Jump to content



Photo
* * * * * 4 votes

Diner VPX WIP


  • Please log in to reply
267 replies to this topic

#181 Ben Logan

Ben Logan

    Pinball Wizard

  • Members
  • PipPipPipPipPip
  • 2,275 posts
  • Location:California

  • Flag: ---------

  • Favorite Pinball: System 11

Posted 02 February 2017 - 09:51 PM

Can't wait for the upcoming Diner VPX "Game of the Week Challenge!" 

:P 



#182 Pookamoondo

Pookamoondo

    Hobbyist

  • Members
  • PipPip
  • 15 posts

  • Flag: Australia

  • Favorite Pinball: Terminator 2

Posted 03 February 2017 - 07:23 AM

Seriously, this work is beyond words....  Awesome!



#183 randr

randr

    I'm just a hardware guy so...

  • VIP
  • 2,650 posts
  • Location:Minnesota

  • Flag: United States of America

  • Favorite Pinball: Twilight Zone

Posted 03 February 2017 - 12:46 PM

Looks like this will be another showcase table. Thanks for all the time you put into it!

randr___pinball.png                         


#184 jipeji16

jipeji16

    Enthusiast

  • Members
  • PipPipPip
  • 104 posts

  • Flag: France

  • Favorite Pinball: Creature from the black lagoon

Posted 07 February 2017 - 02:48 PM

Incredible work !!!! Amazing details !!!! When will be time for "Diner" ???? ;) ;) ;) ;) ;)

What is the left todo list ? need help in something ?

 

Very good work !!!!



#185 Thalamus

Thalamus

    Pinball Wizard

  • Platinum Supporter
  • 4,994 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 07 February 2017 - 03:06 PM

[good_things_come_to_those_who_wait_by_da


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#186 flupper1

flupper1

    Enthusiast

  • Members
  • PipPipPip
  • 464 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: Visual Pinball

Contributor

Posted 07 February 2017 - 04:36 PM

todo on this table (if I don't forget stuff):

- updating script for missing DOF, etc, some optimizations

- phyiscs tuning

- adding dropdown hole functionality in script

- flasher optimization (flash effect on walls)

- adding ramp and diverter animations

- adding a missing plastic underneath the upper left plastic

- making the ramp texture for the DT view

- making background for the DT view

- adding code to optimize lighting when using the day night slider

- making a new environment map for having good reflections on the ball

- redoing all the glowball code

- making groups and adding sounds for rubbers, walls, etc

- cleaning up the script and documenting it properly

- and in between stuff like eat, sleep, work, talk to my wife and kids, answer forum questions ...  :stunned:



#187 adamstillman

adamstillman

    Enthusiast

  • Members
  • PipPipPip
  • 94 posts

  • Flag: United States of America

  • Favorite Pinball: twilight zone

Posted 07 February 2017 - 04:58 PM

thanks for the update, I check here almost everyday hoping to see this table to be released.  will be a real treat when its done.



#188 Jodannar

Jodannar

    Enthusiast

  • Members
  • PipPipPip
  • 155 posts

  • Flag: Australia

  • Favorite Pinball: Attack from Mars

Posted 07 February 2017 - 09:34 PM

Great work. It'll be done when it's done.


Sent from my iPhone using Tapatalk

#189 Thalamus

Thalamus

    Pinball Wizard

  • Platinum Supporter
  • 4,994 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 11 February 2017 - 01:05 PM

Can't wait for the upcoming Diner VPX "Game of the Week Challenge!" 

:P

 

And with this - just release tutorial from Bowen Kerins, we should be fine

 

[


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#190 Nemo

Nemo

    Pinball Fan

  • Platinum Supporter
  • 1,283 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: Monster Bash

Posted 11 February 2017 - 08:14 PM

That guy's good ! Did NOT know about the cup stir advantage (not so much a cheat).


Gone fishin', no really.......

My F14 Cab http://www.vpforums....showtopic=21820

My Coffee Table http://www.vpforums....topic=25407&hl=

My Jukebox WIP http://www.vpforums....topic=23825&hl=


#191 robertms

robertms

    Control Enthusiast

  • Members
  • PipPipPipPip
  • 622 posts
  • Location:Chicago, IL

  • Flag: United States of America

  • Favorite Pinball: Steve Ritchie designs

Posted 11 February 2017 - 09:51 PM

Cool video Thalamus, thanks for sharing it. Funny thing is flupper's table actually looks more attractive than the real thing. Amazing work..


Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#192 TNT2

TNT2

    Enthusiast

  • Members
  • PipPipPip
  • 420 posts

  • Flag: United States of America

  • Favorite Pinball: Depends on the day

Posted 12 February 2017 - 12:51 AM

After watching that video I realize I suck at pinball. 



#193 ScottyVH

ScottyVH

    Novice player, but love the game!

  • Silver Supporter
  • 443 posts

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness, Cirqus Voltaire, Simpson's Pinball Party

Posted 12 February 2017 - 12:52 AM

Cool video Thalamus, thanks for sharing it. Funny thing is flupper's table actually looks more attractive than the real thing. Amazing work..

This may be the most anticipated table in the history of visual Pinball!

test5.gif


#194 dark

dark

    3D model-man

  • VIP
  • 1,936 posts
  • Location:Toronto

  • Flag: Canada

  • Favorite Pinball: Star Wars, AbraCadaBra,MB, LAH,JPark...too many to choose!

Contributor

Posted 12 February 2017 - 01:35 AM

Great video, thanks for sharing.

Seeing the video makes me want to suggest to flupper that perhaps he should put some of the red/white tiles of the backwall reflected in the jukebox.  :)



#195 BorgDog

BorgDog

    We come in peace.. shoot to kill.. shoot to kill.

  • Members
  • PipPipPipPip
  • 1,427 posts
  • Location:Leavenworth, WA

  • Flag: United States of America

  • Favorite Pinball: Alien Star, TNA



Posted 12 February 2017 - 04:21 AM

Sure give him more work Dark.

 

And yes, most of us suck at pinball compared to a world champ.   :love39:  Love his tutorials, always great stuff.



#196 flupper1

flupper1

    Enthusiast

  • Members
  • PipPipPip
  • 464 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: Visual Pinball

Contributor

Posted 13 February 2017 - 09:21 PM



Great video, thanks for sharing.

Seeing the video makes me want to suggest to flupper that perhaps he should put some of the red/white tiles of the backwall reflected in the jukebox.   :)

Ahhh, that will take another two weeks ... at least. Or maybe not:

screenshot87_t.jpg

 

This is the rendered jukebox texture:

table02_t.png

 

 

Also, replaced the cup with the same technique as the ramps. And finally worked my way through making the (real) subway as it should be. Still need to add a primitive there, for showing the subway ramp. I did fix the environment map, so the ball has better visibility.

 

Furthermore, I optimized the code (I hope) for ultimate response: the keydown event is used to rotate the flippers (not waiting for VPM). In the keydown event there is this code:

 

if keycode = LeftFlipperKey and FlippersEnabled Then SolLFlipper(True)

 

Sub SolLFlipper(Enabled)
    If Enabled Then
        LeftFlipper.RotateToEnd
        PlaySound SoundFX("fx_flipperup",DOFContactors), 0, 1, -0.1, 0.25
    Else
        LeftFlipper.RotateToStart
        PlaySound SoundFX("fx_flipperdown",DOFContactors), 0, 1, -0.1, 0.25
    End If
End Sub

 

The boolean FlippersEnabled is updated by this code:

SolCallback(23)="TiltSol"

Sub TiltSol(Enabled) : FlippersEnabled = Enabled : End Sub

So the flippers only work when the game allows you to.

 

The F11 response looks like this (almost always <1 ms response):

screenshot88_t.jpg

 

Ben started testing the physics as well and suggested some changes. So it is starting to get playable!


Edited by flupper1, 13 February 2017 - 09:41 PM.


#197 adamstillman

adamstillman

    Enthusiast

  • Members
  • PipPipPip
  • 94 posts

  • Flag: United States of America

  • Favorite Pinball: twilight zone

Posted 13 February 2017 - 09:39 PM

ok, clicking on the full playfield picture and I started to laugh.... it looks so good, I don't know what to say or do beside just smile and  giggle... my only question is..... is this going to be a standard? and if so good news for players, bad news for other authors..

j/k.... I wish I could contribute... maybe in another life I was a programmer...but I definitely think the authors in this community are artist and I can appreciate the art.  keep up the great work everyone!!!



#198 dark

dark

    3D model-man

  • VIP
  • 1,936 posts
  • Location:Toronto

  • Flag: Canada

  • Favorite Pinball: Star Wars, AbraCadaBra,MB, LAH,JPark...too many to choose!

Contributor

Posted 13 February 2017 - 10:07 PM

Are the current reflections a true reflection of the backwall positioned behind it?  It seems a bit strange when compared to the video reference.

 

A reference for the reflections:

reflectionreference.jpg



#199 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 13 February 2017 - 10:37 PM

Yeah, the effect is almost too mirror-like, as if the reflection is a print on the surface of the jukebox. I don't want to sound critical since the whole table looks so amazing, but I would agree with Dark.

#200 vampirolatino2

vampirolatino2

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,430 posts

  • Flag: Spain

  • Favorite Pinball: Medieval Madness

Posted 14 February 2017 - 05:12 AM

yeah, the reflection is a little weird... but the rest of the table. Better than the original!