964. Also the lanes becomes too wide, so the ball passes through must faster, and also the ball is smaller than it was supposed to be. That's why I didn't want any conversion of my tables directly to vpx, because of this width problem. There is no problem is you are aware if it and increase the ball size at the same time, 50*1024/964 = 53. But the best is to make the tables with the right length and width as it is shown in the dimension manager.
Cheers JP, I know the dimensions are a throwback to your old work and yes the table is a direct conversion. I personally am not concerned about the inaccuracy so have just ported a few tables from 9 directly to 10 without being too concerned about table dimensions. I will however do this on any future tables I find the time to port for the sake of accuracy.
It was not my intention to offend you, I'm only reporting my thoughts to make the table even more perfect. Other players do the same.
I know you only want to make the table better. My issue isn't with you wanting it to be the best it can be it's how you sometimes deliver your thoughts.
Sometimes after you've spent a couple of hundred hours doing something, it's nice to get some feedback that contains an offer of help or a solution to a problem rather than a wish list.
I.e. rather than "const ballsize is usless if it can't be adjusted" - how about "Here's a list of walls. ramp heights etc, that need to be made to allow the proper ball size of "53".
#2044
Posted 24 October 2015 - 01:56 PM
A quick fix for the menagerie ball constant spinning (didn't notice this as I was not using a ball logo).
Select layer 1 in the editor and then move mouse to the ball cage and select the wall named RMs3
In the physics tab on the right hand side - change the wall friction to 1 instead of 0.
Easier just to do this in the editor than upload a new revision at the moment.
I will update the post with a new revision when I get time.
#2047
Posted 24 October 2015 - 02:24 PM
Version 4 - Fixed a friction issue with the captive (Menagerie Ball)
https://mega.nz/#!7I...O01YOFLGmJFl2nQ
Edited by Dozer316, 24 October 2015 - 02:27 PM.
#2049
Posted 24 October 2015 - 02:31 PM
Dozer not sure if your aware of it but here is an ignore feature on this sight.
Click your name in the top right, select manage ignore prefs then there is a box to add a members name to ignore with a bunch of options. You won't see posts by them unless they are quoted. It works great, I highly recommend it.. ;-)
Click your name in the top right, select manage ignore prefs then there is a box to add a members name to ignore with a bunch of options. You won't see posts by them unless they are quoted. It works great, I highly recommend it.. ;-)
#2051
Posted 24 October 2015 - 02:41 PM
Actually it is quite easy to convert a VP9 table from 1024 to a VPX table with a width 952 or 964. If the table will be 964, then just take 964 divide it by 1024 then you get 0.9414, Now select all the objects and scale them by 0.9414. You'll see that all the objects are scaled but some will need some attention, mostly ramps and primitives. Change the width of the table to 964 and then you can find the point that originally was at coordinates 0,0 and take a note of the new coordinates, say 22.67, 55,43 (this is just an example). Now you can move all the objects 22.67 to the left and 55,43 up. You are going to replace many of the objects like the pegs which used to made with ramps. So I guess it is just a few hours extra work. At least it sounds easy to me, hahaha.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
#2052
Posted 24 October 2015 - 02:43 PM
Dozer thanks a LOT for the time spend doing these changes/revisions ... I know is not easy to please everyone but count me impressed by your work. Keep up the awesome job. I do appreciate it.... and everyone else contribution (uploads, sharing hdr files, sharing fs settings, etc etc)
Thanks everybody! ![]()
#2053
Posted 24 October 2015 - 03:32 PM
Thank you very much to everyone who made this outcome possible! :-) I enjoy it very much.
Let us celebrate and focus to the wonderful pinball world.
(Everything else what may cause a small dispute in former replies posts is already belonging to the past.) I know how it feels to support a file to the end and also I can understand that sometimes a word can be easy misleading to an unwanted situation which was not intended.)
What a happy day! ![]()
Edited by bassgeige, 24 October 2015 - 03:36 PM.
#2054
Posted 24 October 2015 - 04:18 PM
Just put up an update to my Gemini table with DOF support added by arngrim and a few other minor tweaks.
Download here: https://dl.dropboxus...tlieb 1977).zip

#2058
Posted 24 October 2015 - 08:25 PM
guys - getting an error when trying to test -
67 - controller
what is that?
also - tales from the crypt file is no longer avail.
thanks!
working TFTC in my sig (at least the link is working.....don't know if table still works)
and 67 - controller probably means line 67 it's trying to load a controller you don't use, like directb2s, you need to change the controller to vpinmame in the script
What game are you trying to load that gives you that error?
#2060
Posted 25 October 2015 - 12:13 AM
judge dredd......JDVP10_5 and1
it's def controller but I don't know where to change it.... : ( says object required controller 67 and 1636
btw your table works perfectly fine (TFTC)
If you only have one screen than change it to this controller --- VPinMAME
http://www.vpforums....383#entry318484
Edited by Outhere, 25 October 2015 - 12:19 AM.



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