Can't wait for the upcoming Diner VPX "Game of the Week Challenge!"
Posted 07 February 2017 - 04:36 PM
todo on this table (if I don't forget stuff):
- updating script for missing DOF, etc, some optimizations
- phyiscs tuning
- adding dropdown hole functionality in script
- flasher optimization (flash effect on walls)
- adding ramp and diverter animations
- adding a missing plastic underneath the upper left plastic
- making the ramp texture for the DT view
- making background for the DT view
- adding code to optimize lighting when using the day night slider
- making a new environment map for having good reflections on the ball
- redoing all the glowball code
- making groups and adding sounds for rubbers, walls, etc
- cleaning up the script and documenting it properly
- and in between stuff like eat, sleep, work, talk to my wife and kids, answer forum questions ... ![]()
Posted 11 February 2017 - 08:14 PM
That guy's good ! Did NOT know about the cup stir advantage (not so much a cheat).
Gone fishin', no really.......
My F14 Cab http://www.vpforums....showtopic=21820
My Coffee Table http://www.vpforums....topic=25407&hl=
My Jukebox WIP http://www.vpforums....topic=23825&hl=
Posted 11 February 2017 - 09:51 PM
Cool video Thalamus, thanks for sharing it. Funny thing is flupper's table actually looks more attractive than the real thing. Amazing work..
Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=
Posted 12 February 2017 - 01:35 AM
Great video, thanks for sharing.
Seeing the video makes me want to suggest to flupper that perhaps he should put some of the red/white tiles of the backwall reflected in the jukebox. ![]()
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
Posted 12 February 2017 - 04:21 AM
Sure give him more work Dark.
And yes, most of us suck at pinball compared to a world champ.
Love his tutorials, always great stuff.
Posted 13 February 2017 - 09:21 PM
Great video, thanks for sharing.
Seeing the video makes me want to suggest to flupper that perhaps he should put some of the red/white tiles of the backwall reflected in the jukebox.
Ahhh, that will take another two weeks ... at least. Or maybe not:
This is the rendered jukebox texture:
Also, replaced the cup with the same technique as the ramps. And finally worked my way through making the (real) subway as it should be. Still need to add a primitive there, for showing the subway ramp. I did fix the environment map, so the ball has better visibility.
Furthermore, I optimized the code (I hope) for ultimate response: the keydown event is used to rotate the flippers (not waiting for VPM). In the keydown event there is this code:
if keycode = LeftFlipperKey and FlippersEnabled Then SolLFlipper(True)
The boolean FlippersEnabled is updated by this code:
SolCallback(23)="TiltSol"
Sub TiltSol(Enabled) : FlippersEnabled = Enabled : End Sub
So the flippers only work when the game allows you to.
The F11 response looks like this (almost always <1 ms response):
Ben started testing the physics as well and suggested some changes. So it is starting to get playable!
Edited by flupper1, 13 February 2017 - 09:41 PM.
Posted 13 February 2017 - 09:39 PM
ok, clicking on the full playfield picture and I started to laugh.... it looks so good, I don't know what to say or do beside just smile and giggle... my only question is..... is this going to be a standard? and if so good news for players, bad news for other authors..
j/k.... I wish I could contribute... maybe in another life I was a programmer...but I definitely think the authors in this community are artist and I can appreciate the art. keep up the great work everyone!!!
Posted 13 February 2017 - 10:07 PM
Are the current reflections a true reflection of the backwall positioned behind it? It seems a bit strange when compared to the video reference.
A reference for the reflections:

Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104