hi, longtime lurker here, first time poster. i'm excited about the new monster bash table, despite being lucky enough to get to play a real machine a few times a week! about the center drain, i actually think that's less common than side drains. of course, that depends on having a properly working scoop --- on some machines, the scoop will shoot the ball directly down the center almost every time, which basically makes play impossible. also, the frequency of side drains is greatly increased in proportion to the strength of the bumpers, which are often weak on poorly-maintained machines, adding to the appearance that the side drains are less common that center drains.
there are a couple issues from jamin's version (which, don't get me wrong, is still fantastic!) that i'd love to see fixed. first, the ball sometimes shoots off frank's ramp on a hard shot and ends up stuck in the top left corner of the playfield. also, i've had balls get stuck behind frank and even *on* the left bride ramp. also, and this may be really tough to fix, phantom flip misses over 75% of the time. sometimes it totally fails to flip at all, resulting in a drain. to be fair, though, the phantom flip is often unreliable on real machine.
thanks to uw for the work!!! i'd love to test the table physics, but no worry if that's a privilege for the forum veterans. looking forward to final release!
If you have the time i pmd you a link to the table to test. I've done quite a few adjustments to the physics at this point and i think it plays fairly well, but i have never played the real machine. Please let me know what you think of the gameplay, either pm me or post it here. Thanks and i appreciate it.
The lighting is comming right along and the gi will probably be 4 step fading gi like i did on the tom night mod. May release a light version with on/off gi for weaker pc's or do it as an option in an options menu if i can figure that out.