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Theres some issues with loading the overlay on my PC (XP SP3). For some reason I can load the table but vpaint wont load UNTIL I flick back to my desktop (so I can see my taskbar) and then I can see the vpaint icon appear after a few moments in my taskbar and the overlay will then appear, then I have to flick back to
VP to give it focus. Its as if the script is not loading vpaint until I do this.
Maybe I should just have this the other way around...have vpaint load the table??? I really can do it only on feedback. so the more comment on this the more I will narrow the problems or limitation. But I definitly we have something good here.
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Theres also the issue of the ball moving underneith the overlay textures so using it to add a nice transparent texture to ramps is not perfect but a very good start (perfect for Xenon tube though). The ball is usually moving quite rapidly on ramps though so probably not that noticable if it does move underneith the ramp texture.
Not that bad IMHO.. I didnt mean to create that anyway quite frankly bnut the "ADD" layer being there why not put it at use.
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I had a chat to BBB a few months ago about the possibility of tracking the ball position and direction and applying a flash overlay to the ball with a dirt texture that rolls in the same direction as the ball, I think he ran some tests and found that it was too resource hungry. However if this is possible in the future you could perhaps use the technique to somehow make the ball roll "inbetween" flash layers, so that it is obscured by a fully visible layer but perhaps roll over the top of a transparent layer on a ramp for instance.
Same here, too resource hungry. sending 30 call per second would be a killer.
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A flash ball would need to take into account size scaling as the ball headed towards the rear of the playfield, unless you only intended to ever use it in arcade 16:9 mode in which case you wouldnt need to bother.
Unless...the Ramp animation is part of the FLASH itself...!
1.you hit toward a ramp. Remove the ball on the Playfield.send ONE call to the Flash APP.
2. start ball animation embeded in the Flash apps
3. when the ball reach the end of the ramp, animation in Flash stop then you regenerate the ball on the Playfield
THis is how I did the FerrisWheel Animation of the Ball in FPCyclone
Any type of animation is possible..
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Keep up the great work Steve, nice to see your skills being put to good use over here and thankyou as always.
You know me Buddy, Always the first in line for a good Fight.
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Edit: By the way, its opens up table modding to a new issue, it will now be possible to mod another person's table without having to actually change their work , you would just need to tell people to add the minor script change to the table themselves and then give them the overlays to use.
What are people's opinions on this with regards to seeking permission from the original table author.
Do you really Mod a Table doing so? what pisses me off personnally is If someone (hypothetically speaking

)just swapped my graphics or audio, plug his logo and considered the table his to redistribute as a whole package. But distributing the same GFX and audio into a external zip and just claiming :"...hey here are what I did to enhance the table...hope someone like it this is my vision...YadiYadiYadaa..", and I would give my approb to anyone.
But Gravy...don't speak bad words..you know these situation doesn't happen in our world.
Steve
I like poutine...Not the russian guy but the fries and gravy and cheese curds stuff.