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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#181 Drybonz

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Posted 07 June 2023 - 01:37 AM

VPX behavior actually changed recently on my end from double-clicking the table .vpx file opened and ran the table, then if you exited the player you would be in the editor with the table loaded in the editor.

 

Now if I double-click the table .vpx file the editor opens with nothing running and nothing loaded to play or edit in the editor.  Just the blank editor.  So the .vpx file is opening Visual Pinball 10.8, but with no table loaded in it.

 

I can launch the table with my frontend and play it just fine with command line arguments, but that doesn't really fix it.  I would open a ticket if I thought for sure it was a beta issue, but I don't want to bug those guys with uneccessary stuff.


Edited by Drybonz, 07 June 2023 - 01:41 AM.


#182 SmilesLikeJoker

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Posted 07 June 2023 - 01:53 AM

VPX behavior actually changed recently on my end from double-clicking the table .vpx file opened and ran the table, then if you exited the player you would be in the editor with the table loaded in the editor.

 

Now if I double-click the table .vpx file the editor opens with nothing running and nothing loaded to play or edit in the editor.  Just the blank editor.  So the .vpx file is opening Visual Pinball 10.8, but with no table loaded in it.

 

I can launch the table with my frontend and play it just fine with command line arguments, but that doesn't really fix it.  I would open a ticket if I thought for sure it was a beta issue, but I don't want to bug those guys with uneccessary stuff.

Check my last post.  I think we were editing at the exact same time lol.
Smile



#183 wiesshund

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Posted 07 June 2023 - 02:17 AM

 

 

 

I'm sure you can find out more info if you search for your problem, but 10.8 beta can run by double clicking, good luck.

 

Thanks, Slydog.  Just to be clear... it was opening on double-click in 10.8 beta and recently stopped.  That's not to say it isn't a Windows fix, which I'm going to look into.  I tried switching the default program through windows, but it still recognizes it as the same Visual Pinball 10.8 as it did prior to the "VPinballX64" exe, so I'm not sure how to fix that yet.

 

*edit*  I'm not 100% sure it's a windows only issue.  I just used a 3rd party program that I have used with success in the past to remove and re-add VPX as the default handler for .vpx files.  Double clicking will open the editor, but the table is still not loaded in the editor as it should be.

 

VPX has very specific args for .vpx file handling
The args look nearly just like a front end's launch args

They also exist in like 6 or 8 places in registry

Just try this

Rename your vpx folder to vpx-keep

Now run ANY vpx installer, doesnt much matter which version

 

install to the path your folder was before you renamed it above.

When installer is done, just delete new folder and rename old folder back

 

that should fix it unless the issue is elsewhere

 

I just realized that double clicking a table just opens the VPX editor too.  Well.... It opens a folder to choose a table.  I already chose the table lol.  That's why I double clicked on it :P

I did try this.  It didn't change anything.  I'm wondering if it is because we're just updating the VPX files right now.  We're not actually installing anything new and thus registry values are not being updated.  Just throwing ideas out...

EDIT:  That was an easy fix lol.  I just renamed my x64 exe to VPinballX.exe ( i named the x86 to VPinballX-x86) and then repicked the application to open .vpx files in the table's properties.  It fixed it.
Looking at stuff in the registry, all VPX is still registered to VPinballX.exe.  I 'could' have just updated the registry, which we might have to do eventually, but I don't like messing with it unless I have to lol

 

the EXE's carry the same name, and the installers only register to VpinballX.exe fr shell interaction of course.
I cannot think of a good way to do an either or in that regards, not double clicking

I could add multiple context menu entries, but not multiple double click entries
 


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#184 Drybonz

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Posted 07 June 2023 - 01:23 PM

Smile

 

Check my last post.  I think we were editing at the exact same time lol.

 

Thanks smiles... and you are right.  Good call.  Renaming does work.  I opened a bug ticket on github as well with a summary of the discussion here so they would be aware of the issues with renaming the .exe.



#185 unclewilly

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Posted 08 June 2023 - 12:03 AM

@jsm174 the android port plays incredibly well on a galaxy s22.
The live ui for setting up the view of the table glitches on the graphics side when adjusting but is very much usable. Not sure if those graphics glitches are just dues to my crappy phone or nor. Will try some more demanding tables in the next few days.
Finally found my shield in the back of a closet so I will set up on that next and see how things perform on it. Very impressed with how this is working on android.

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#186 SmilesLikeJoker

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Posted 08 June 2023 - 10:16 AM

I've got a question for those using 10.8 DX version.  I'm hoping there might be a quick fix on my end.

It seems, to me at least, that the ball itself is darker overall.  If the table is bright, I don't have a problem with it.  It's darker themed tables that give me some issue.  There is a lot of times I completely lose track of the ball because it is blending into the darkness too much.  I know this is a 'me' issue, but I'm hoping there is something I might change to generally make all balls brighter regardless of the environmental lighting of the table.

Thanks!
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#187 Gravy

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Posted 08 June 2023 - 12:28 PM

 

Where 8n the file system is vp installed on android. And where would a table file go? Haven't found the folder yet. Interesting playing vp on my phone. But works remarkably well on the example table. Not really a 10.8 beta question but sort of

 

Always exciting when someone tries it out! Thanks!

 

Please watch this video and let me know if you have any more questions:

 

https://www.youtube....h?v=A_8J-Jj13ow

 

Tried the latest android apk build on my Quest 2 and it works really well with FPS around the 60-70fps mark even with some complex tables like G5K's Attack from Mars. I did notice that if I attempted to resize the game window it simply filled the extra space with garbled graphics, but the table itself was still visible at the same size as before. I guess users on a phone or tablet would never have to resize the play area so thats a bug that is unique to Quest 2.

Edit: It seems my Quest autoupdated to firmware V54 sometime today and resizing the app window is now possible without the garbled graphics. The trick is though that you need to do the resize whilst the app window is still black, before it shows the table.

I also noticed that if I attempted to adjust the POV, it would instantly change the appearance of the table to about 50% of original size when it first loads.

Is there currently any way to adjust ROM sound level on tables with low audio level intially?

Lastly, FSS tables that include the backglass/dmd look very nice and performance is still good. I also tried connecting up my Xbox controller to the quest and it works well, handtracking and Quest controllers also work ok but not as easy to control as Xbox controller. Handtracking makes me feel like I'm attempting to impersonate a crab, would look pretty weird if anyone saw me playing and pinching the air repeatedly with both hands (wife would probably think I'm playing some porn game and pinching nipples like a madman.)


Edited by Gravy, 08 June 2023 - 01:01 PM.

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#188 unclewilly

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Posted 08 June 2023 - 12:53 PM

Oh my. I didn't even think of 8nstallingthat straight on my quest.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#189 Gravy

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Posted 08 June 2023 - 12:59 PM

Oh my. I didn't even think of 8nstallingthat straight on my quest.

Keep in mind that it's not VR, just a floating android app window, still works well for what it is though. See my tip above about resizing the window.


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#190 jsm174

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Posted 08 June 2023 - 01:06 PM

 

Is there currently any way to adjust ROM sound level on tables with low audio level intially?

 

 

Yes, I've been thinking about this too. We need a way to get to the coin door from mobile, so the volume can be turned up in the ROM. 

 

I was thinking of cheating and adding a button in the web server, that would act as a button press, like I did with FPS.

 

In the mean time, what you can also do, is copy the nvram file from your PC into the .pinmame/nvram folder via the web server.



#191 Gravy

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Posted 08 June 2023 - 01:16 PM

 

 

Is there currently any way to adjust ROM sound level on tables with low audio level intially?

 

 

Yes, I've been thinking about this too. We need a way to get to the coin door from mobile, so the volume can be turned up in the ROM. 

 

I was thinking of cheating and adding a button in the web server, that would act as a button press, like I did with FPS.

 

In the mean time, what you can also do, is copy the nvram file from your PC into the .pinmame/nvram folder via the web server.

 

I was thinking the nvram transfer might be a possibility.

One of the Xbox controller keys seems to already be mapped to FPS (I think its the X key if I remember correctly). Also, I think one of the controller keys also opens the coin door but I couldn't figure out how to make any audio adjustments, likely not possible yet?

As far as I can see, there is no way on Quest to play an APK with just a black surrounding screen (no room environment). This would no doubt increase the framerate of android apps if it didnt have to process the room as well. Odd that they don't seem to include that feature yet.


Edited by Gravy, 08 June 2023 - 01:19 PM.

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#192 jsm174

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Posted 08 June 2023 - 01:17 PM

You could also pair your device with a bluetooth keyboard, and access all the coin door controls that way..



#193 Gravy

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Posted 08 June 2023 - 01:39 PM

You could also pair your device with a bluetooth keyboard, and access all the coin door controls that way..

Good thinking, although I don't have one to test (oh.... actually, my daughters ipad keyboard is probably bluetooth, might try that sometime soon).


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#194 unclewilly

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Posted 08 June 2023 - 09:11 PM

Jsm174.... are keyboard key defaults in place or do they have to be added through the ini file.

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uw2.gif


#195 jsm174

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Posted 08 June 2023 - 09:52 PM

Keyboards are all defaults.

 

I was just fooling with Quest 2, and for example if you add SS, with no nvram, the first run, you have to exit, so the nvram gets saved..

 

I really wish pass through worked a little better. tough to navigate web browser and headset. :)



#196 Gravy

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Posted 08 June 2023 - 10:16 PM

Keyboards are all defaults.

 

I was just fooling with Quest 2, and for example if you add SS, with no nvram, the first run, you have to exit, so the nvram gets saved..

 

I really wish pass through worked a little better. tough to navigate web browser and headset. :)

Yeah I tried the FSS version of Funhouse and I think it took at least 1 or maybe even two restarts of the app to get it working.

Passthrough of Quest 3 is supposedly at the level of being able to read messages on your phone. Although bit of a price hike.

Did you try resizing the app window in your Quest?? I also found that rolling back in my chair, and resetting the position with Oculus button, then rolling forward again allowed me to get a little closer to the virtual screen.


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#197 unclewilly

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Posted 09 June 2023 - 01:30 PM

Got the 2015 nvidia shield set up. I'll do some testing on the android tonight and let you know. What is the most demanding table. Like to see how the shield holds up.
Got the 2015 nvidia shield set up. I'll do some testing on the android tonight and let you know. What is the most demanding table. Like to see how the shield holds up.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#198 naeromagus

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Posted 09 June 2023 - 10:55 PM

Hey, just want to report the script folder from 10.74 410 08587fa. Kills the certain Dof events on my GOTG, And Genesis . Upon replacing the scripts contained in 10.72 final Dof is triggered again (working again) what could this be?

#199 Slydog43

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Posted 09 June 2023 - 11:12 PM

OMG, can't believe how well it runs on Android.  Here is a video of my new Pimax Portal (running android 10 with a XR2 chipset) running The addams family.  Not sure why no sound though.  I have an attached bluetooth keyboard and I adjusted the Rom sound volume all the way up, but no ROM sounds, just flippers and such.

 

https://youtu.be/JBv-b8ax2Hc

 

I see in the log

 

2023-06-09 19:02:38.622 INFO [19386] [external_log_info@551] MessageBox(): caption=Error, text=BASS music/sound library cannot play stream (error 6: unsupported sample format)

 

Anyone know how to rotate and play in cabinet mode?

 

Got sound out of Champion Pub no problem, just not DMD with this one yet.  As there is no DMDDevice.ini not sure how to fix.


Edited by Slydog43, 09 June 2023 - 11:47 PM.


#200 jsm174

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Posted 10 June 2023 - 01:50 AM

Awesome! Again so glad your guys are trying this out!

 

Are you on discord, I can get you set up with Champion Pub. That one even has a serum color DMD.

 

Which TAF were you using?







Also tagged with one or more of these keywords: VP, VPX, 10.8, beta, Visual Pinball