Hi!
Shortly I'll be uploading a few vpm and original tables to show what I mean with "DT" tables (Exclusive FullScreen Mode tables).
These DT tables are mostly updates of my older VPX tables, but I'll make some more originals using these settings, like Serious Sam II.
Exclusive Fullscreen Mode
These tables are ready to be played in desktop mode or rotated desktop mode (FS) with one single screen using the Exclusive Fullscreen Mode (laptops, surface, tablets, or desktop computers)
These DT tables can also be played in a cabinet, of course, by simply changing the FS settings or using a POV file.
Built in DMD
One thing in common to all these tables is that they do not use external programs, and they can be used in exclusive full screen mode because of that.
The vpiname is shown as a simple flash object and it is visible in desktop mode and in rotated mode (FS).
The original tables also use a new color DMD made of flasher objects, which are easy to show in both view, and using the same images.
Arcade Physics
The physics, which I call "arcade physics", are new to VPX, and the ball has more speed, acceleration and less friction.
In my opinion the ball feels more like a metal ball and less like a rubber ball. The ball still spins and the rubbers still grab the ball, but the ball flow is smoother.
The flippers are stronger and have a better control over the ball. Rubber and objects in general have less friction and elasticity.
Take a look at the PDF were it is explained all settings I have used.
The reason about these settings is because I wasn't happy with the "default" VPX physics. I always felt the ball did strange movements and changes in direction which remembered me more of a rubber ball or a soccer ball. So I went back to the settings I wrote when I first started testing VPX during the beta phase. And they were not to different than these ones. Playfield, walls, ramps, all the objects have less elasticity and less friction. This results in an increase in the ball acceleration, and the speed in general of the table. And I feel the ball is more predictable, without pausing from time to time or speeding up due to the objects friction. I still feel that the VPX physics feel more like they were written for a soccer game than for a pinball ![]()
Here it is the PDF file: [attachment=30182:JPSalas-DT table physics - Rev 1.pdf]
You have already "tested" this physics in my "Iron Maiden (Stern 1981)" ![]()
Original tables
I'll use his DT mode mostly for original tables, but it can be used with vpinmame tables too, as shown in the example tables.
Example tables
I'll be uploading 5 vpinmame tables and 4 original table to show these physics and the DT mode when using the FS settings. Using these DT FS settings will make the table look much better when using a single monitor, since the monitor is just in front of you, you don't need to fake the view as in a cabinet, so the table will look as good as in a desktop mode, with a completely round ball.
Here it is how the "DT" will be setup in desktop mode and FS mode.
[attachment=29921:Serious Sam Pinball II -DT v1.0.jpg]
[attachment=29922:Serious Sam Pinball II -DT v1.0FS.jpg]
So the biggest change is simply the FS mode which is meant to be played in front of the screen, and not from the bottom of the table as in a cabinet.
I add this in the WIP section since I consider this physics as a WIP
So, test this tables and see if you like the settings. No problem if you don't, this is VP, so they can be easily changed ![]()
JP
Edit: rev 1 of the document includes a few small changes, mostly in the flipper settings.
Edited by jpsalas, 23 October 2019 - 03:30 AM.





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