Thanks to all you. Gracias a todos.
Edited by EpeC, 05 July 2021 - 02:09 AM.
Posted 04 July 2021 - 11:38 PM
Thanks to all you. Gracias a todos.
Edited by EpeC, 05 July 2021 - 02:09 AM.
Posted 05 July 2021 - 10:21 PM
Posted 08 July 2021 - 05:30 AM
Edited by EpeC, 08 July 2021 - 05:32 AM.
Posted 08 July 2021 - 06:17 AM
Hello again everyone.I have learned how to make plastics (I like that the part that is made transparent in the .png of the design is also transparent that part in the plastic when applied to the table). So I was able to lengthen the lane of the Volcano ball (top left) it seemed too easy to reach the goal of that target and the ball is visible throughout the course.I have even trimmed the primitives from the plastics so they are out of the way with surrounding objects. The tunnel exit has the upper hole in case the tunnel return ramp is finally placed on the ramp on the left.These drawings on the plastics are a trial version (bright blue plankton and white vector drawings to embellish), finding original material to use is somewhat difficult, although I may eventually create something that just fits and doesn't clash. The original table is steampunk style with pieces drawn from the Nautilus machinery (and the prototype uses plastics in a golden hue).I have redrawn much of the playfield, covered up and corrected some imperfections. Now it doesn't have that huge square hole in the center. And although the cut of the stroke is noticeable, I like it because it reminds of the inserted 9" monitor of the original table. I got it from an advertising flyer, I have to touch it up a bit yet, but I like how it looks.The Kraken's eye now lights up, on the original table it doesn't, but I liked the idea of visually simulating the impact to the kraken with a subtle LED or something underneath.The central DMD Video Marker is almost operational, I used a flasher to place images on top. I found some original images of the video mode, although there are few original images of the table that I can reuse, in fact I found that it has a video mode simulating a dot matrix DMD like the one in the image that I share, and another mode with HD video. I think it can be a lot of play to use different modes in the center marker.I'm still not with the logic of the game, I try to finish the physical part of the table. I've even corrected the right ramp, and swapped both ramp sensors for W-wire doors.Thanks to JP Salas, for his "Mago de OZ" code for the ball shadows, that part is not fully tuned yet (I don't know why the shadows are not visible, I should have erased something), but now I can try many balls (15) simultaneous in the multiball without getting an error (the original table has 5 simultaneous on the playfield). I have to keep working on that.Greetings to all, I will keep you informed of the progress.---Hola de nuevo a todos.He aprendido a hacer los plásticos (me gusta que la parte que se hago transparente en el .png del diseño quede tambien transparente esa parte en el plástico al aplicarlo en la mesa). Así pude alargar el carril de la bola Volcano (arriba a la izquierda) me parecía demasiado facil alcanzar el objetivo de esa diana y la bola es visible en todo el recorrido.Incluso he recortado las primitivas de los plásticos para que no estorben con los objetos circundantes. La salida del túnel tiene el agujero superior por si se coloca finalmente la rampa de retorno del túnel a la rampa de de la izquierda.Estos dibujos en los plásticos son una version de prueba (planctom azul brillante y dibujos vectoriales blancos para adornar), encontrar material original para usar es algo dificultoso, aunque puede que finalmente crearé algo que simplemente le quede bien y no desentone. La mesa original es estilo steampunk con piezas dibujadas de la maquinaria del Nautilus (y el prototipo usa plásticos en tonalidad dorada).He redibujado gran parte del playfield, tapado y corregido algunas imperfecciones. Ahora no tiene ese enorme agujero cuadrado en el centro. Y aunque se nota el corte del trazo, me gusta por que recuerda al monitor insertado de 9" de la mesa original. Lo saqué de un flyer de publicidad, tengo que retocarlo un poco aún, pero me gusta como se ve.El ojo del Kraken ahora se ilumina, en la mesa original no es así, pero me gustó la idea de simular visualmente el impacto al kraken con un sutil LED o algo por debajo.El Video marcador DMD central, está casi operativo, usé un flasher para colocar imagenes encima. Encontré algunas imagenes originales del modo de video, aunque hay pocas imagenes originales de la mesa que pueda reutilizar, de hecho encontré que tiene un modo de video simulando un DMD de matriz de puntos como el de la imagen que os comparto, y otro modo con video en HD. Pienso que puede dar mucho juego usar distintos modos en el marcador central.Aun no estoy con la lógica del juego, trato de terminar la parte física de la mesa. Incluso he corregido la rampa derecha, y cambiado ambos sensores de rampa por puertas con alambres en W.Gracias a JP Salas, por su código de "Mago de OZ" para las sombras de bolas, aun no está del todo afinada esa parte (no sé porqué no se ven las sombras, debí borrar alguna cosa), pero ahora puedo probar muchas bolas (15) simultaneas en el multiball sin que me salte un error (la mesa original tiene 5 simultáneas sobre el playfield). Tengo que seguir trabajando en eso.Saludos a todos, os mantendré informados de los progresos.
If you happen to have one of the LTD tables i have recently released
Just look at the flasher properties for one of the ball shadow flashers, depending on how you have them set, they can become non visible
Not the script, the flasher object themselves
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 13 July 2021 - 04:15 AM
Posted 21 July 2021 - 12:18 AM
Posted 21 July 2021 - 01:06 AM
Use a timer
set it to disabled by default
when multiball happens,
set ballsshot to 0 (explained below)
enable the timer
have the timer fire one ball, per interval
and count a number, call it ballsshot ?
so
shoot ball
ballsshot=ballsshot+1
when ballsshot = amount of balls to be put on table
have timer disable itself
Make sense?
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 21 July 2021 - 04:04 AM
EpeC.
Posted 30 January 2022 - 01:12 AM
Posted 30 January 2022 - 12:06 PM
I vote for the third choice : Captain NEMO Dives Again (Quetzal Pinball 2015) By EpeC (2022).
I followed your wip and i m sure i will ,like other players, enjoy your recreation. Thank you for all your work and sharing.
I m also very curious to see your anti piracy solution.
Thanks EpeC.
Posted 30 January 2022 - 08:13 PM
"Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022).vpx" it seem to the best option.
I am looking forward to playing al this table.
Please don't be too long...
Thanks for the great job you've done.
"Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022).vpx" Me parece la mejor opción.
Estoy expectante por jugar a esta mesa.
Por favor, no tardes mucho...
Gracias por el gran trabajo que has hecho.
Edited by Vlat, 30 January 2022 - 08:17 PM.
Posted 16 February 2022 - 02:02 AM

Edited by EpeC, 16 February 2022 - 02:15 AM.
Posted 07 March 2022 - 05:12 AM
Mientras tanto os paso el parche aquí:
Meanwhile I uploaded the patch here:
https://www.mediafir..._4K%29.zip/file
Edited by EpeC, 07 March 2022 - 05:13 AM.