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Secret Service (Data East 1988) VPX

Secret Service Data East 1988 VPX

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#1 DCrosby

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Posted 10 June 2019 - 08:48 PM

Does anybody have any inroads on this, the original VP9 table is in bad shape, it's using a table that was already built, and then trying to get shots from an angle that sort of didn't work, but they made it work, and it's not pretty....

 

I'm moving all the lights, but somehow by Un-Grouping and Re-Grouping I broke the light sequences from the rom. I have a feeling this is going to be a steeper learning curve.

 

-DC

 

P.S. I have the new scan of the table without the Capital and stuff, but it's placing all the lights, merrying everything back up to the script, if someone is pretty far down that road, I'd be happy to help them finish it off...


Edited by DCrosby, 10 June 2019 - 10:00 PM.


#2 roccodimarco

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Posted 10 June 2019 - 08:58 PM

I "touched up" the playfield a while ago if you're interested in using it

 

https://www.dropbox....lution.png?dl=0



#3 DCrosby

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Posted 10 June 2019 - 10:02 PM

I "touched up" the playfield a while ago if you're interested in using it

 

https://www.dropbox....lution.png?dl=0

Yes, that's awesome, I must have an earlier version I downloaded somewhere, this one is much better....



#4 roccodimarco

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Posted 10 June 2019 - 10:34 PM

It's certainly not perfect, I was using some old ref pictures and somewhat putting them together and trying to "fill in the blanks" so to speak.  I figured this would be a good starting point. here is the dropbox of ref pics I was using:

 

https://www.dropbox....uda/ss.zip?dl=0


Edited by roccodimarco, 10 June 2019 - 10:35 PM.


#5 32assassin

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Posted 10 June 2019 - 11:50 PM

this table has the lights mapped by collection  more then likely a VP8 table that has been saved as VP9

 

I have no idea how they are mapped 

you add all your lights to a collection  "AllLights"

and this drives them.

	vpmMapLights AllLights

if you have all the resources to build the table I can rebuild the code  and set it to to use   Jps lights 


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#6 DCrosby

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Posted 11 June 2019 - 01:36 PM

There's a lot of modeling that has to happen, with the White House, and the Capital Building from Wisconsin ;P not to mention placing all the bulbs, and stuff... I'm going to give it a shot, I will most likely start with one the the sections of lights from POTO, or Airborne, and start re-mapping the Light Arrays to point at the correct variable, and then see what the rom does... :)

 

I appreciate the offer, 32Assassin, mad respect for all the tables and effort you have brought to the community, every time I see a post from you I know it's solid info...

I will most likely take you up on that offer, but I feel I need to be a little further along. I'll pm you when I have something to share.

 

-DC



#7 TNT2

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Posted 12 June 2019 - 02:25 AM

Not only have I not played this table I don't think I have ever seen it anywhere. After looking it up on IPDB I was surprised there were 2700 units produced. 



#8 DCrosby

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Posted 12 June 2019 - 05:54 AM

Yeah, it's really early days, 32 Assassin helped me out converting the lighting and flipper code, I was able to futs with it to get it to work, I thought about bringing over the elements from the VP9 table, but in the end I don't think it's worth it since the dimensions are all messed up due to the way the table was captured.

 

Attached File  SecretService_v0001.jpg   216.05KB   18 downloads

 

I know there's a LOT of Pink, that's just collision geometry, for me to get the play feel right, and tweak the physics, once I'm happy how it plays, I'll start replacing things. 


Edited by DCrosby, 12 June 2019 - 05:56 AM.


#9 Baron Shadow

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Posted 12 June 2019 - 08:47 AM

Nice i had this table for a long time and would love to play it again.
Had it next to the Timemachine and where Both great but at Some time with real pinballs you want something new again and then i sold them.
Still have 8 real pinball machines and 1 virtual where i can play those golden oldies and the more expensive ones i can’t afford



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I just remember i still have a empty playfield from it in my gameroom.
But you allready have the playfield8827f22e9ae994d6909b2f32298e6e7b.jpg


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#10 roccodimarco

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Posted 12 June 2019 - 05:47 PM

I attached my dropbox folder in this thread.  If anyone wants to improve anything I have done by all means go right ahead!  I had some extra time when I worked on this, and was just messing around in photoshop trying to learn new techniques and such, so if you think you can make it look better go for it!



#11 DCrosby

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Posted 12 June 2019 - 06:13 PM

I attached my dropbox folder in this thread.  If anyone wants to improve anything I have done by all means go right ahead!  I had some extra time when I worked on this, and was just messing around in photoshop trying to learn new techniques and such, so if you think you can make it look better go for it!

You've done a great job, my only complaint is that it's not consistant... In other words, there are areas that have not been adressed/finished... and there are areas that are tricky to address... such as the textured (Dithered) areas of the walkways... So I'll probhably go in, and tweak a few things as I get further along, right now I'm struggling with the collision of the plastic ramp, as VPX doesn't want to do that hard of an angle, and I wonder if I have to do that in 3D, and then make it collide...

 

I'm actually looking if anybody has any plastics, I got the drop target decals from an auction site's Images, as well as the Apron, but I can't find a good resolution image of the plastics of the whitehouse lawn, etc.. that's above the playfield, plastic, and not 3D...


Edited by DCrosby, 12 June 2019 - 07:35 PM.


#12 roccodimarco

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Posted 12 June 2019 - 07:18 PM

Yea, it was a bit of a frankenstien project.  I took three pictures and had photoshop sttich them together.  From there, I tried to use other refrence pictures to fill in gaps and match the table from other ref pics.  I'll keep my eye open for the plastics! 


Edited by roccodimarco, 12 June 2019 - 07:25 PM.


#13 DCrosby

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Posted 13 June 2019 - 04:20 PM

I'm having a bit of trouble with the table and finding the right documentation to get it to work properly.

 

I have the KGB Hideout Modeled, (Not yet Textured) and I'm trying to implement it on the table. It moves up and down, via the selonoid call, and I have the hole in the table via the mesh, to make the ball fall down, and the hideout has collision on it, and the ball goes over it just fine, but when it's supposed to go in, it falls through the bottom. I'm wondering do I have to make a invisible collision container, for the ball to be stuck in, and then have the mesh just be the set dressing, or can I use the mesh for collision, as I have a concave hole in this otherwise solid block.

 

And then what should the code look like, it's movement is very abrupt, as I change the position within one frame, do I need to define my own Lerp function, or can VP, allready handle this, and what's the function call for that ?

 

Also quick question to the Secrect sercvice afficionatos, does the blocker in between the flippers, act spastic ?Up, Down, Up Down, Up Down, at the beginning of the game, after you've knocked two balls into the white house?

 

-DC



#14 kiwi

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Posted 13 June 2019 - 06:01 PM

 

Also quick question to the Secrect sercvice afficionatos, does the blocker in between the flippers, act spastic ?Up, Down, Up Down, Up Down, at the beginning of the game, after you've knocked two balls into the white house?

 

-DC

Does the post in the middle of the flippers never remain up?

 
It could be that it works like this diverter,

https://www.vpforums...067#entry415507
I say this because the other day I saw this cam in a thread dedicated to this pinball at Pinside, however it has to be verified.

https://www.vpforums...067#entry415525



#15 roccodimarco

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Posted 14 June 2019 - 07:15 PM

I managed to dig up some more ref. pics.  Not sure if any of them can help with the table, but here they are 

 

https://www.dropbox....WMBILCs_Wa?dl=0



#16 DCrosby

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Posted 15 June 2019 - 06:10 PM

Cool, thank you guys, I was working on the Ferrari, as I felt I could spend some time on it, and it needed to be done anyhow, sooner or later.



#17 akiles50000

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Posted 16 June 2019 - 01:46 PM

voybz5.jpg



#18 DCrosby

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Posted 17 June 2019 - 07:21 AM

This was about this afternoon sometime

Attached File  SecretService_v0002.jpg   201.28KB   14 downloads

 

This is about 10 Minutes ago.

Attached File  SecretService_v0003.jpg   185.78KB   17 downloads

 

Making Progress the additional Detail on the capitol and white house helped a lot. especially the black ramp was very complicated, but I'm getting there...

 

As soon as I have something that's playable, I will post a beta somewhere. 

I'm still struggling with KGB HQ, but I also have looked at it once, today, and have not worried about it.



#19 ClarkKent

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Posted 17 June 2019 - 08:38 AM

The playfield is heavily distorted - didn't you notice? Even the holes for the flippers are not in the same height, same with slings and other areas...



#20 DCrosby

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Posted 17 June 2019 - 01:38 PM

It's all relative, here's the playfielfd from VP9!

 

 

Attached File  Secret Service lights on.png   2.76MB   15 downloads

 

This is THE texture used for the lights on version, and then of course there's the lights off version. But both are heavily distorted, and still have a lot of the play-field on it.

 

I'm fine taking on partners in this, if others can correct for this feel free to send me a pm, and what you want to help with, and what other tables you've assisted with and I'll send you a copy. For right now it plays ok, or as I remember, from the 5-6 times I played it some 20+ years ago ;D







Also tagged with one or more of these keywords: Secret Service, Data East, 1988, VPX