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VP10 table testing - available right here!


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#181 bent98

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Posted 17 March 2015 - 12:58 AM

you dont need an I7 for pincab, get an i5, they clock higher and mother board is cheaper. put the money you save into a better video card. GTX 970 4GB. In the long run will run unity and vp 10.1 etc..



#182 Shockman

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Posted 17 March 2015 - 01:01 AM

Hey guys, a question for those authors converting their older tables to VP10. 

Do you think the end user will ever be able to upgrade their older collections or is this a tedious process that needs to be left to the experts?

I dont think it will ever become an automated process. Also it will never be the job of the end user. Because of the table elements, graphics, and physics changes involving everything having new setting,a port would be like a physics , graphics, lighting, night, day, basically every mod you can think of in one. Every end user will have different looking tables, if just a material here or there, and absolutely different physics, 



#183 unclewilly

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Posted 17 March 2015 - 01:08 AM

I only paid $10 more for the i7 over the i5 and they run on the same mb

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#184 bent98

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Posted 17 March 2015 - 01:12 AM

Then your not running the 2011 LGA 6 core I7. You are better off getting Intel Core i5-4690K Devil's Canyon Quad-Core 3.5GHz LGA 1150. ITs $70 cheaper then a comparable i7 1150 socket


Edited by bent98, 17 March 2015 - 01:25 AM.


#185 randr

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Posted 17 March 2015 - 02:14 AM

Agreed I prefer i5 as well. But i7 will be ok too! Heck I even run Xeon i5's just because I have them

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#186 Shadowsclassic

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Posted 17 March 2015 - 02:21 AM

 

Hey guys, a question for those authors converting their older tables to VP10. 

Do you think the end user will ever be able to upgrade their older collections or is this a tedious process that needs to be left to the experts?

I dont think it will ever become an automated process. Also it will never be the job of the end user. Because of the table elements, graphics, and physics changes involving everything having new setting,a port would be like a physics , graphics, lighting, night, day, basically every mod you can think of in one. Every end user will have different looking tables, if just a material here or there, and absolutely different physics, 

 

I figured as much, but I was thinking maybe it would be more like the things we did with 9.9 and just have to tweak things here and there. 

I knew it sounded like from UW, that it was just better to start from scratch rather to bring the older table into VP10.  Thanks for clearing that up for me Shockman!



#187 hauntfreaks

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Posted 17 March 2015 - 09:17 PM

 

 

Hey guys, a question for those authors converting their older tables to VP10. 

Do you think the end user will ever be able to upgrade their older collections or is this a tedious process that needs to be left to the experts?

I dont think it will ever become an automated process. Also it will never be the job of the end user. Because of the table elements, graphics, and physics changes involving everything having new setting,a port would be like a physics , graphics, lighting, night, day, basically every mod you can think of in one. Every end user will have different looking tables, if just a material here or there, and absolutely different physics, 

 

I figured as much, but I was thinking maybe it would be more like the things we did with 9.9 and just have to tweak things here and there. 

I knew it sounded like from UW, that it was just better to start from scratch rather to bring the older table into VP10.  Thanks for clearing that up for me Shockman!

 

 

I've been thinking the same thing from the launch of VPX.... if only it could take an old table to a basic working state, but you would have to tweak it to get the full effect of VPX... 
another thought was say building a table from scratch in VPX using all the primitives, textures... then drag over the old script, and again have a basic working table... then go from there .... i guess a noob can dream


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#188 Shockman

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Posted 17 March 2015 - 10:43 PM

For me I guess it would depend on how good the graphics, layout, and gameplay is on a table I wanted to port. If it is sweet I would want to use it.  I include gameplay knowing that is not going to carry over, but good gameplay relies on good layout.


Edited by Shockman, 18 March 2015 - 01:33 AM.


#189 hauntfreaks

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Posted 18 March 2015 - 03:08 AM

For me I guess it would depend on how good the graphics, layout, and gameplay is on a table I wanted to port. If it is sweet I would want to use it.  I include gameplay knowing that is not going to carry over, but good gameplay relies on good layout.

 

I agree... but some of the latest VP99 releases graphically are very good and so is the gameplay... take that and add all the new primitive toys, a lot are ready to be converted... if conversion was easily possible..


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#190 vampirolatino2

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Posted 18 March 2015 - 04:23 AM

Always go Intel :) and i5's are awesome. /off topic

 

/on topic

 

I have a problem with Bugs Bunny VP10 beta version :( ... can't start the table, no ball ....

 

What can be the problem?



#191 BigBoss

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Posted 18 March 2015 - 05:52 AM


Hey chas. Id recomend a site like pcpartpicker. It will match the compatibility of the parts and find them for you cheap online. I just put together my new mame cabinet pc. And upgraded my pincab pc using the site

For pincab i went with an i7. 8 gb ram. Gtx 750 ti 2gb ftw edition

For the mame emulator cab an i5 8gb ram gtx750 ti ftw

Asrock z97 pro 4 mb on both

Windows 7 64bit

Piad about 800 for each but i already had the hdds.

yeah ok, but an i7  are about $250 for the CPU processor only....i was thinkin an AMD....more bang for the buck.....
You don't need an i7. The cheapest possible i5 will do.

#192 bodydump

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Posted 18 March 2015 - 06:09 AM

Always go Intel :) and i5's are awesome. /off topic
 
/on topic
 
I have a problem with Bugs Bunny VP10 beta version :( ... can't start the table, no ball ....
 
What can be the problem?


Try deleting the bbunny nvram file. When you restart hit 9 and then add credits and start a game.

#193 vampirolatino2

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Posted 18 March 2015 - 06:58 AM

 

Always go Intel :) and i5's are awesome. /off topic
 
/on topic
 
I have a problem with Bugs Bunny VP10 beta version :( ... can't start the table, no ball ....
 
What can be the problem?


Try deleting the bbunny nvram file. When you restart hit 9 and then add credits and start a game.

 

 

Thanks for the quick response, will try it tomorrow and let you know.

 Thanks again!!



#194 chepas

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Posted 18 March 2015 - 02:13 PM

I guess now that VP10 tables can support both Desktop and Cabinet tables in same release, this should probably be updated to check if the the Desktop mode is enabled...

I have a spare xml with desktop tag to check through PinballX & write registry before launch. I'd be interested in an easier way for sure.

 

Quite a heavy update with EvilDead. I've pretty much redone the whole table again from scratch trying to eliminate problems with physics. Physics do play a lot better now, not perfect, but much better.

Added left & right magna saves.


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#195 vampirolatino2

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Posted 18 March 2015 - 09:01 PM

 

Always go Intel :) and i5's are awesome. /off topic
 
/on topic
 
I have a problem with Bugs Bunny VP10 beta version :( ... can't start the table, no ball ....
 
What can be the problem?


Try deleting the bbunny nvram file. When you restart hit 9 and then add credits and start a game.

 

 

Hello body,

 

Did what you told me and tested it today ... worked like a charm and I'm average 160fps. Thanks for the awesome table.

It's weird playing the inverted playfield lol...



#196 randr

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Posted 19 March 2015 - 02:05 AM

I just finished a DOF test table for vp10. Very simple table that you play to test your DOF setup. Submitted the dof config I made so as soon as arngrim approves it will work. You can use any backglass but I have it setup to not launch but I still have one named dof_test to make b2s server happy. Also pressing your start button resets drop targets(thanks uncle willy)Anyways thought it may be useful to some people for testing and kinda neat too!

https://www.dropbox...._VWPrBstFa?dl=0
Anybody have ideas or outputs to add let me know but I think I'll add rollovers to undercab rgb in next wip

Edited by randr, 19 March 2015 - 02:06 AM.

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#197 The Loafer

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Posted 19 March 2015 - 02:09 AM

Great idea Randr, will add it to the list in the first post

#198 randr

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Posted 19 March 2015 - 02:14 AM

Keep in mind I'm no author so table is very basic. I suppose that's good for testing dof

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#199 The Loafer

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Posted 19 March 2015 - 02:17 AM

BS: your Mopar Madness says otherwise; stop saying silly things. You may have things to learn but you are still an "author" in my book

#200 randr

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Posted 19 March 2015 - 02:33 AM

BS: your Mopar Madness says otherwise; stop saying silly things. You may have things to learn but you are still an "author" in my book

Mopar madness I have had some help from the best script guys around! Frenetic, uncle willy, and gtxjoe! If anyone says they couldn't do a mod or table I say try it and ask for some tips or help as these guys are so helpful!

Edited by randr, 19 March 2015 - 02:53 AM.

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