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Jokerz! (Williams 1988) [dB2S]


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#1 R-DuB

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Posted 17 April 2013 - 12:13 AM

Posted Image

File Name: Jokerz! (Williams 1988)
File Submitter: R-DuB
File Submitted: 16 Apr 2013
File Category: dB2S Animated Backglasses
Author(s): R-DuB
Herweh
Manufacturer: Williams
Year: 1988

Jokerz! (Williams 1988) db2s animated backglass with working card wheel
 
Must use B2S 1.25 for this to work correctly 
 

 
 



starting around Lines 90 maybe
 
Change the - Length - steps - addsw
  
 
   Set mWheel = new cvpmMech
     With mWheel
         .Length = 200  
         .Steps = 16
         .mType = vpmMechStepSol + vpmMechCircle + vpmMechLinear + vpmMechFast
         .Sol1 = 14
         .Sol2 = 13
         .Addsw 59, 0, 6
         .Callback = GetRef("UpdateWheel")
         .Start
     End With
 
 

Click here to download this file
Posted Image

#2 Aaron James

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Posted 17 April 2013 - 03:00 AM

WOW, holy crap! This is how a 3-screen db2s backglass is made !!!! 

 

Congratulations on a fantastic release. This is very well done, and looks incredible on my cabinet.

 

Thank you for your time you invested into this game.


vpsig.jpg


#3 DreamTrap

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Posted 17 April 2013 - 10:59 AM

ahhh good to have the ol wheel back


My wheels CHECK THEM OUT HERE.

Fantasy Tarcisio style Popper Wheels

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Spoiler

 


#4 naboodiver

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Posted 17 April 2013 - 05:11 PM

Wonderful...   A great addition..   Love the wheel of cards addition  A+++   Thanks much.



#5 htamas

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Posted 17 April 2013 - 08:58 PM

Thanks for working on this.

 

A couple of questions... first, the cutout for the spinning cards doesn't match the cards themselves so the corner of the next card is visible. The 'hand' animation window on the table apron in jpsalas' original table (and also rosve's old B2S backglass) had that correct and the cutout's line matched the edge of the leftmost card. Is it possible to adjust it?

 

Secondly, when the card wheel spins, some of the cards appear faded. This was also not a problem in the earlier animations...

 

The backglass looks otherwise very good and the flashers are much better (more realistic) than on the earlier B2S backglass.



#6 Aaron James

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Posted 17 April 2013 - 09:03 PM

One thing i wanted to add to the discussion is that i was once and a while getting a wierd "draw poker" animation with just lines...

I changed the "195" in the script change to "194", and it seems to have fixed whatever the problem was ( i have no idea what ) lol

Just wanted to post this in case others were experiencing what i was :)

 

 

Thanks for working on this.

 

A couple of questions... first, the cutout for the spinning cards doesn't match the cards themselves so the corner of the next card is visible. The 'hand' animation window on the table apron in jpsalas' original table (and also rosve's old B2S backglass) had that correct and the cutout's line matched the edge of the leftmost card. Is it possible to adjust it?

 

Secondly, when the card wheel spins, some of the cards appear faded. This was also not a problem in the earlier animations...

 

The backglass looks otherwise very good and the flashers are much better (more realistic) than on the earlier B2S backglass.

 

 

 

The only "hand" i thought was a little off was for a "STRAIGHT".

But, i can't be too picky cause i don't have enough skill to make a backglass like that. It seems like it was alot of hard work.

It definitely spins more "smoothly" than previous versions.


Edited by Aaron James, 17 April 2013 - 09:04 PM.

vpsig.jpg


#7 htamas

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Posted 17 April 2013 - 09:08 PM

Yeah I know, I'm a picky sonuvabitch ;)



#8 SPARKY70

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Posted 18 April 2013 - 12:39 AM

hi r-dub, great work.

i have changed the script to 195.

 

my backglass cards dont seem to line up correctly, also sometimes it says "2 pair" or "3 of a kind" etc. but the cards showing are not 2 pair or 3 of a kind.

i have played around with different values other than 195, but no luck yet.

what does the value represent? legth of?

 

also, i have left the cards on the apron for testing, and sometimes the apron cards are different from the backglass cards //////thanks/sparky


Edited by SPARKY70, 18 April 2013 - 12:40 AM.


#9 Aaron James

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Posted 18 April 2013 - 12:55 AM

Odd, I'm not having any of the problems mentioned above.

vpsig.jpg


#10 R-DuB

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Posted 18 April 2013 - 01:09 AM

Thanks for working on this.

 

A couple of questions... first, the cutout for the spinning cards doesn't match the cards themselves so the corner of the next card is visible. The 'hand' animation window on the table apron in jpsalas' original table (and also rosve's old B2S backglass) had that correct and the cutout's line matched the edge of the leftmost card. Is it possible to adjust it?

 

Secondly, when the card wheel spins, some of the cards appear faded. This was also not a problem in the earlier animations...

 

The backglass looks otherwise very good and the flashers are much better (more realistic) than on the earlier B2S backglass.

The cutout for the cards is still an issue, but I think it has to do with the poor image of the cards themselves, which is the also the reason of the fading in and out.

I am going to try and make a newer card wheel as I have time and make an updated version.

 

hi r-dub, great work.

i have changed the script to 195.

 

my backglass cards dont seem to line up correctly, also sometimes it says "2 pair" or "3 of a kind" etc. but the cards showing are not 2 pair or 3 of a kind.

i have played around with different values other than 195, but no luck yet.

what does the value represent? legth of?

 

also, i have left the cards on the apron for testing, and sometimes the apron cards are different from the backglass cards //////thanks/sparky

 

I may of been wrong on the length number and will look into this as well and make adjustments.

Herweh has come up with the script change on the length to be what was causing our issues.

The length I believe is how long that the image is to turn.   


Posted Image

#11 SPARKY70

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Posted 18 April 2013 - 01:56 AM

here is a screenshot of the card differences

10H,JH, QH ON BACKGLASS,

       JH, QH,QS ON APRON.........

 

jokerscardz.png


Edited by SPARKY70, 18 April 2013 - 02:05 AM.


#12 R-DuB

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Posted 18 April 2013 - 02:48 AM

here is a screenshot of the card differences

10H,JH, QH ON BACKGLASS,

       JH, QH,QS ON APRON.........

 

jokerscardz.png

 

 There will be a difference.

The new db2s server vs old, the setting are not allowing a higher number (possibly this or something else entirely) is why one backglass works with out changes to the script and the other has issues.

This is also why the table corrner will read different cards, the cards on the table are based on one set of parameters while the backglass needs a different set for now.


Posted Image

#13 htamas

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Posted 18 April 2013 - 03:05 AM

Interesting... which is the correct set? The cards on the apron?

I suppose those are the ones the ROM is aware of. Or do I misunderstand what you mean?



#14 sammyvee

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Posted 18 April 2013 - 03:13 AM

Looks great, thanks!



#15 DreamTrap

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Posted 18 April 2013 - 06:19 AM

here is a screenshot of the card differences

10H,JH, QH ON BACKGLASS,

       JH, QH,QS ON APRON.........

 

SNIP

are you using the old b2s version?


My wheels CHECK THEM OUT HERE.

Fantasy Tarcisio style Popper Wheels

Cab specs:

Spoiler

 


#16 Herweh

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Posted 18 April 2013 - 07:28 AM

Hope it's okay to jump in and tell a few things about the general technical background (what I know about), this mech stuff of VP and JokerZ:

 

In my words: In the original pin this spinning wheel is driven by a step motor controlled by pulses from two solenoid outputs and a switch. A pulse on sol A means that the motor shall move one step backwards (counter clockwise), a pulse on the other sol means that the motor shall move one step forwards. The step range of the motor is 1 to 200.

The switch is the "zero pos" switch. The motor activates this switch input when the wheel is at its first position. When the wheel turns and the switch is activated the motor is in sync.

 

In VP script coding there exists a mech class. This class maps this technical stuff to VP script coding (i.e. to call a VP script method when the wheel is turning).

 

This stuff works perfect at Scared Stiff. JP defined the upper limit of this mech to 200, the spider is rotating perfectly. But there seemed to be a bug in the ROM code of JokerZ. With the upper limit set to 200 VPinMAME shows up errors during the rotation (use test mode to rotate the wheel constantly - press 8, 7, and a few times 8 to get to the "wheel test").

To avoid this error I guess JP defined the upper limit of the card wheel to 180 in the original table code. But the result is, one card combination is not reachable and for one or two card combinations the apron image and the ROM doesn't match (perfect sample is the straight of SPARKY70 - the apron doesn't show a straight but for VPinMAME (and this is the important part) it is a straight).

 

I've played a lot games the last days (I've started my own backglass about two weeks ago and will upload it the next days) and got the best result setting this "Length" value to 194. With this value we are near at a pretty cool wheel rotation but of course we are missing 6 frames to get it perfect.

 

BTW I would love to get the rotation smoother. This would be no prob with my server (the server is able to prepare as much frames as you want for a rotation - just one parameter of the backglass file has to be changed). But once again when you increase the "Step" parameter (current value is 32) of the mech class the ROM code runs into errors. Looks like dead end here.

 

Best regards, Herweh.


Edited by Herweh, 18 April 2013 - 01:55 PM.

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#17 Aaron James

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Posted 18 April 2013 - 12:39 PM

194, I guessed correctly! LoL

vpsig.jpg


#18 SPARKY70

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Posted 18 April 2013 - 04:23 PM

here is a screenshot of the card differences
10H,JH, QH ON BACKGLASS,
       JH, QH,QS ON APRON.........
 
SNIP

are you using the old b2s version?
no, this is the regular table, with the new db2s.sparky

#19 Hyper

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Posted 18 April 2013 - 04:27 PM

With a value of 194 instead of 195 I get different cardsf between the BG and the apron.

195 works best for me.

 

 



#20 SPARKY70

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Posted 18 April 2013 - 05:26 PM

HI R-DUB, I was playing around with your db2s file. i moved your joker wheel image up and to the right a little, and it helped align the cards a little better, but the "cover" image was too small to hide the upper right part of the wheel, so the edge of the wheel was showing a bit. maybe if you can make the "cover' image larger, it will help to hide the wheel image when the joker wheel is moved up and to the right...sparky