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Mr and Mrs. Pinbot vp9 - WIP


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#181 bolt

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Posted 11 September 2010 - 09:05 PM

Very good work unclewilly,

i prefer JPSalas Jack-bot angle, I think this works great on Jack-bot.

INC: 58
FoV: 32
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#182 rehab

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Posted 11 September 2010 - 09:55 PM

QUOTE (billyrjse @ Sep 11 2010, 09:46 PM) <{POST_SNAPBACK}>
Hi UW!

Nice Job! I can't wait to play this beauty!! clapping.gif

But you asked and my opinion is....

INC / FOV something between:

INC: 55 to 60

FOV: 30 to 40

No DMD

Thanks for your attention!
Worship.gif


I'm with billyrjse! No reserved space for a DMD, please.

Thanks UW.



#183 unclewilly

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Posted 11 September 2010 - 10:46 PM

this is the best i could do without having to loose all the light effects for the upper flashers

it's at 55 30

I'll do the dmd display similar to what ellah did on the vp8 version



"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#184 Sabbat

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Posted 11 September 2010 - 11:07 PM

that 4:3 view looks great
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#185 billyrjse

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Posted 11 September 2010 - 11:07 PM

NICE!! dblthumb.gif

Thank you UW!!
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Big Thanks to my friend Hassanchop for this very nice dmd.

#186 bolt

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Posted 11 September 2010 - 11:20 PM

Thanks UW, now looks perfect.
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#187 rehab

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Posted 12 September 2010 - 12:28 PM

Looking good!!

#188 vic viper

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Posted 12 September 2010 - 01:20 PM

that is an awesome view uw
SHOOT THE CORE

#189 tguittar

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Posted 12 September 2010 - 01:57 PM

Can't wait to play this beauty.. As always top notch...UncleWilly.

#190 TheKeef

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Posted 12 September 2010 - 02:55 PM

I am quite biased, but these tables are gonna be tits. UW is the man. The 4:3 view is very nice.

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#191 FDSystems

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Posted 12 September 2010 - 03:39 PM

QUOTE (unclewilly @ Sep 11 2010, 04:38 PM) <{POST_SNAPBACK}>
Question for the 4:3 guys

is this an acceptable angle?
also, would you prefer the leds from the dmd to be coded in with lights
or to just use the pinmame display



It will look great on my wide screen laptop. otvclap.gif

I just hope I´ll be able to run it! dry.gif
From Brasil. Updated version of 1234fd



#192 Mitchell

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Posted 13 September 2010 - 05:19 AM

Can't wait. dblthumb.gif

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#193 unclewilly

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Posted 13 September 2010 - 07:42 PM

now that pinbot is in the testing phose, i'm back to finishing up bop.
had a little time today and got the center ramp in. from here on out it's mostly cosmetic stuff, nuts gates, etc. Should be coding this one shortly


"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#194 frans

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Posted 13 September 2010 - 09:12 PM

Congratulations UW, amazing job, you´re between my top five!

#195 unclewilly

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Posted 16 September 2010 - 03:28 AM

Got side tracked on another project helping my art guy out. His first table will be out soon. all that's left on BOP:
4 switches, 3 gates, 1 ramp bracket, and 4 or 5 posts. Maybe some transparent ball shields. After that she's ready to code. the last ss till i have her coded up, then i'll post a shot with the lighting added.

Shouldn't be long now.


"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#196 Dazz

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Posted 16 September 2010 - 04:09 AM

QUOTE (unclewilly @ Sep 15 2010, 10:28 PM) <{POST_SNAPBACK}>
Got side tracked on another project helping my art guy out. His first table will be out soon. all that's left on BOP:
4 switches, 3 gates, 1 ramp bracket, and 4 or 5 posts. Maybe some transparent ball shields. After that she's ready to code. the last ss till i have her coded up, then i'll post a shot with the lighting added.

Shouldn't be long now.
Hey UW,

This looks wonderful! If it plays like the most recent test version of Pin*Bot then this is going to be my favorite table. My wife is really waiting for this one. One quick question... the wall around the top part of the face... is the ball just going to go through that wall when it rolls down? I guess it could just be the FS angle that's making it not look like there is space between the wall of the helmet and the face playfield.


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#197 unclewilly

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Posted 16 September 2010 - 04:14 AM

It's the angle

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#198 TheKeef

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Posted 16 September 2010 - 04:57 PM

Yeah, can't wait for BoP, looking top notch. PinBot's lighting is just like the corner of the old arcade. Badass tables, man, just badass.

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#199 Sabbat

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Posted 16 September 2010 - 05:04 PM

Sab*Bot's circuits are activated biggrin.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#200 unclewilly

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Posted 17 September 2010 - 08:09 PM

done....
coding and lighting time. see you in about 2 weeks hopefully for the dual release, if there are no major bugs



damn, just realized i forgot the rail around the top of the apron, i'll do that after the coding

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif