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Lightning VP9


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#1 TAB

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Posted 09 August 2009 - 08:05 AM

Lightning VP9



Version: 1.0.3
Category: VPinMAME 9.x Recreations

Author(s): TAB

Description:
4:3 VPM Table
Manufacturer: Stern Electronics, Incorporated, of Chicago, Illinois,
USA (1977-1984) [Trade Name: Stern]
Model Number: 126
MPU: Stern M-200 MPU
Type: Solid State Electronic (SS)
Production: 2,350 units (confirmed)
Theme: Fantasy - Norse God of Lightning
Notable Features: Flippers (4), 3-bank drop targets (3), Kick-out holes (2), Rollunder spinner (1), Rollunder (1). Has speech. Split-level playfield with 2 ramps. 2 and 3 ball multi-ball. Up to 4x all playfield values after achieving multi-ball. Has a timed ball when a certain score is reached. No pop bumpers.
Design by: Joe Joos Jr.
Mechanics by: Joe Joos Jr.

View File

Submitted by TAB, on Aug 9 2009, 04:05 AM

Edited by TAB, 09 November 2011 - 10:06 AM.


#2 Noah Fentz

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Posted 09 August 2009 - 11:53 AM

TAB, you're locking your tables now?

sad.gif

The table's very enjoyable.

Thank you.

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#3 bolt

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Posted 09 August 2009 - 12:28 PM

Very nice table TAB, i think it's a little bit to slow.
Posted Image

#4 TAB

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Posted 09 August 2009 - 01:44 PM

QUOTE (Noah Fentz @ Aug 9 2009, 01:53 PM) <{POST_SNAPBACK}>
TAB, you're locking your tables now?

sad.gif

The table's very enjoyable.

Thank you.

Sorry - i have something missunderstood sad.gif

Unlocked.
...and changed 2 lights.

Edited by TAB, 09 August 2009 - 02:05 PM.


#5 kruge99

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Posted 18 August 2009 - 05:43 PM

This table looks great and I loved the detailed playfield! But I noticed when I rotated it for 16x9 FS play that the light in the top left corner has the wrong off/on texture applied to it. This light is barely noticeable when in 4x3 screen view. It is the light with the name L39 on the top left of the top playfield. The off image should be LiPlayf2, and the on image should be LiPlayf2L for people who want to fix it.

Thank you very much for this table TAB!!


Best Regards,
Todd.

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#6 TAB

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Posted 19 August 2009 - 05:12 AM

That's mystery. All lights copy and paste. But you are right.
Also strange on the table - don't know why - when i have on and off image on L59 it doesn't work. That's why it has only a on image.

#7 kruge99

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Posted 11 March 2010 - 09:03 PM

I modded this table for Fullscreen mode back in August 2009. I could upload it to the Fullscreen table area, if enough people are interested and TAB authorizes it.


Best Regards,
Todd.

[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
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#8 TAB

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Posted 11 March 2010 - 09:16 PM

Do it smile.gif

#9 kruge99

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Posted 11 March 2010 - 09:31 PM

Thanks TAB, people can get it from HERE. I hope everyone enjoys it! smile.gif


Best Regards,
Todd.

[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
Posted Image

#10 lupo51ca

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Posted 06 November 2011 - 07:57 AM

I love your table. It plays almost exactly like the real one my uncle used to have. I have however noticed a bug. The lower left drop targets fail to reset after they've been knocked down. They also keep scoring as if they are always being hit once they are down. This is leading to unusually high scores. The only time they are up is when the table is first loaded.

#11 TAB

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Posted 06 November 2011 - 03:45 PM

Thanks for the hint.
Made a type error wink.gif
Updated.

#12 pilky

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Posted 06 November 2011 - 05:40 PM

fookin great table .. plays really well thx .. smile.gif

#13 destruk

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Posted 06 November 2011 - 06:08 PM

Unleash the hammer of Thor!

Build a fire, vipers love the heat.


#14 kruge99

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Posted 06 November 2011 - 09:00 PM

QUOTE (TAB @ Nov 6 2011, 11:45 AM) <{POST_SNAPBACK}>
Thanks for the hint.
Made a type error wink.gif
Updated.



Thanks TAB, what was the fix and I'll update the Fullscreen with it.


Best Regards,
Todd.

[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
Posted Image

#15 humid

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Posted 07 November 2011 - 03:36 AM

Thanks for the update TAB. And a tip of the hat to lupo for giving the man a hand.
I tawt I gawt a weepway

#16 TAB

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Posted 07 November 2011 - 07:59 AM

QUOTE (kruge99 @ Nov 6 2011, 10:00 PM) <{POST_SNAPBACK}>
QUOTE (TAB @ Nov 6 2011, 11:45 AM) <{POST_SNAPBACK}>
Thanks for the hint.
Made a type error wink.gif
Updated.



Thanks TAB, what was the fix and I'll update the Fullscreen with it.


Best Regards,
Todd.

Only the sol-numbers wink.gif
Thanks Todd

SolCallback(2)="vpmSolSound ""sling"","
SolCallback(1)="vpmSolSound ""sling"","
SolCallback(4)="vpmSolSound ""sling"","
SolCallback(3)="vpmSolSound ""sling"","
SolCallback(6)="vpmSolSound""knocker"","
SolCallback(10)="dtL.SolDropUp"
SolCallback(12)="bsSaucer2.SolOut"
SolCallback(11)="bsSaucer1.SolOut"
SolCallback(5)="dtT.SolDropUp"
SolCallback(9)="dtC.SolDropUp"
SolCallback(19)="vpmNudge.SolGameOn"
SolCallback(8)="bsTrough.SolOut"
SolCallback(sLLFlipper)="vpmSolFlipper LeftFlipper,Flipper2,"
SolCallback(sLRFlipper)="vpmSolFlipper RightFlipper,Flipper1,"

Edited by TAB, 07 November 2011 - 07:59 AM.


#17 sast05

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Posted 08 November 2011 - 03:50 AM

Playtesting results for Stern's Lightning:

Listed Problems and fixes:

1) When target 27 is hit, adjacent lamp does not light.

Typing error in script needs fixing:

Sub T27_Hit:T27.TimerEnabled=1:vpmTimer.PulseSw 25:T27.IsDropped=1:T27a.IsDropped=0:End Sub

Change to:

Sub T27_Hit:T27.TimerEnabled=1:vpmTimer.PulseSw 27:T27.IsDropped=1:T27a.IsDropped=0:End Sub

2) When target 25 is hit, adjacent lamp does not light.

Change lamp assignment from L6 to L39 and change timer interval to 39.

3) When target 8 is hit, adjacent lamp does not light.

Change lamp assignment from L53 to L55 and change timer interval to 55.

4) When target 31 is hit, adjacent lamp does not light.

Change lamp assignment from L39 to L6 and change timer interval to 6.

5) When target 32 (hidden from view) is hit, corresponding lamp does not light.

Change lamp assignment from L55 to L53 and change timer interval to 53.

6) Upper playfield, left outlane, does not light corresponding lamp.

Change lamp assignment from L12 to L60 and change timer interval to 60.

7) Upper playfield, right outlane, does not light corresponding lamp.

Change lamp assignment from L28 to L44 and change timer interval to 44.

8) Lower playfield left inlane, does not light corresponding lamp.

Change lamp assignment from L44 to L28 and change timer interval to 28.

9) Lower playfield right inlane, does not light corresponding lamp.

Change lamp assignment from L60 to L12 and change timer interval to 12.

Of minor concern: The following lamps need to have colors changed:

Lamp L11 (Shoot Again on Lower Playfield) - From Red to Orange
Lamp L9 (Left Arrow to Center Target on Center Target Bank) - From Red to Orange
Lamp L56 (Left Arrow to Center Target on Upper Target Bank) - From Red to Orange

Hope this helps, because I really love playing this table!

#18 TAB

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Posted 08 November 2011 - 05:33 PM

Thanks - no brain free to update sad.gif
but big thanx

#19 lupo51ca

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Posted 09 November 2011 - 07:24 AM

Thanks for the great game and the fast update. Works great!!

#20 sast05

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Posted 09 November 2011 - 09:53 AM

QUOTE (TAB @ Nov 8 2011, 05:33 PM) <{POST_SNAPBACK}>
Thanks - no brain free to update sad.gif
but big thanx


Not sure what you meant. Is it OK to upload a version with the corrected lamp assignments?