it doesn't take to much messing around to see that the ball bounces as it rolls down an inlane and across the flipper when elasticity is set to a value that makes deadflipper passes possible and accurate, change the elasticity to lower and then the ball stops bouncing as it crosses the threshold of the inlane to the flipper and has correct behavior but then deadflips don't look right.
I would love to write a script that handles when a ball comes from the inlane versus down the middle but i'm unsure if it would work, what if the ball is rolling down the inlane when a deadflipper bounce happens?
what is everyones thoughts on this? wouldn't it be nice if the behavior was correct in both instances?




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