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Gold Wings (Gottlieb 1986) [Visual Pinball X]

Gold Wings (Gottlieb 1986) Gold Wings

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#1 32assassin

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Posted 21 November 2016 - 01:38 AM

Posted Image


File Name: Gold Wings (Gottlieb 1986)

File Submitter: 32assassin

File Submitted: 20 Nov 2016

File Category: VPX/VPinMAME Recreations

Author(s): 32assassin
Manufacturer: Gottlieb
Year: 1986
Permission to MOD?: Unspecified


This is a strip and rebuild of my VP9 version


Click here to download this file


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#2 TNT2

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Posted 21 November 2016 - 02:28 AM

Wow. I had never played this table before. Great work as usual Assassin!  :otvclap:



#3 Drybonz

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Posted 21 November 2016 - 03:45 AM

I would like to see one of these actual tables... I bet the layered cloud plastics are pretty cool.  32a, you did a good job with those plastics... they have a nice layered transparent effect.



#4 bolt

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Posted 21 November 2016 - 12:34 PM

Thanks again, wonderful work.


Posted Image

#5 Rajo Joey

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Posted 21 November 2016 - 12:36 PM

The ball stucks here.

 

Attached File  stuck.jpg   50.5KB   17 downloads

 

I don't know the rules of this table. Maybe multiball gets started?


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#6 senseless

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Posted 21 November 2016 - 01:34 PM

Thanks 32, I love your work . This is quite different in design from other tables and this reminds me of the other great one you made : Spy Hunter!


Edited by senseless, 21 November 2016 - 01:35 PM.


#7 32assassin

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Posted 21 November 2016 - 07:05 PM

The ball stucks here.

 

attachicon.gifstuck.jpg

 

I don't know the rules of this table. Maybe multiball gets started?

 

I will fix this in the next updated

 

multi ball starts with

 

1- you need to lock the ball, next to the loop  entrance

2. ball needs to be fed through the middle flipper (loop and trigger gate)

blue dome flasher will start to flash

3- ball needs to be fed through the far right lane


My Files
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My Table List
www.youtube.com/watch?v=DlaxLrXlPOU
See a table you like, help me complete it by finding the missing resources
https://www.dropbox....xTzKtGHTHa?dl=0

#8 TNT2

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Posted 17 February 2017 - 03:58 AM

Maybe it's the unique layout but I struggle on this table. Sure is a lot of fun though!



#9 jbg4208

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Posted 03 March 2017 - 02:42 PM

Keep getting the danger zone sound and lights when the ball hits the rightslingshot. Thought it was only supposed to sound with the left and center sling shots are hit. Not sure if that is something you can change though. Other than that this is a great table. I was addicted to the vp9 version as well. 

 

 

EDIT: NM I found it in the script. Just need to comment out line 369 - 'vpmTimer.PulseSw 75:


Edited by jbg4208, 03 March 2017 - 03:22 PM.

My VPX Tables:

sig0.png


#10 roccodimarco

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Posted 16 January 2018 - 06:25 PM

Wondering if this table will get a slight update?  I LOVE this table, but I prefer 32's vp9 table,only because the left multi ball activate lane seems closer to the real table.  On the real version, you can backhand the ball through the multi ball activate lane and it's much easier to make it in that lane.  This table looks and plays GREAT, and I have tried to fiddle around with the left flipper to make it similar to the 9 and just can't get it there.  One of my favorite tables! 



#11 kiwi

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Posted 23 January 2018 - 07:51 PM

 

To get multi ball you must first capture a ball in the top play field where it says capture

 

The rubber (Rubber17) to the right of the light "Capture" would go into the hole a little more to the right and down,

 

 

Next, you have to activate the release lane by going through the left flipper lane where it says, " light 100,000 release"

 
The gate (sw65) near the left flipper should be two-way,

 

 

Finally, you have to shoot the ball over the release lane in the top right of the table and the ball will release

 
Between the ramp and the release lane there are three rubbers, the rubber that is in the middle in the real table does not exist,
the gate (Gate2) of the release lane obstructs the passage of the ball a little,
in the real pinball the gate helps the ball to channel into the release lane.

 
The flippers with a higher friction, like 0,6, helps to have better control over the ball.



#12 Rajo Joey

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Posted 23 January 2018 - 08:57 PM

Hi, just play a few games and it seems, there is a bug, if the two balls are captured.

After the second ball falls in the upper lane, no new ball is coming. I have to quit the table.

Attached File  bug.jpg   57.35KB   9 downloads


Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

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#13 Thalamus

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Posted 24 January 2018 - 12:13 AM

Don't play so good Joey ... and the problem is solved ;-)


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#14 Rajo Joey

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Posted 24 January 2018 - 01:05 PM

Don't play so good Joey ... and the problem is solved ;-)

I'll do my very best, but I'm not bad enough it seems. :tongue3:


Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

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#15 roccodimarco

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Posted 12 February 2018 - 06:16 PM

 

 

To get multi ball you must first capture a ball in the top play field where it says capture

 

The rubber (Rubber17) to the right of the light "Capture" would go into the hole a little more to the right and down,

 

 

Next, you have to activate the release lane by going through the left flipper lane where it says, " light 100,000 release"

 
The gate (sw65) near the left flipper should be two-way,

 

 

Finally, you have to shoot the ball over the release lane in the top right of the table and the ball will release

 
Between the ramp and the release lane there are three rubbers, the rubber that is in the middle in the real table does not exist,
the gate (Gate2) of the release lane obstructs the passage of the ball a little,
in the real pinball the gate helps the ball to channel into the release lane.

 
The flippers with a higher friction, like 0,6, helps to have better control over the ball.

 

Great work!   This helped out tremendously!  With a little tweaking of my own, I have it playing EXACTLY how I want!   Thanks! 
 


Hi, just play a few games and it seems, there is a bug, if the two balls are captured.

After the second ball falls in the upper lane, no new ball is coming. I have to quit the table.

attachicon.gifbug.jpg

There is only one capture ball not two.  This ball will get stuck on a plastic here and there.  You can nudge it off, or up the flipper strength just a tad, and that will stop the problem! 



#16 roccodimarco

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Posted 12 February 2018 - 07:13 PM

Hey Kiwi, I don't suppose you could take a look at the victory thread?  You're like a wizard on this stuff! 



#17 rockhouse

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Posted 13 February 2018 - 02:07 PM

superb table looks great and sounds just right

on my cab  :otvclap: thanks :love39:



#18 roccodimarco

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Posted 13 May 2019 - 10:41 PM

I had the chance to play the real table at Pinfest a few weeks ago, and I can say that your table plays damn near perfectly to the real thing! The table I played was a tad bust (score did not register and the loop at the top was removed) but I was able to play the game very well, thanks to the many games on this one. 



#19 Roller25

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Posted 02 June 2019 - 11:11 PM

Anyone know where the ROM is for this one?

#20 Teahaus

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Posted 03 June 2019 - 12:09 AM

Anyone know where the ROM is for this one?

 

Google is your friend.







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