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VP10 table testing - available right here!


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#1981 ScottyVH

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Posted 19 October 2015 - 11:46 PM

This is a quick conversion from unclewilly table. I added all the 3d models from the FP version so all credits goes to rom, the original author.

-original table by unclewilly and jimmyfingers

-artwork by grizz and rom

-3dmodels by rom

-script by pacdude,unclewilly,jimmyfingers

 

bbb_t.png

 

https://mega.nz/#F!X...q00mSF4jsxa-WuA

 

I was hungry for a vegetable this evening, so I did this "quick conversion" of a carrot into something I could enjoy a bit more.  Somebody else grew it, I just added the twig and did the carving.    :pinnochio:

 

tumblr_m3p1n82cfT1ro9rq7o1_500.jpg


test5.gif


#1982 Les73gTx

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Posted 19 October 2015 - 11:48 PM

This is a quick conversion from unclewilly table. I added all the 3d models from the FP version so all credits goes to rom, the original author.
-original table by unclewilly and jimmyfingers
-artwork by grizz and rom
-3dmodels by rom
-script by pacdude,unclewilly,jimmyfingers
 
bbb_t.png
 
https://mega.nz/#F!X...q00mSF4jsxa-WuA

 
I was hungry for a vegetable this evening, so I did this "quick conversion" of a carrot into something I could enjoy a bit more.  Somebody else grew it, I just added the twig and did the carving.    innochio:
 
tumblr_m3p1n82cfT1ro9rq7o1_500.jpg
Hahaha you modded that carrot in such a way that the original grower might not approve! But it looks really awesome

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#1983 Outhere

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Posted 20 October 2015 - 12:11 AM

Working okay here with rev 2239



#1984 unclewilly

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Posted 20 October 2015 - 12:24 AM

Thank you for converting and uploading. I appreciate it

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#1985 lodger

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Posted 20 October 2015 - 01:27 AM

 

This is a quick conversion from unclewilly table. I added all the 3d models from the FP version so all credits goes to rom, the original author.

-original table by unclewilly and jimmyfingers

-artwork by grizz and rom

-3dmodels by rom

-script by pacdude,unclewilly,jimmyfingers

 

bbb_t.png

 

https://mega.nz/#F!X...q00mSF4jsxa-WuA

 

I was hungry for a vegetable this evening, so I did this "quick conversion" of a carrot into something I could enjoy a bit more.  Somebody else grew it, I just added the twig and did the carving.    :pinnochio:

 

tumblr_m3p1n82cfT1ro9rq7o1_500.jpg

 

yeah... but is there a night mod :)

Big Bang Bar looks awesome!


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http://www.vpforums....&showfile=11819

Version 2.0- Released 2/27/16


#1986 jimmyfingers

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Posted 20 October 2015 - 02:08 AM

Love your work ninuzzu!  You've got a great eye and attention to detail.  Pleased to be part of the original table and now this beauty. Thanks for acknowledging the previous contributors and honouring us all with another high quality VPX table.



#1987 gigalula

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Posted 20 October 2015 - 02:58 AM

Wow the light effect is simply amazing ninuzzu. Thanks to all of you guys for this great table.

 

https://youtu.be/u0U62Cn6WAQ


Edited by gigalula, 20 October 2015 - 03:07 AM.


#1988 ClarkKent

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Posted 20 October 2015 - 06:53 AM

Really really nice conversion, ninuzzu! :) Only the dancer moves very jerky - is it possible to make the movement more fluid?

#1989 ninuzzu

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Posted 20 October 2015 - 08:21 AM

I agree with the dancer animation; in the original fp version, rom used 10 primitives and then , I guess, he makes them visible/invisible at different frames. He didn't use only one model

because the arms, the legs and the body are moving and thats beyond my capabilities. I don't know, maybe someone of the script gurus here can make it smoother.


Videotutorials: plastic ramps in blender------>part1     part2


#1990 bolt

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Posted 20 October 2015 - 11:30 AM

Great VP10 conversion, thank you.


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#1991 unclewilly

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Posted 20 October 2015 - 11:35 AM

Ill take a look and see what i can do with it

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Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1992 ClarkKent

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Posted 20 October 2015 - 02:58 PM

If a regular animated version is enough I have just a great and totally fluid one here...

 

If anybody is interested - I found some nice point of view settings: 11, 49, 73, 270, 1.05, 1.38, 1, -12, 0, 0


Edited by ClarkKent, 20 October 2015 - 04:36 PM.


#1993 cyberpez

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Posted 20 October 2015 - 04:49 PM

Hey there, been working one of my fav's. Date East's - Back to the Future.  I wanted to be able to play it in VP10 for future day.  Since the rest of the world lives in the future here it is today (instead of tomorrow).  Still a work in progress for sure, but as far as its going to get by tomorrow.  Still a few need to do's and plenty of want to do's. But should be fully playable.
 
This is a conversion of JP's vp9 table so all credit goes to him!!!  Thanks for letting everyone mod your tables!!!  The few extra things I did was add in primitive here and there.  Thanks to Dark and Zany (and everyone else) for all the ones they have released and allowed everyone to use. I made the standup targets and drop targets.  I also did the wire gate primitives.  I added in a couple decals that were missing here and there and replaced a couple with better pics.   Still a few missing, so if anyone has access to a table or better pics than I could find let me know...  flasher decals (there are 3 different Deloreans) and I'm missing one ramp decal by the red flasher on the right. I did raise the ramps up a little bit to fit over different plastics.  Physics for me is a learning curve, plays alright but could probably be better.
 
But yeah, still quite a bit I'd like to do.  But, like I said, it’s as far as its going to get by the 21st.
 
Anywho, enjoy it!!!!
 
-cyberpez

 

 

https://www.dropbox....x_beta.vpx?dl=0

Attached Files

  • Attached File  bttf.jpg   268.93KB   31 downloads


#1994 ClarkKent

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Posted 20 October 2015 - 06:11 PM

Wow! BTTF for VPX - I waited for this gem! :)

 

If you are interested - I have a highres scanned playfield and backglass. And something I did some time ago: A playfield "correction" with the face of MJF. Interested? :)

 

https://www.dropbox....TF MJR.psd?dl=0


Ninuzzu: One thing I always missed in BBB is this changing light when in Underground Bar. The lamp on the backboard is a blacklight uv-light. When it's going on, the rest of the GI is going out and the blacklight is changing the appearance dramatically. Something like when you loose a ball in KingPin...



#1995 ninuzzu

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Posted 20 October 2015 - 07:35 PM

That's because I used 5 large lights to illuminate the playfield from the top, one of them is positioned at the top side of the table (I called it GITop) and it's tied to the top GIs , so when they go off you will notice this issue (overlapping lights)


Videotutorials: plastic ramps in blender------>part1     part2


#1996 Umpa

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Posted 20 October 2015 - 09:47 PM

BTTF very cool also check out Slams new website updated BTTF table available 10/22!

#1997 vampirolatino2

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Posted 21 October 2015 - 01:53 AM

 

 

 

This is a quick conversion from unclewilly table. I added all the 3d models from the FP version so all credits goes to rom, the original author.

-original table by unclewilly and jimmyfingers

-artwork by grizz and rom

-3dmodels by rom

-script by pacdude,unclewilly,jimmyfingers

 

bbb_t.png

 

https://mega.nz/#F!X...q00mSF4jsxa-WuA

 

Loving it! Thanks. When I finish a game the flippers still works and you can "still play"... it is a bug or this is normal?


Edited by vampirolatino2, 21 October 2015 - 01:57 AM.


#1998 unclewilly

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Posted 21 October 2015 - 02:01 AM

Its a bug in some capcom games. I'm going to try and rework that code to make it a little more accurate

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"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1999 vampirolatino2

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Posted 21 October 2015 - 02:03 AM

 

Thanks a lot JP!!

 

Seems like Brandrew (a brandnew VP dev (pun intended)) has found the reasons and i hope i nailed the actual VP code piece that was responsible for it (issue: Harem Kicker destroys active ball, then it is immediately used for panning the sound effect, which is legal, but most likely is/was wrong in the VP core code).

 

UPDATED TOTAN to 1.0.1

(download from my web site)

 

Thanks! I see the error in the script. I wrote:

 

Sub HaremSneak_Hit:Me.DestroyBall:playsound "fx_hole-enter", 0, 1, pan(ActiveBall):SubwayHandler 11:End Sub

 

And it should have been the way around, this is: first play the sound and then destroy the ball. Like this:

 

Sub HaremSneak_Hit:PlaySound "fx_hole-enter", 0, 1, pan(ActiveBall):Me.DestroyBall:SubwayHandler 11:End Sub

 

I have had this error before on other tables, and I always thought it was because of the new lights code and the graphic card drivers, because I used to update the drivers and the error was gone (?!).

But it is good Brandrew found the error! And maybe the error was good for something if the VP code can be fixed so when this happen again the table doesn't quit.

 

 

After updating VP I lost the music/sound in the table... how can I fix this? :(


Its a bug in some capcom games. I'm going to try and rework that code to make it a little more accurate

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Oh, good to know. Thanks a lot my friend!



#2000 vampirolatino2

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Posted 21 October 2015 - 02:23 AM

 downloaded the file again and it is now fixed. :D thank God because TOTAN is one of my favs tables.

 

Thanks JP!