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MB vp9 4:3/FS WIP


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#181 unclewilly

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Posted 10 April 2010 - 07:15 PM

QUOTE (njamont @ Apr 10 2010, 11:18 AM) <{POST_SNAPBACK}>
PM sent

i played it a lot.

jamins table is good but it misses the real feel of the real MB

table sent

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#182 jackal2001

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Posted 10 April 2010 - 08:20 PM

I did play this table a lot. A old friend owned the table. I own a 93 Dracula. MB was just too much money for me.
I would like to test it, but it is OK if not.

Oh and I just found some really good high res photos online:
http://timhanian.smu...703595691_XuqvG



#183 lettuce

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Posted 10 April 2010 - 08:49 PM

UW, did you say if you were release night mod textures with this release like you have done for your last few tables?

#184 Debbus

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Posted 10 April 2010 - 10:53 PM

Very nice UW. The graphics are awesome! Thanks for your hard work! wink.gif

#185 njamont

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Posted 11 April 2010 - 08:01 AM

I can say its an amazing table to look at !! UW is working hard to improve it more for everyone to enjoy

#186 rehab

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Posted 11 April 2010 - 08:59 AM

Can't wait!

#187 ANDROID

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Posted 11 April 2010 - 10:31 AM

Superior Work!! Can't offer and Real time playing advice/information, but rest assured it will get alot after you release it. Definitely go with a similar NF flipper settings, like your table, they are Fantastic!!!

#188 njamont

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Posted 12 April 2010 - 07:38 PM

Guys this table is going to rock your worlds it's a real honour to test it

question UW did some tweaking to the table and its plays very good , but can you peeps that played it for real find that the table drains in the middle some more then other tables, my thoughts where that it did when i played it a lot

#189 shovelhood

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Posted 13 April 2010 - 07:36 PM

hi, longtime lurker here, first time poster. i'm excited about the new monster bash table, despite being lucky enough to get to play a real machine a few times a week! about the center drain, i actually think that's less common than side drains. of course, that depends on having a properly working scoop --- on some machines, the scoop will shoot the ball directly down the center almost every time, which basically makes play impossible. also, the frequency of side drains is greatly increased in proportion to the strength of the bumpers, which are often weak on poorly-maintained machines, adding to the appearance that the side drains are less common that center drains.

there are a couple issues from jamin's version (which, don't get me wrong, is still fantastic!) that i'd love to see fixed. first, the ball sometimes shoots off frank's ramp on a hard shot and ends up stuck in the top left corner of the playfield. also, i've had balls get stuck behind frank and even *on* the left bride ramp. also, and this may be really tough to fix, phantom flip misses over 75% of the time. sometimes it totally fails to flip at all, resulting in a drain. to be fair, though, the phantom flip is often unreliable on real machine.

thanks to uw for the work!!! i'd love to test the table physics, but no worry if that's a privilege for the forum veterans. looking forward to final release!

#190 lettuce

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Posted 13 April 2010 - 07:41 PM

QUOTE (shovelhood @ Apr 13 2010, 08:36 PM) <{POST_SNAPBACK}>
hi, longtime lurker here, first time poster. i'm excited about the new monster bash table, despite being lucky enough to get to play a real machine a few times a week! about the center drain, i actually think that's less common than side drains. of course, that depends on having a properly working scoop --- on some machines, the scoop will shoot the ball directly down the center almost every time, which basically makes play impossible. also, the frequency of side drains is greatly increased in proportion to the strength of the bumpers, which are often weak on poorly-maintained machines, adding to the appearance that the side drains are less common that center drains.

there are a couple issues from jamin's version (which, don't get me wrong, is still fantastic!) that i'd love to see fixed. first, the ball sometimes shoots off frank's ramp on a hard shot and ends up stuck in the top left corner of the playfield. also, i've had balls get stuck behind frank and even *on* the left bride ramp. also, and this may be really tough to fix, phantom flip misses over 75% of the time. sometimes it totally fails to flip at all, resulting in a drain. to be fair, though, the phantom flip is often unreliable on real machine.

thanks to uw for the work!!! i'd love to test the table physics, but no worry if that's a privilege for the forum veterans. looking forward to final release!



Dude you should ask UW if you can test the beta, his after people who have had alot of play on a real machine

#191 unclewilly

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Posted 13 April 2010 - 08:52 PM

QUOTE (shovelhood @ Apr 13 2010, 08:36 PM) <{POST_SNAPBACK}>
hi, longtime lurker here, first time poster. i'm excited about the new monster bash table, despite being lucky enough to get to play a real machine a few times a week! about the center drain, i actually think that's less common than side drains. of course, that depends on having a properly working scoop --- on some machines, the scoop will shoot the ball directly down the center almost every time, which basically makes play impossible. also, the frequency of side drains is greatly increased in proportion to the strength of the bumpers, which are often weak on poorly-maintained machines, adding to the appearance that the side drains are less common that center drains.

there are a couple issues from jamin's version (which, don't get me wrong, is still fantastic!) that i'd love to see fixed. first, the ball sometimes shoots off frank's ramp on a hard shot and ends up stuck in the top left corner of the playfield. also, i've had balls get stuck behind frank and even *on* the left bride ramp. also, and this may be really tough to fix, phantom flip misses over 75% of the time. sometimes it totally fails to flip at all, resulting in a drain. to be fair, though, the phantom flip is often unreliable on real machine.

thanks to uw for the work!!! i'd love to test the table physics, but no worry if that's a privilege for the forum veterans. looking forward to final release!



If you have the time i pmd you a link to the table to test. I've done quite a few adjustments to the physics at this point and i think it plays fairly well, but i have never played the real machine. Please let me know what you think of the gameplay, either pm me or post it here. Thanks and i appreciate it.

The lighting is comming right along and the gi will probably be 4 step fading gi like i did on the tom night mod. May release a light version with on/off gi for weaker pc's or do it as an option in an options menu if i can figure that out.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#192 jackal2001

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Posted 13 April 2010 - 09:42 PM

First thing I noticed is it seems like the ball is kind of slow compared to the real table. When the ball shoots out of the cliffy hole it seems a little slow.
Also notice that hitting Dracula didn't seem to register as hits. It starts out with 5 hits to finish, and I know I hit him at least 6 or 7 times directly and it still showed as needing 5 hits to finish.

It is kind of hard to play without the lights. lol

I'll play more later.

#193 unclewilly

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Posted 13 April 2010 - 09:48 PM

QUOTE (jackal2001 @ Apr 13 2010, 10:42 PM) <{POST_SNAPBACK}>
First thing I noticed is it seems like the ball is kind of slow compared to the real table. When the ball shoots out of the cliffy hole it seems a little slow.
Also notice that hitting Dracula didn't seem to register as hits. It starts out with 5 hits to finish, and I know I hit him at least 6 or 7 times directly and it still showed as needing 5 hits to finish.

It is kind of hard to play without the lights. lol

I'll play more later.


thanks for that, i know why the drac is not registering after looking at the script, i'll fix that

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#194 panootz

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Posted 14 April 2010 - 01:52 AM

I just played Monster Bash yesterday along with 15 other machines. The place i used to go called kids star had 2 pinball machines destroyed about 2 years ago, and ever since then they put them in storage and closed that arcade. I went over their yesterday to check the place out and Bob one of the owners was their and said do you wanna play some pinball before we deciede to get rid of them and of course i said sure. so i played that one and the very rare Safe Cracker, we had a digital camera but my father dropped it so i can't get any pictures. I wish i could, believe me i would be their shooting these things to the max, they are in perfect condition except the two destroyed ones Scared Stiff and Funhouse They both got knocked over domino style because to teenagers were fighting over a stupid sandwich yes you heard right a sandwich. Dave P.

Edited by panootz, 14 April 2010 - 01:53 AM.


#195 rossicomputers

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Posted 14 April 2010 - 03:21 PM

Scott,

Did you notice how many views this topic have?

almost 7000..


No doubt this will be a table of year....

Brilliant job Scott... Once again....

Rossi

Edited by rossicomputers, 14 April 2010 - 03:22 PM.


#196 jackal2001

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Posted 16 April 2010 - 10:47 AM

edit

Edited by jackal2001, 16 April 2010 - 12:17 PM.


#197 njamont

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Posted 16 April 2010 - 11:22 AM

jackal please post this in a pm to UW not on the forums i already sent you an pM

#198 njamont

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Posted 22 April 2010 - 02:14 PM

Here is another update:

UW is almost done with the lightnig and all i can say is WOW

prepare for the best table ever made !! it looks like a gem and plays like one to !!!

Cab owners be FREAKIN Prepared !!!



#199 The Trout

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Posted 22 April 2010 - 02:24 PM

QUOTE (njamont @ Apr 22 2010, 07:14 AM) <{POST_SNAPBACK}>
Here is another update:

UW is almost done with the lightnig and all i can say is WOW

prepare for the best table ever made !! it looks like a gem and plays like one to !!!

Cab owners be FREAKIN Prepared !!!



You tease! I'm chomping at the bit for this sucker. I play the real one every weekend and it's one of my favorite tables, though I somehow seem to tilt it more often than not. Hopefully the tilt sensor will be a little more lenient in VP. wink.gif
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#200 Grizz

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Posted 22 April 2010 - 02:35 PM

Very close to release....waiting to finish flyer and a few odds and ends.
Table is so close...u can taste it!


QUOTE (njamont @ Apr 22 2010, 03:14 PM) <{POST_SNAPBACK}>
Here is another update:

UW is almost done with the lightnig and all i can say is WOW

prepare for the best table ever made !! it looks like a gem and plays like one to !!!

Cab owners be FREAKIN Prepared !!!


Table Artwork-Alien Poker, Baseball, Big Bang Bar, Black Pyramid, Comet, Dark Silverball, Grand Prix, Knockout, Monster Bash, Mini Cycle,
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater

Original Table Artwork-7 Deadly Pins, Black Sabbath 70's & 80's, Cowboys&Indians, Hot Wheels, Iron Maiden, Royal Flush Supreme, Schizo, Seawitch, Theatre of Magic "Houdini's Revenge", The Munsters, Puzzlebox.

Dynamic Duo Artwork- Radical, Freddy A Nightmare on Elm Street, Mr.&Mrs.Pacman, No Fear, Star Trek 25th

Table Releases- Royal Flush Trilogy

Backglasses- Over 255 Remastered in Hires

http://www.arcadecru...ables/hyperpin/

By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]


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