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VPX nudging

vpx nudge

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#1 nicco84

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Posted 27 December 2015 - 11:33 AM

this thread is dedicated to all users have an analog nudge.

i have a freescale (not mjr sw) taken from vpin, and it's mounted close to the frontright leg and close to the shaker

 

with vp 9.9.0 i utilize x and y gain at 750 and deadzone 27

 

 

- which are best value for vpx?

- is there a default table to try best settings?

- what means x-y max near x-y gain in keys option?

 

yes i know those values are really personals but here i'm asking to compare them.

 

thanks folks


Edited by nicco84, 27 December 2015 - 11:34 AM.


#2 nicco84

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Posted 02 January 2016 - 10:19 AM

After standalone install of vpx in same dir of vp9 I noticed my nudge settings are completely wrong with vpx. Ok no problems I will find correct settings next days. While playing vp9 I look at the ball moving in the same way of vpx and all my nudge settings are wrong for vp9. To play correctly I had to restore my vp backups

Does standalone install change that for you too?



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#3 wrd1972

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Posted 02 January 2016 - 01:16 PM

Eagerly awaiting replies to this one as well.


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#4 nicco84

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Posted 02 January 2016 - 02:52 PM

have this problem you too??


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#5 PinballShawn

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Posted 02 January 2016 - 08:19 PM

Although this is off-topic, is there any way to add slight left/right nudge on VPX? I'm not talking about fantasy nudging like VP where it knocked the ball an inch across, but on real machines a side slap will shift the ball about 1/4 inch. Since Physmod5, side nudging has no effect at all. I use mercury switches btw, not a controller.



#6 gtxjoe

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Posted 02 January 2016 - 09:17 PM

Search for nudge in the Table1_Keydown subroutine of the script, and increase the value 2 for the left, right and center nudge.  If you change it to 25 you can launch the ball out of the shooter lane :)

 

If keycode = LeftTiltKey Then
Nudge 90, 2
End If
    
If keycode = RightTiltKey Then
Nudge 270, 2
End If
    
If keycode = CenterTiltKey Then
Nudge 0, 2
End If


#7 nicco84

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Posted 02 January 2016 - 09:33 PM

Search for nudge in the Table1_Keydown subroutine of the script, and increase the value 2 for the left, right and center nudge.  If you change it to 25 you can launch the ball out of the shooter lane :)
 
If keycode = LeftTiltKey Then
Nudge 90, 2
End If
    
If keycode = RightTiltKey Then
Nudge 270, 2
End If
    
If keycode = CenterTiltKey Then
Nudge 0, 2
End If


Hey gtxjoe OT apart what means y-max and x-max near x and y gain?


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#8 allknowing2012

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Posted 02 January 2016 - 10:15 PM

Does analog nudge fire the key_xxx scripts or is done internally?

Oh and is there a way to display those values on the screen so we can monitor nudge values? Sort of like how you can display the plunger property?

Ideally it would be nice to see the x/y coordinates that are being sent to the nudge algorithm.


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#9 PinballShawn

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Posted 02 January 2016 - 10:29 PM

 

Search for nudge in the Table1_Keydown subroutine of the script, and increase the value 2 for the left, right and center nudge.  If you change it to 25 you can launch the ball out of the shooter lane :)

 

If keycode = LeftTiltKey Then
Nudge 90, 2
End If
    
If keycode = RightTiltKey Then
Nudge 270, 2
End If
    
If keycode = CenterTiltKey Then
Nudge 0, 2
End If

 

Great! Thank you. I'll give it a try tonight. I'm looking for a subtle shift in the ball, not to knock it across the table.



#10 allknowing2012

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Posted 03 January 2016 - 03:50 AM

I am having zero luck with VPx analog nudge.  I used the PM5 nudge table and pm5 works very cleanly. Trying any table in VPx has the ball whirling around and the contactors/relays make the ball bounce around with any flipper press.

The "new" vpx table doesnt nudge at all for me. (moving the cab - the keys work fine)


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#11 nicco84

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Posted 03 January 2016 - 10:28 AM

Allknowing for this has been invented deadzone ;)


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#12 toxie

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Posted 03 January 2016 - 11:23 AM

i guess mjr should comment, he's the current specialist for this..



#13 Slydog43

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Posted 03 January 2016 - 12:14 PM

Now that the physics have been tuning, I think nudge has to get looked at, so VP can be all that it can be in pinball simulations, since nudging is so important in pinball



#14 bent98

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Posted 03 January 2016 - 02:22 PM

I agree in VPX nudging doesn't do much in the way of moving that ball left or right. Also, its not practically to have to edit tables to compensate, there should be a global settings that adjusts nudging force.



#15 toxie

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Posted 03 January 2016 - 02:33 PM

isn't that what the nudge settings are for in the key preferences? or is this all about 'digital' nudging?



#16 allknowing2012

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Posted 03 January 2016 - 04:09 PM

Allknowing for this has been invented deadzone ;)


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0 to 99% deadzone did nothing.


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#17 nicco84

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Posted 03 January 2016 - 04:50 PM

I have same problems with contactors and shaker. I set shaker intensity to 24, set deadzone from 3 to 22 and now it works great.


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#18 allknowing2012

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Posted 03 January 2016 - 05:09 PM

Here is the PM5 nudge table converted over to VPx . I cant get the balls to move. PM5 version works nicely - left & right, up & down.

How does this table react for others? - if there is something wrong with this VPx conversion let me know.

https://drive.google...iew?usp=sharing

 

(I am talking analog nudge - pushing the cabinet around :-) ) - the nudge works fine in vp9 & pm5 - so I dont think it has anything to do with the drivers/ windows config etc.


Edited by allknowing2012, 03 January 2016 - 05:14 PM.

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#19 nicco84

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Posted 03 January 2016 - 07:07 PM

Maybe if it's related only for that table you're in wrong section. Open thread in VP general
Sorry writing from tablet... Post sent before I finish.
I think is really important have a nudge test table with which standardize all nudge based on cabinet configuration

#20 allknowing2012

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Posted 03 January 2016 - 08:26 PM

I used diview to tighten up the calibration .. now I have nudge on VPx tables . My test nudge table above still doesnt move - so perhaps that is something inherit with a vp9 table converted to Vpx. I will redo one from scratch.

I also came across vpmnudge.sensitivity in scripts .. and see that set to 1 for some tables and 5 for others.

Not getting *any* tilts but the ball wiggles nicely when held in a flipper cradle. 


Edited by allknowing2012, 03 January 2016 - 08:26 PM.

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