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Haunted House (Gottlieb 1982) [Visual Pinball X]

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#1 cyberpez

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Posted 29 October 2018 - 12:48 AM

Posted Image


File Name: Haunted House (Gottlieb 1982)

File Submitter: cyberpez

File Submitted: 28 Oct 2018

File Category: VPX/VPinMAME Recreations

Author(s): cyberpez
Manufacturer: Gottlieb
Year: 1982
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Back not long after I finished up Black HOle.  Someone in a random thread mentioned someone should do  Haunted House.  Hauntfreaks "nominated cyberpez"  I said sure but only if resources were available.  Not long after that bodydump dumped his playfied redraws, plastic scans and ton of gathered images of the table.  Now I was stuck....  so I got to work.
 
I had a working table fairly quick but doing what I do best I stalled out and moved onto something else.  Arconovum messaged me and asked if he could take a look at where I was with it.  He added his FSS and tons of other visual stuff.  At this ping it was really looking great but not done, so I put out a beta and let it sit again.  That was a year ago...
 
Fast forward to about 6 months ago as tmnt was wrapping up. I decided to dig back into this hard and finish it up.  With lots of new tricks up my sleeves it came together pretty quick.  Another bonus was getting to play a real one not to long ago.  Lots of last minute tweaks and reworks to add in details from the real table.  I think/hope everyone will agree the wait was worth it.
 
As always check the top of the script, lots of options.  Also table works with 6 and 7 digit ROM.
 
So, big thanks to!!
 
Bodydump - for providing his playfield redraws and plastic scans 
Wrd1972 - Countless back and forths. Physics, lots of physics, helping get the table rebuilt and sized right, testing and feedback.
rothbauerw - putting up with Wrd and me.  For also being a code wizard, and making the impossible seem simple.
Arconovum - For adding his FSS, tons of little details here and there.  In general getting me excited to work on this again.
Bord for his awesome new Gottleib flippers (I did the small upper one myself, it turned out to good to not use)
Dark - I'm sure there are some Dark nuts and bolts in here somewhere.
DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!!  Ball drop tweaks by Roth and me.
Arngrim - Lots of back and forth to get the DOF just right,  Be sure to update your configs!
 
Last but not least the developers and other table authors.  This community is nothing without everyone doing their part!!!!!!
 
Happy Halloween.... Enjoy!!!
-cp


Click here to download this file



#2 The Loafer

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Posted 29 October 2018 - 02:14 AM

Fantastic job, plays wonderful

#3 Schlabber34

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Posted 29 October 2018 - 06:44 AM

The one with the most memorys for me! Thanks man! Looks fantastic! Can't wait to try the final build!



#4 Brer Frog

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Posted 29 October 2018 - 07:07 AM

A big thank you to everyone involved in making this great table.

 

It was probably a rare occurrence, but I managed to shoot a ball back up under the upper level, sort of where the ball normally exits onto the main playfield, and it got lost in there. Not sure exactly where it went, but somewhere in the circled area. Nudging did not free it.

Attached File  Haunted House ball lost.jpg   51.96KB   17 downloads



#5 wrd1972

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Posted 29 October 2018 - 12:54 PM

Congrats on the release CP. You are truly the Gottlieb widebody king of the community. :) This table really brings back memories from the ONLY time I played it...likely around 1982.

 

Frog, we ill take a look. However I have seen a good handful of instances here recently where the ball has gone straight through "solid" objects. Just yesterday, and I forgot what table it was. But the ball went straight through a set of target objects like they were not even there. Upon looking at the objects in the editor, there is no valid logical reason why this should have happened.

 

I wonder if there is some kind of larger VP engine glitch that is causing this?


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#6 Schlabber34

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Posted 29 October 2018 - 01:13 PM

Raised playfields?



#7 wrd1972

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Posted 29 October 2018 - 02:37 PM

Yes. All raised playfields.


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#8 Slydog43

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Posted 29 October 2018 - 03:25 PM

Great update, thanks.  I have very fond memories of this table and the great music.  Love having a VPX version now that looks and plays so well.



#9 kalavera

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Posted 29 October 2018 - 03:46 PM

last night I was playing this table for a while, I liked it a lot, I wanted to thank everyone involved, especially, of course cyberpez, a specialist in the reconstruction of tables Gottlieb, his "Black Hole" is one of my favorites Now this wonder is added.
Thanks for this gift!


#10 Schlabber34

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Posted 29 October 2018 - 09:00 PM

Yes. All raised playfields.

Could this cause the problem?

Gesendet von meinem SM-G955F mit Tapatalk

#11 DarthMarino

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Posted 29 October 2018 - 11:21 PM

Awesome table and good timing.

 

One small thing. The magna save buttons should also control the lower level flippers in the standard mode.  


Edited by DarthMarino, 29 October 2018 - 11:24 PM.


#12 STV

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Posted 30 October 2018 - 01:36 AM

Love this table, brings back memories.  Thanks for putting it out. 

 

Buggy report - ball going "through" things.  Right here to the left of the red light.  As if the green plastic wasn't a barrier.  it went in there just to the right of that white drop target.  Couldn't get it out. 

 

hh01_t.jpg



#13 bpjacobsen

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Posted 21 December 2018 - 02:27 AM

Just played this for the first time in a long time and noticed the upper deck flippers are not working. running beta 10.6. any thoughts anyone? (nice table otherwise) also fond memories.



#14 63wizz

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Posted 21 December 2018 - 02:37 AM

Just played this for the first time in a long time and noticed the upper deck flippers are not working. running beta 10.6. any thoughts anyone? (nice table otherwise) also fond memories.

Hi mate, there are some flipper options in the script, the real machine has extra flipper buttons, and this table is set to use magna save buttons as the flipper buttons for the top playfield, change the script to use one set of flipper buttons for all flippers.



#15 wrd1972

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Posted 21 December 2018 - 03:31 AM

63wizz is correct. Check the flipper options in the script.


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#16 bpjacobsen

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Posted 21 December 2018 - 04:30 AM

found it!   FlipperKeyMod = 2 (lazyman flippers) lol. problem with my cab is the right magnasave button had to be placed further down than the left b/c I need the space for the plunger housing (zeb's plunger V3) though I can still go either way. just prefer to have them all be on the main. thanks!



#17 japotaku

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Posted 29 July 2019 - 04:59 AM

 

index.php?app=downloads&module=display&s


File Name: Haunted House (Gottlieb 1982)

File Submitter: cyberpez

File Submitted: 28 Oct 2018

File Category: VPX/VPinMAME Recreations

Author(s): cyberpez
Manufacturer: Gottlieb
Year: 1982
ROM: Link to ROM
Permission to MOD?: Yes, without approval

 


Back not long after I finished up Black HOle.  Someone in a random thread mentioned someone should do  Haunted House.  Hauntfreaks "nominated cyberpez"  I said sure but only if resources were available.  Not long after that bodydump dumped his playfied redraws, plastic scans and ton of gathered images of the table.  Now I was stuck....  so I got to work.
 
I had a working table fairly quick but doing what I do best I stalled out and moved onto something else.  Arconovum messaged me and asked if he could take a look at where I was with it.  He added his FSS and tons of other visual stuff.  At this ping it was really looking great but not done, so I put out a beta and let it sit again.  That was a year ago...
 
Fast forward to about 6 months ago as tmnt was wrapping up. I decided to dig back into this hard and finish it up.  With lots of new tricks up my sleeves it came together pretty quick.  Another bonus was getting to play a real one not to long ago.  Lots of last minute tweaks and reworks to add in details from the real table.  I think/hope everyone will agree the wait was worth it.
 
As always check the top of the script, lots of options.  Also table works with 6 and 7 digit ROM.
 
So, big thanks to!!
 
Bodydump - for providing his playfield redraws and plastic scans 
Wrd1972 - Countless back and forths. Physics, lots of physics, helping get the table rebuilt and sized right, testing and feedback.
rothbauerw - putting up with Wrd and me.  For also being a code wizard, and making the impossible seem simple.
Arconovum - For adding his FSS, tons of little details here and there.  In general getting me excited to work on this again.
Bord for his awesome new Gottleib flippers (I did the small upper one myself, it turned out to good to not use)
Dark - I'm sure there are some Dark nuts and bolts in here somewhere.
DJRobX: SSF code and thanks to RustyCardores for showing me the way, you can't go back!!  Ball drop tweaks by Roth and me.
Arngrim - Lots of back and forth to get the DOF just right,  Be sure to update your configs!
 
Last but not least the developers and other table authors.  This community is nothing without everyone doing their part!!!!!!
 
Happy Halloween.... Enjoy!!!
-cp

 


Click here to download this file

 

 

 

 

Link to Rom file is broken, please can you repair this?



#18 jesperpark

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Posted 29 July 2019 - 05:11 AM

Sorry but all Gottlieb Roms have been removed from this site by request

 

https://www.vpforums...showtopic=41196

 

There is probably places they still can be found :unknw:  Google should probably help you



#19 STAT

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Posted 29 July 2019 - 11:15 AM

If there isn't a Rom File, Google:

mame rom GAMENAME
mame rom romname.zip
mame rom gottlieb haunted house

Edited by STAT, 29 July 2019 - 11:18 AM.


#20 japotaku

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Posted 30 July 2019 - 05:07 AM

If there isn't a Rom File, Google:

mame rom GAMENAME
mame rom romname.zip
mame rom gottlieb haunted house

 

 

This difficult friend. They have been erased from all internet. So if any charitable soul has it there please send it to me by PM. Thank you.







Also tagged with one or more of these keywords: Gottlieb, street fighter 2