Just wondering, does this work the same way with vp9?
Yes, vp9 or vpx are the same commands.
Controller.B2SSetdata ID,1
This is when you make your own illumination frame and give it an ID. I use it for early EM's. My method is this:
Millions are ID's 70-79
Hundred Thousands are ID's 61-69
Ten thousands are ID'S 51-59
Then I copy and paste my sub and just call the sub. This is how I did all of PBecker's tables.
Sub Showscore()
Select Case SReelHuns 'Millions
Case 0:
Controller.B2SSetData 71, 0
Controller.B2SSetData 72, 0
Controller.B2SSetData 73, 0
Controller.B2SSetData 74, 0
Controller.B2SSetData 75, 0
Controller.B2SSetData 76, 0
Controller.B2SSetData 77, 0
Controller.B2SSetData 78, 0
Controller.B2SSetData 79, 0
Case 1:
Controller.B2SSetData 71, 1
Case 2:
Controller.B2SSetData 71, 0
Controller.B2SSetData 72, 1
Case 3:
Controller.B2SSetData 72, 0
Controller.B2SSetData 73, 1
Case 4:
Controller.B2SSetData 73, 0
Controller.B2SSetData 74, 1
Case 5:
Controller.B2SSetData 74, 0
Controller.B2SSetData 75, 1
Case 6:
Controller.B2SSetData 75, 0
Controller.B2SSetData 76, 1
Case 7:
Controller.B2SSetData 76, 0
Controller.B2SSetData 77, 1
Case 8:
Controller.B2SSetData 77, 0
Controller.B2SSetData 78, 1
Case 9:
Controller.B2SSetData 78, 0
Controller.B2SSetData 79, 1
End Select
Select Case SReelTens 'Hundred Thousands
Case 0:
Controller.B2SSetData 61, 0
Controller.B2SSetData 62, 0
Controller.B2SSetData 63, 0
Controller.B2SSetData 64, 0
Controller.B2SSetData 65, 0
Controller.B2SSetData 66, 0
Controller.B2SSetData 67, 0
Controller.B2SSetData 68, 0
Controller.B2SSetData 69, 0
Case 1:
Controller.B2SSetData 61, 1
Case 2:
Controller.B2SSetData 61, 0
Controller.B2SSetData 62, 1
Case 3:
Controller.B2SSetData 62, 0
Controller.B2SSetData 63, 1
Case 4:
Controller.B2SSetData 63, 0
Controller.B2SSetData 64, 1
Case 5:
Controller.B2SSetData 64, 0
Controller.B2SSetData 65, 1
Case 6:
Controller.B2SSetData 65, 0
Controller.B2SSetData 66, 1
Case 7:
Controller.B2SSetData 66, 0
Controller.B2SSetData 67, 1
Case 8:
Controller.B2SSetData 67, 0
Controller.B2SSetData 68, 1
Case 9:
Controller.B2SSetData 68, 0
Controller.B2SSetData 69, 1
End Select
Select Case SReelUnits 'Ten Thousands
Case 0:
Controller.B2SSetData 51, 0
Controller.B2SSetData 52, 0
Controller.B2SSetData 53, 0
Controller.B2SSetData 54, 0
Controller.B2SSetData 55, 0
Controller.B2SSetData 56, 0
Controller.B2SSetData 57, 0
Controller.B2SSetData 58, 0
Controller.B2SSetData 59, 0
Case 1:
Controller.B2SSetData 51, 1
Case 2:
Controller.B2SSetData 51, 0
Controller.B2SSetData 52, 1
Case 3:
Controller.B2SSetData 52, 0
Controller.B2SSetData 53, 1
: Case 4:
Controller.B2SSetData 53, 0
Controller.B2SSetData 54, 1
Case 5:
Controller.B2SSetData 54, 0
Controller.B2SSetData 55, 1
Case 6:
Controller.B2SSetData 55, 0
Controller.B2SSetData 56, 1
Case 7:
Controller.B2SSetData 56, 0
Controller.B2SSetData 57, 1
Case 8:
Controller.B2SSetData 57, 0
Controller.B2SSetData 58, 1
Case 9:
Controller.B2SSetData 58, 0
Controller.B2SSetData 59, 1
End Select
End Sub
