Feel free to experiment with different settings to increase bounce and provide me with the wall numbers and physics settings and I will take a look at implementing them in a future version.Great new version! Lighting is very similar to the VP9 version I liked very very much! Thank you for porting this!
The most important improvement for me is the fully and correctly functional boom balloon and the better working up and down movement of the ringmaster.
Only the rubbers (especially on the flippers) feel not right. There is almost no bouncing of the ball. Feels weird.
Sent from my SM-N9005 using Tapatalk
While playing CV if anyone notices a dramatic slow down where the game starts to really chug along take a look up toward the top right of the playfield where the diverter is and see if you notice any balls stuck there.
This game had an issue where sometimes balls would get stuck behind the diverter when it closed and they didn't have the energy to get up the incline of the left return ramp.
The programmers put an option in the rom to set how often the diverter opened and closed in case this happened. With this vp version this diverter check works the same way but until it opens and a ball is stuck there for a while I think the current collision script gets hammered which results in slow down.
So in a nutshell if you see really bad slowdown let me know if this happens when a ball is stuck up in that area. If so wait until the diverter opens and let me know if the frame rate comes back up.
Sent from my SM-N9005 using Tapatalk
Edited by Dozer316, 23 October 2015 - 06:56 PM.



Top





















are all trademarks of VPFORUMS.