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Jurassic Park Data East UPDATE WIP


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#1 dark

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Posted 16 September 2014 - 12:39 AM

jurassic-park-5058b5e1bc75acopy.png

 

UPDATE WIP

Thread.

 

Original author:

bmiki75

 

Update Team:

UncleWilly

LoadedWeapon

Dark

 

Final Product:

 

jpvpflyer.jpg

 

Credit:

bmiki75: original author

Unclewilly: coding and table logistics.

LoadedWeapon: Lighting

Dark: 3D modeling/artwork.

Francisco666+team: Resources (Sections of playfield, primitive Trex sign, mosquito amber and pterodactyl)

 

I decided to start a WIP thread to keep out of LW's nightmod thread and since people keep asking about this update.  At this point the update release date is a few weeks away, maybe a month or so depending on how things go.  We've taken bmiki75's table as a platform but it's basically being rebuilt from the ground up.  UncleWilly has been gracious enough to take part in this project and he's been contributing his skills for general table construction and coding and in particular has successfully made the new T-Rex 3D model I made work quite nicely and true to the real thing.

The update will feature many parts replaced with custom made 3D models specifically for this project, all new lighting with alpha flasher images, remastered playfield, updated code that includes bug fixes and general improvement to the table as well as a toggle menu for users to easily switch between "dark and light" game modes, or "day/night".  Once the update is complete,  Javier said he would do a physmod version for me.

 

The picture below is just a little bit behind the current status of the project:

 

jparkprofress.jpg

New 3D primitive models: T-Rex+Trex plastic, 'shoot T-rex' sign, pterodactyl, data east flippers (available with both factory default black and red mod rubbers), pop bumpers, JPark gate, new mesh plastic ramp (wire ones coming soon), JP 'Mosquito' amber, posts (available in factory default black and mod yellow), targets screws, nuts, lock nuts (nuts still being replaced in pic above), bulb stands+wiring,spotlights, ramp end metal bracket octagonal flasher domes and JPark bumper caps(thanks zany)........THE WORKS!

 

What was done for the playfield: Originally we were planning to use the FP version redraw but after closer inspection it had many things 'wrong' with it compared to the original.  So I took the best elements from it that were 'true' and blended them with the original playfield.  The biggest issue with the playfield was that almost all the playfield inserts were washed out and looked bad (you can see this in bmiki's version or any previous version).  So I went over the entire playfield and retouched all the lights and made new off/on images.  Also I noticed that the previous playfields used the same white insert for the egg light near the captive ball that can be found around the table, like the ones near the pop bumpers.  So I corrected this and found a good image of the cracked egg image/insert and re-sized and warped the image to fit nicely.  This should be a more obvious indication that you need to go for the captive ball during the crack the egg sequence and adds to the over all authenticity of the playfield.  You can see the old insert is still in the screen shots just below where as the cracked egg insert has been restored in the more recent screen shot above.

 

Light and dark variations of the table will be available through an easy to use toggle menu system.  A preview of the general look of the light/dark versions can be seen here, although these screen shots are a bit outdated now you can get a decent idea.  You can see from these older screen shots how the posts, bulb stands and pop bumpers used to look.

jparklight.jpgjparkdark.jpg

 

You can see a video of the T-Rex diagnostic animation here, though you should note it's bend over sequence is a bit faster now to match the timing of the real table:

 

To do list:

  • Replace posts  (yellow/black toggle)
  • Replace targets
  • Wire ramps - make 3D mesh
  • Remaster playfield
  • Custom flashers reflections
  • Remodel plastic ramp to include missing details + texture bake custom plastic ramp texture map.
  • Model + animate new primitive diverter for plastic ramp.
  • Adjust VP ramps
  • animate mosquito off/on (3D mesh)
  • animate T-Rex off/on
  • update lights to use alpha flashers
  • replace brackets/nuts/screws
  • add shake/nudge to pterodactyl
  • add diversion metal flap above pop bumper lane (currently missing)
  • fix ball stuck near pop bumpers
  • fix raptor shoot out
  • fix launch ball issue during multiball  - verified fixed!
  • replace bulbs stands
  • replace pop bumper caps
  • organize all the light/dark versions of all textures required for light/dark version toggle.
  • primitive ball in trex mouth animation + trex sounds.
  • Add key bind for SMART missile.
  • Add ball collision/rolling sounds. + ball drop sound (drop from plastic ramp end) (In progress)
  • Animate on/off for 'ramp end' metal bracket.
  • Replace metal wall near gallimimus with primitive that reflects lane way, and walls to the left of T-Rex
  • Include ball in gallimimus laneway reflection  (Maybe refine frame rate of mirror)*
  • Animate on/off metal wall reflections
  • Replace targets with primitives
  • Add primitive Gate/Switch to plastic ramp +primitive wiring (behind Trex, currently missing)
  • Animate primitive gate switch behind T-rex
  • Animate new targets (primitives)
  • Animate missing rollover switches
  • Add sling animations
  • Fix Gallimimus lane not scoring for Stampede sequence, Trex Paddock should initiate a dmd animation [known issue]

 

*Fine tuning/troubleshooting

 

Odds and ends notes: 

-Trex needs a simple black base to prevent you from seeing through his jaw to bottom of playfield when it stoops for ball.

-Rare ball stuck behind Trex (nudge frees it)   - Should be fixed now

-primitive posts (yellow/black) need collision added.

-group items for physics tuning for Jimmyfingers.

 

Toggle options menu options:

-Yellow or black posts

- Red or black rubbers on flippers

- Day or night

-disable/enable extra lighting (reflections angle dependent)

 

 

 

 

The table is fully playable currently and only has very minor bugs and could technically be released now, but we've agreed that this update will be as good as it can be.... as John Hammond says in Jurassic Park...."Spared no expense!"

 

I'll post progress reports as they happen.


Edited by dark, 13 November 2014 - 06:59 PM.


#2 unclewilly

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Posted 16 September 2014 - 12:46 AM

Nice dark. I'll be working on the wire ramp primitives this week in between packing

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#3 dark

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Posted 16 September 2014 - 12:54 AM

Yea once the final wire mesh ramps are in place I want to make a few small, subtle custom flasher images to have a few table lights reflect off them a bit,  nothing major but to add a touch of realism.  I was also thinking of maybe trying to make a subtle wire reflection on the table surface tied to the GI, you see it in real life, and you often see it in Future Pinball tables, but I think the FP effect is a little bit much.



#4 The Loafer

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Posted 16 September 2014 - 03:31 AM

Doh!  I got caught in the excitement of this standalone thread and thought this was an early release! LOL  *CRASH* 

 

back down to earth, still a worthwhile update, very impressed.  One thing this table needed which in my opinion from the screenshot it has, is a good feeling of depth at the back of the table. Well done, this is a tricky area and it seems you guys nailed it...

 

... along with every aspect of the table, this thing is a beauty!



#5 dark

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Posted 16 September 2014 - 03:48 AM

Well we used practically the same lay back settings for this as we did for Frankenstein so you can pat yourself on the back again for bringing those settings to us.  Over all they are good settings in general for nice depth but also they make the Trex model, and in the case of Frankenstein, Frank look good as well with out it looking too top-downish.



#6 The Loafer

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Posted 16 September 2014 - 04:04 AM

Rock N Roll, just glad to see it coming out. This is one of those table that was very deserving of getting the "A+" treatment so extremely happy its finally coming and I dare say its getting the "A+++" treatment from the look of things.



#7 EddCase

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Posted 16 September 2014 - 10:39 PM

Looks amazing, one of my favorite tables, I can't wait to try this out.



#8 alessio

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Posted 16 September 2014 - 11:22 PM

WOW please relase!!!!!!!!!!!!!!!!!! Looooooooooool !!!!!!!!!!!



#9 dark

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Posted 17 September 2014 - 04:22 AM

3D mesh primitives I custom  made for JPark (will be available later for separate downloads):

 

jparkprims.jpgbulbpost.jpg


Edited by dark, 17 September 2014 - 04:31 AM.


#10 ziggystl

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Posted 17 September 2014 - 04:35 AM

The talent level on these boards is unreal.  Yet another amazing looking table on the way.  What a great tribute to the late Richard Attenborough AKA John Hammond.



#11 robertms

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Posted 17 September 2014 - 05:42 AM

3D mesh primitives I custom  made for JPark (will be available later for separate downloads):

 

 

 

WOW, what a difference these details make. Awesome work Dark!


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#12 dark

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Posted 18 September 2014 - 01:34 AM

Well I decided to remodel the plastic ramp, the one we got from the FP version was actually quite good and one of the better one I'd seen but I wanted to cut a hole out of it for the ball diverter near the cross section of the ramp because I'm going to model a primitive for the diverter as well.  There was no way to really cut the hole out of the ramp without making a mess of it and the real ramp has bigger lips than the FP version so I decided to just remake it myself.  In addition to remodeling it, I also spent a lot of time trying to get a nice custom plastic texture for the ramp to give it a more realistic look rather than the usual plastic sphere mapping we usually use.  It was a real PITA to get it to look nice but in the end I think it's worth it....you be the judge:

 

customrampejpark0.jpg

There's some left over crap from the old wire ramp stuff near the cross section showing through that makes it look kind of ugly, just ignore that for now, it will all look good in the end.  ;)



#13 javier1515

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Posted 18 September 2014 - 02:07 AM

Looks amazing Dark  :otvclap:


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#14 dark

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Posted 18 September 2014 - 02:42 AM

 

3D mesh primitives I custom  made for JPark (will be available later for separate downloads):

 

 

 

WOW, what a difference these details make. Awesome work Dark!

 

I'm glad you like them, I think they add up to nicely new polished table.  Honestly going through the table and replacing all this stuff, I'm amazed at how many details bmiki actually included with just ramp images, back then it would take like 6 stacked images or more just to make a nut and bolt.



#15 The Loafer

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Posted 18 September 2014 - 03:10 AM

Pretty awesome! I had a pinball get together at my place tonight and I was going to show them some VP, was scrolling through pinballx, went passed JP, one guy was about to say "that one" and I just said "nope" and kept going.

They are coming back next Thursday so that gives either you guys one week to finish it or me to invent a time machine. Going to be a rough week for one of us I think!

#16 dark

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Posted 18 September 2014 - 03:19 AM

lol Loaf, sorry but quality just can't be rushed!  :P

 

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#17 The Loafer

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Posted 18 September 2014 - 03:47 AM

Right, I know that and this is why I am thinking I should change my name to doc Brown

#18 gStAv

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Posted 18 September 2014 - 11:46 AM

that T-Rex movement is some of the best animations I've seen in vp!!  :otvclap:  :otvclap:


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#19 miket3

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Posted 18 September 2014 - 12:42 PM

Elle sort quand cette table     j en peut plus d attendre 



#20 blashyrk

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Posted 18 September 2014 - 05:25 PM

Ehh, maybe you should write in english ? :)