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Call for testing
Started By
mjr
, Jul 31 2018 09:46 PM
1622 replies to this topic
#181
Posted 17 August 2018 - 12:50 PM
Well PinballX looks almost exactly like hyperpin...at least that’s where it got it’s look from. I don’t see a problem with having the same look at all.
I think this is a great project! But I’m now using the popper system but still test this out now and then and is looking like a great front end already!
I think this is a great project! But I’m now using the popper system but still test this out now and then and is looking like a great front end already!
#182
Posted 17 August 2018 - 12:56 PM
How do you delete a table from the database?
I had two versions of a table & meant to add the newer one but accidentally added the older one. I then deleted the older table from my Tables folder but PinballY still shows all the images so now I have duplicates.
It appears I can hide the table, but since the old table no longer exists I'd rather just delete it from PinballY.
I opened the Visual Pinball X.xml database & tried to deleted the old table but it won't let me. How do I delete it?
Initially I tried to delete all the Setup information for the old table but that did not work because images still displayed. In the future if I want to delete all the Setup and/or Media information for an old version how would I do that? That would make it easier to differentiate two versions because only one would have images.
Edited by Brer Frog, 17 August 2018 - 12:58 PM.
#183
Posted 17 August 2018 - 01:13 PM
Well PinballX looks almost exactly like hyperpin...at least that’s where it got it’s look from. I don’t see a problem with having the same look at all.
I think this is a great project! But I’m now using the popper system but still test this out now and then and is looking like a great front end already!
Have you got a SpecSavers over there? Nice one for mentioning another FE.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
#185
Posted 17 August 2018 - 01:26 PM
Problem? Well, would be a problem to run all three at the same time.
I mentioned about this being spitting image of PinballX and now we're talking about your fave frontend and what you're running.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
#187
Posted 17 August 2018 - 01:41 PM
Last reply, you're obviously looking for an argument and I don't have time to waste doing so.
HyperPin was too much of a ballache by the end of it. The FPLaunch etc. I don't use PinballX, I did for a short while and did advise on some features there.
For YOUR record, MJR can do what he chooses to do, I'm not trying to stop him or piss on the parade. Take the wheel system out of the equation and you have the style of PinballX.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
#188
Posted 17 August 2018 - 01:58 PM
I opened the Visual Pinball X.xml database & tried to deleted the old table but it won't let me. How do I delete it?
Why wouldn't it let you? Some error? How did you open it? I am able to open the xml files and delete the bits associated with one table and save it. PinballY is not running when I do this...
Also I've moved the xml into the pinballY path, not pointing at the pinballX xml anymore...
#189
Posted 17 August 2018 - 03:47 PM
I opened the Visual Pinball X.xml database & tried to deleted the old table but it won't let me. How do I delete it?
Why wouldn't it let you? Some error? How did you open it? I am able to open the xml files and delete the bits associated with one table and save it. PinballY is not running when I do this...
Also I've moved the xml into the pinballY path, not pointing at the pinballX xml anymore...
I only have the PinballY front end & am using Windows 7. PinballY is not running.
I go into the folders, PinballY > Databases > Visual Pinball X and double click on the Visual Pinball X.xml file.
It opens up and shows the game name, description, etc. I then highlight the 8 lines of text pertaining to the game I want to delete. Then press the Delete key on the keyboard & nothing happens.
A light bulb just went off - I just realized it opens in IE 11. I then opened the Visual Pinball X.xml file.in Notepad & was able to delete the game.
Edited by Brer Frog, 17 August 2018 - 04:01 PM.
#190
Posted 17 August 2018 - 05:36 PM
I opened the Visual Pinball X.xml database & tried to deleted the old table but it won't let me. How do I delete it?
Why wouldn't it let you? Some error? How did you open it? I am able to open the xml files and delete the bits associated with one table and save it. PinballY is not running when I do this...
Also I've moved the xml into the pinballY path, not pointing at the pinballX xml anymore...
I only have the PinballY front end & am using Windows 7. PinballY is not running.
I go into the folders, PinballY > Databases > Visual Pinball X and double click on the Visual Pinball X.xml file.
It opens up and shows the game name, description, etc. I then highlight the 8 lines of text pertaining to the game I want to delete. Then press the Delete key on the keyboard & nothing happens.
A light bulb just went off - I just realized it opens in IE 11. I then opened the Visual Pinball X.xml file.in Notepad & was able to delete the game.
Glad you were able to track it down in the XML and delete it.
But now that you mention it, it would probably be nice to have a "delete game details" command in the UI to make this a little easier.
#191
Posted 17 August 2018 - 09:12 PM
I am not seeing any captured playfield videos? Checked that video is enabled. VLC player is installed. It is creating playfield images okay and placing them in Media/Visual Pinball X
There is also not a feedback dialog box showing time remaining.
Alpha 10
Former Cab: 40" Haier, 28" I-INC, i7-6700, 1080 GPU, v3DMD, 4D7 solenoids. Altec-Lansing speakers and sub. Artwork by Stuzza. Printing by Brad Bowman. VR HP reverb
#192
Posted 17 August 2018 - 09:26 PM
I am not seeing any captured playfield videos? Checked that video is enabled. VLC player is installed. It is creating playfield images okay and placing them in Media/Visual Pinball X
Were you seeing them in the past? I.e., is this a new problem in Alpha 10?
It doesn't matter whether you have VLC player installed or not, by the way. PBY comes with its own libvlc DLLs, so it doesn't matter what other VLC you might or might not have installed.
And for the video files in question, are you able to view them in a standalone video player (like, say, VLC)? That would help tell whether the capture is failing or the playback is failing.
Given the lack of the countdown dialog, it sounds like you might be having a capture problem. Try turning on the capture logging in the Log File options, run a video capture, and see what comes up in the log file.
#193
Posted 17 August 2018 - 10:05 PM
I am not seeing any captured playfield videos? Checked that video is enabled. VLC player is installed. It is creating playfield images okay and placing them in Media/Visual Pinball X
Were you seeing them in the past? I.e., is this a new problem in Alpha 10?
It doesn't matter whether you have VLC player installed or not, by the way. PBY comes with its own libvlc DLLs, so it doesn't matter what other VLC you might or might not have installed.
And for the video files in question, are you able to view them in a standalone video player (like, say, VLC)? That would help tell whether the capture is failing or the playback is failing.
Given the lack of the countdown dialog, it sounds like you might be having a capture problem. Try turning on the capture logging in the Log File options, run a video capture, and see what comes up in the log file.
I think a few builds ago I ran it and briefly looked in the folder but it must have just been an image capture. Was too busy messing with FP table launches at the time.
I can click on any MP4 on my system and they launch.
I get the starting dialog box and it will count down current item. When current goes to zero, it shows remaining, like 50 sec and then the dialog box disappears. The table stays up in attract mode but nothing further happens. If I hit escape it asks to bring up the VP editor.
Is it supposed to build the MP4 and then put it in (or create directory if first time) Media\Visual Pinball X\Table Videos ?
Log file:
Friday, August 17, 2018, 5:53:41 PM: PinballY session started
Media file lookup for Big Game: Playfield Image, path C:\PinballY\Media\Visual Pinball X\Table Images, found C:\PinballY\Media\Visual Pinball X\Table Images\Big Game (Gottlieb 1971).png
Media file lookup for Big Game: Playfield Image, path C:\PinballY\Media\Visual Pinball X\Table Images, found C:\PinballY\Media\Visual Pinball X\Table Images\Big Game (Gottlieb 1971).png
Media file lookup for Big Game: Playfield Image, path C:\PinballY\Media\Visual Pinball X\Table Images, found C:\PinballY\Media\Visual Pinball X\Table Images\Big Game (Gottlieb 1971).png
Table launch: Big Game, table file Big Game, system Visual Pinball X
Media file lookup for Big Game, for capture: Playfield Video, path C:\PinballY\Media\Visual Pinball X\Table Videos, found C:\PinballY\Media\Visual Pinball X\Table Videos\Big Game (Gottlieb 1971).mp4
Media file lookup for Big Game, for capture: Table Audio, path C:\PinballY\Media\Visual Pinball X\Table Audio, found C:\PinballY\Media\Visual Pinball X\Table Audio\Big Game (Gottlieb 1971).mp3
+ launch: full table path C:\Visual Pinball\Tables\Big Game
+ table launch: table file C:\Visual Pinball\Tables\Big Game doesn't exist; try adding extension -> C:\Visual Pinball\Tables\Big Game.vpx
+ table launch: file + extension (C:\Visual Pinball\Tables\Big Game.vpx) exists, using it
+ table launch: executable: C:\Visual Pinball\VPinballX.exe
+ table launch: applying command line variable substitutions:
+ Original> /play -"[TABLEPATH]\[TABLEFILE]"
+ Final > /play -"C:\Visual Pinball\Tables\Big Game.vpx"
+ table launch: process launch succeeded
+ launch: full table path C:\Visual Pinball\Tables\Big Game
+ table launch: table file C:\Visual Pinball\Tables\Big Game doesn't exist; try adding extension -> C:\Visual Pinball\Tables\Big Game.vpx
+ table launch: file + extension (C:\Visual Pinball\Tables\Big Game.vpx) exists, using it
+ table launch: executable: C:\Visual Pinball\VPinballX.exe
+ table launch: applying command line variable substitutions:
+ Original> /play -"[TABLEPATH]\[TABLEFILE]"
+ Final > /play -"C:\Visual Pinball\Tables\Big Game.vpx"
+ table launch: process launch succeeded
Former Cab: 40" Haier, 28" I-INC, i7-6700, 1080 GPU, v3DMD, 4D7 solenoids. Altec-Lansing speakers and sub. Artwork by Stuzza. Printing by Brad Bowman. VR HP reverb
#195
Posted 17 August 2018 - 10:46 PM
hlr53 I'll bet you're 4k amiright?
hl53 - If you are on 4K, that would be it.
STV and I have been trying to figure why that's not working - probably something in the parameters I'm sending to ffmpeg that doesn't work for 4K, like codec selection or something.
It looks like your log file didn't have Capture logging enabled when you ran it - or if it did it didn't work, since it should include the FFmpeg command lines and results back from FFmpeg. If Capture wasn't already enabled in your options, try enabling it and running the capture again to see if we can get some feedabck from FFmpeg about what it thinks is wrong. I'm pretty sure that's where the problem is. I'm still on 17th century HD technology at my end so I can't do the 4K tests myself.
#196
Posted 18 August 2018 - 12:00 AM
Not on 4K, 1080p. I thought I have all the video enabled. Precisely where do I check?
I'll check some more stuff in AM. Movie time w/wife.
--thanks
Edited by hlr53, 18 August 2018 - 12:11 AM.
Former Cab: 40" Haier, 28" I-INC, i7-6700, 1080 GPU, v3DMD, 4D7 solenoids. Altec-Lansing speakers and sub. Artwork by Stuzza. Printing by Brad Bowman. VR HP reverb
#197
Posted 18 August 2018 - 12:39 AM
Well PinballX looks almost exactly like hyperpin...at least that’s where it got it’s look from. I don’t see a problem with having the same look at all.
I think this is a great project! But I’m now using the popper system but still test this out now and then and is looking like a great front end already!
He's obviously a talented guy and this is a good thing for the community. However, the only thing copied from HyperPin iin PinballX is the wheel system and I added compatibility with media which I kind of had to do.
I barely looked at HyperPin when I created PinballX. I looked at a few videos and that was about it. This guy basically copied all the features, then gave it the same name. Nothing to do with the looks.
I also credited HyperSpin and Bill and did not call PinballX Hyperpin2. I also gave Bill a heads up before I released.
I think most nice people would agree it was a shitty thing to do calling it PinballY considering everything is copied.
He will cover his ass though and gain a lot of respect. I just think he's not a particularly nice person. Nobody cares though.
Anyway, like I said - I am over it.
Edited by tspeirs, 18 August 2018 - 12:47 AM.
#198
Posted 18 August 2018 - 01:08 AM
Not on 4K, 1080p. I thought I have all the video enabled. Precisely where do I check?
Oh, in that case it's something else.
For the capture logging setting, go to the options dialog, Log File page, and check the box for media capture. Captures done after that's applied should add more information to the log.
Is it supposed to build the MP4 and then put it in (or create directory if first time) Media\Visual Pinball X\Table Videos ?
Log file:
Media file lookup for Big Game, for capture: Playfield Video, path C:\PinballY\Media\Visual Pinball X\Table Videos, found C:\PinballY\Media\Visual Pinball X\Table Videos\Big Game (Gottlieb 1971).mp4
Right - exactly. That log line there about the "Media file looking for ... for capture" is saying where it's going to try to store the captured video. At least, that's telling you what the media file lookup is coming up with. When you get the capture logging enabled that'll show you the exact command line it's sending to FFmpeg, so we can double-check that the file specified there is the same as the file we're assuming from the path lookup here.
#199
Posted 18 August 2018 - 04:17 AM
Just to reiterate on the open source thing. My original point is not with Open Source is with the abuse the front end will get with people doing shady things.
So to get to my point, please do us all favour and stipulate no commercial use. I was upset but that was what I was getting at.
Make sense?
If it doesn't make sense, see this for example:
https://www.vpforums...599#entry411976
PS: Again, I have no way to contact you, so apologies for public posts.
This is not possible with the GPL license the project is released under. Proper open source licenses do not discriminate against commercial usage.
See:
https://opensource.org/faq#restrict
VP and VPM are under the old MAME license which has this type of verbiage. But even the MAME team switched to a GPL license as there were concerns over the enforceability of such a clause
See:
https://en.wikipedia...al_MAME-license
#200
Posted 18 August 2018 - 12:03 PM
I also tried the 32 bit version and still getting the same behavior. Capture starts ok but appears to hang as the table never exits. Tried Alpha 8 and Alpha 10 builds,
First video capture try on fresh install (I only had media capture enabled in log file).
Saturday, August 18, 2018, 7:50:14 AM: PinballY session started
Saturday, August 18, 2018, 7:53:02 AM: Media capture for Capturing Playfield Image: launching FFMPEG
> "C:\PinballY\ffmpeg\ffmpeg.exe" -loglevel error -f gdigrab -framerate 30 -offset_x 608 -offset_y 55 -video_size 1284x737 -i desktop -vf "transpose=2" -vframes 1 "C:\PinballY\Media\Visual Pinball X\Table Images\Eight Ball 1.0.0 (Bally 1988).png"
+ FFMPEG completed: process exit code 259
> "C:\PinballY\ffmpeg\ffmpeg.exe" -loglevel error -f gdigrab -framerate 30 -offset_x 608 -offset_y 55 -video_size 1284x737 -i desktop -vf "transpose=2" -vframes 1 "C:\PinballY\Media\Visual Pinball X\Table Images\Eight Ball 1.0.0 (Bally 1988).png"
+ FFMPEG completed: process exit code 259
Second try with Media file searches and Media capture enabled
Saturday, August 18, 2018, 7:59:56 AM: PinballY session started
Media file lookup for Eight Ball 1.0.0: Playfield Image, path C:\PinballY\Media\Visual Pinball X\Table Images, found C:\PinballY\Media\Visual Pinball X\Table Images\Eight Ball 1.0.0 (Bally 1988).png
Media file lookup for Eight Ball 1.0.0: Playfield Image, path C:\PinballY\Media\Visual Pinball X\Table Images, found C:\PinballY\Media\Visual Pinball X\Table Images\Eight Ball 1.0.0 (Bally 1988).png
Media file lookup for Eight Ball 1.0.0, for capture: Playfield Video, path C:\PinballY\Media\Visual Pinball X\Table Videos, found C:\PinballY\Media\Visual Pinball X\Table Videos\Eight Ball 1.0.0 (Bally 1988).mp4
Huh? No such directory created. Only Tables.
Media file lookup for Eight Ball 1.0.0, for capture: Table Audio, path C:\PinballY\Media\Visual Pinball X\Table Audio, found C:\PinballY\Media\Visual Pinball X\Table Audio\Eight Ball 1.0.0 (Bally 1988).mp3
No ffmpeg.exe running?
Nothing is blocked if anyone asks :-)
EDIT: My Alpha 8 build (also tested on cab system) Tested on my other sys (Win 10 home vs pro on cab) and it built a MP4 video. However, when I run it just winds automatically to the end? And yes MP4s play fine as I do a lot of guitar recording videos. Shows 748KB and 15 sec length, If recording with sound I got a sound Mix error. I'll have to look at that one.
Saturday, August 18, 2018, 8:55:15 AM: Media capture for Capturing Playfield Video: launching FFMPEG
> "C:\PinballY\ffmpeg\ffmpeg.exe" -loglevel error -f gdigrab -framerate 30 -offset_x 0 -offset_y 23 -video_size 1920x1017 -i desktop -c:a none -vf "transpose=2" -t 15 "C:\PinballY\Media\Visual Pinball X\Table Videos\Airport (Gottlieb 1969) (Bally 1977).mp4"
+ FFMPEG completed: process exit code 259
I ******* hate Windows!
Edited by hlr53, 18 August 2018 - 01:59 PM.
Former Cab: 40" Haier, 28" I-INC, i7-6700, 1080 GPU, v3DMD, 4D7 solenoids. Altec-Lansing speakers and sub. Artwork by Stuzza. Printing by Brad Bowman. VR HP reverb



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