I'll try and take a look at some pics of that area, although I'm pretty sure I didn't miss any posts. Perhaps making the black posts a bit thicker like yellow ones would do the trick. BTW, you are talking about the 'passage' between the center red targets and the right ramp, correct?
Yes, that passage.
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2) The left standup target from the center bank: on the real game, the ball touches its back a little when slowly coming down from the left, so the ball touches the bottom post or the lower white target and goes SDTM or almost SDTM

I guess you are talking about the gun/skillshot bank. If so, I could swear that this has happened in our table. Does your smiley mean we got that right?

No, I'm talking about the three target bank in the middle. When the ball rolls slowly from the left, it touches the back of the left target, so it bounces and do as described.
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3) The cannon should stop for a brief moment (about a second) when it is on the lowest end, before turning back. On new games, you could shoot the lower target when it stopped at the bottom. With the years passing by, it usually misadjusts and it goes lower than the lowest target, so you could shoot the post, and sometimes the wall of the left passage and totally miss the targets. Stopping it on the angle to shoot the lowest target would be ok here.
I'll have to talk to Noah about how to do that, don't know if it is possible to just adjust the script to create a delay there or if we would need to adjust the reel. Although now that I think about it I believe you are 100% correct about this.
Thanks for considering it!
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4) I agree as someone pointed out already: the motor sound is too loud. You can barely hear it on the game (when the glass is on

)
Maybe we'll dampen it a little bit, I guess it couldn't hurt.
Great!
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I'm splitting hairs here, anyway. I think I'm too obsessive

Me too! LOL, just kidding Marton.

Thanks for the good feedback, glad you're enjoying the table!
Thanks to you and NF for such good releases!