
UPDATE WIP
Thread.
Original author:
bmiki75
Update Team:
UncleWilly
LoadedWeapon
Dark
Final Product:

Credit:
bmiki75: original author
Unclewilly: coding and table logistics.
LoadedWeapon: Lighting
Dark: 3D modeling/artwork.
Francisco666+team: Resources (Sections of playfield, primitive Trex sign, mosquito amber and pterodactyl)
I decided to start a WIP thread to keep out of LW's nightmod thread and since people keep asking about this update. At this point the update release date is a few weeks away, maybe a month or so depending on how things go. We've taken bmiki75's table as a platform but it's basically being rebuilt from the ground up. UncleWilly has been gracious enough to take part in this project and he's been contributing his skills for general table construction and coding and in particular has successfully made the new T-Rex 3D model I made work quite nicely and true to the real thing.
The update will feature many parts replaced with custom made 3D models specifically for this project, all new lighting with alpha flasher images, remastered playfield, updated code that includes bug fixes and general improvement to the table as well as a toggle menu for users to easily switch between "dark and light" game modes, or "day/night". Once the update is complete, Javier said he would do a physmod version for me.
The picture below is just a little bit behind the current status of the project:

New 3D primitive models: T-Rex+Trex plastic, 'shoot T-rex' sign, pterodactyl, data east flippers (available with both factory default black and red mod rubbers), pop bumpers, JPark gate, new mesh plastic ramp (wire ones coming soon), JP 'Mosquito' amber, posts (available in factory default black and mod yellow), targets screws, nuts, lock nuts (nuts still being replaced in pic above), bulb stands+wiring,spotlights, ramp end metal bracket octagonal flasher domes and JPark bumper caps(thanks zany)........THE WORKS!
What was done for the playfield: Originally we were planning to use the FP version redraw but after closer inspection it had many things 'wrong' with it compared to the original. So I took the best elements from it that were 'true' and blended them with the original playfield. The biggest issue with the playfield was that almost all the playfield inserts were washed out and looked bad (you can see this in bmiki's version or any previous version). So I went over the entire playfield and retouched all the lights and made new off/on images. Also I noticed that the previous playfields used the same white insert for the egg light near the captive ball that can be found around the table, like the ones near the pop bumpers. So I corrected this and found a good image of the cracked egg image/insert and re-sized and warped the image to fit nicely. This should be a more obvious indication that you need to go for the captive ball during the crack the egg sequence and adds to the over all authenticity of the playfield. You can see the old insert is still in the screen shots just below where as the cracked egg insert has been restored in the more recent screen shot above.
Light and dark variations of the table will be available through an easy to use toggle menu system. A preview of the general look of the light/dark versions can be seen here, although these screen shots are a bit outdated now you can get a decent idea. You can see from these older screen shots how the posts, bulb stands and pop bumpers used to look.


You can see a video of the T-Rex diagnostic animation here, though you should note it's bend over sequence is a bit faster now to match the timing of the real table:
To do list:
Replace posts (yellow/black toggle)Replace targetsWire ramps - make 3D meshRemaster playfieldCustom flashers reflectionsRemodel plastic ramp to include missing details + texture bake custom plastic ramp texture map.Model + animate new primitive diverter for plastic ramp.Adjust VP rampsanimate mosquito off/on (3D mesh)animate T-Rex off/onupdate lights to use alpha flashersreplace brackets/nuts/screwsadd shake/nudge to pterodactyladd diversion metal flap above pop bumper lane (currently missing)fix ball stuck near pop bumpersfix raptor shoot outfix launch ball issue during multiball- verified fixed!replace bulbs standsreplace pop bumper capsorganize all the light/dark versions of all textures required for light/dark version toggle.primitive ball in trex mouth animation + trex sounds.Add key bind for SMART missile.- Add ball collision/rolling sounds. + ball drop sound (drop from plastic ramp end) (In progress)
Animate on/off for 'ramp end' metal bracket.Replace metal wall near gallimimus with primitive that reflects lane way, and walls to the left of T-RexInclude ball in gallimimus laneway reflection(Maybe refine frame rate of mirror)*Animate on/off metal wall reflectionsReplace targets with primitivesAdd primitive Gate/Switch to plastic ramp +primitive wiring (behind Trex, currently missing)Animate primitive gate switch behind T-rexAnimate new targets (primitives)Animate missing rollover switchesAdd sling animations- Fix Gallimimus lane not scoring for Stampede sequence, Trex Paddock should initiate a dmd animation [known issue]
*Fine tuning/troubleshooting
Odds and ends notes:
-Trex needs a simple black base to prevent you from seeing through his jaw to bottom of playfield when it stoops for ball.
-Rare ball stuck behind Trex (nudge frees it) - Should be fixed now
-primitive posts (yellow/black) need collision added.
-group items for physics tuning for Jimmyfingers.
Toggle options menu options:
-Yellow or black posts
- Red or black rubbers on flippers
- Day or night
-disable/enable extra lighting (reflections angle dependent)
The table is fully playable currently and only has very minor bugs and could technically be released now, but we've agreed that this update will be as good as it can be.... as John Hammond says in Jurassic Park...."Spared no expense!"
I'll post progress reports as they happen.
Edited by dark, 13 November 2014 - 06:59 PM.



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