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Phantom of the Opera - FS [VP 9.x Cabinet FS]

Data East Phantom Poto Opera FS B2S LH Lord Hiryu rob046 Mod

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#1 rob046

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Posted 07 March 2013 - 03:20 AM

Posted Image

File Name: Phantom of the Opera - FS
File Submitter: rob046
File Submitted: 06 Mar 2013
File Category: VP 9.x Cabinet Tables (FULL SCREEN)
Author(s): Lord Hiryu
rob046 (Mod)
Manufacturer: Data East
Year: 1990
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Unspecified

See txt file in zip to learn how to increase game volume
 
Thanks to LH for allowing a mod on this table that he spent lots of time on & was a nice improvement over prior POTO's.  I had a few things I wanted to achieve with this.  Most importantly is get all bugs fixed on the table, add missing things & get it functioning 100%.  & get it updated to newer VP9 standards.
Also, polish things up a little with graphics & details.  Lastly to tune up the physics.  Thanks also to JimmyFingers for helping me troubleshoot an issue & also his tweaked B2B & flipper tap code is used.

I'll try to list some of the more noteworthy details here.  1 of the big changes is to the ball size, & thanks to updated B2B code from JF it was made easier to do this.  A ball change of this magnitude was likely never done before on a VPM table, so please report any bugs.  This table was created with too large a table size, which makes the ball look too small & can also affect how the game plays.  This hack increases ball size by 1.2x, which is quite a bit.

Next, a few pretty major bugs were found & fixed.  Previously, 3 ball multiball wouldn't work at all & if you kept hitting the organ you would be stuck forever in 2 ball.  2 of the 3 organ standups would only register once which prevented organ from opening a 2nd time the standard way.  The 2 ramp switches were reversed.  Numerous rollover switches wouldn't register when rolled over.  These things were all fixed, along with any other odds & ends I found along the way.

Pop Bumpers previously were always off & flashed when hit.  In real life, these are almost always on, but they will flash on/off when the GI lights also flicker.  This is a pretty neat effect on the table, & now it is enhanced since the bumpers are now synced up to the GI too.

I won't list all the changes & additions to visuals & objects..  Most notable is that transparent plastic areas are now properly transparent (alpha).  All new organ flap texture, & a nice ramp based animation for the opening & closing.  New backdrop image for desktop.  New ball image, but the old one is still available.  Flipper logos.
Koadic's new alpha plunger system is also installed.

Added a whole new, more detailed sound set.  Everything from rubber hits, to motor sound, to ball drops coming off the ramps, & others.  Existing sounds have at least been updated to my preferences, & missing sounds were added.
Another big change here is the addition of the B2B ball collision sounds, & I also use JF's most recent ball rolling code/sounds too.

Lastly with physics I attempted to dial things in as much as I could, though it was a little tougher to do that on this table, I'm guessing due to the table sizing issue & use of the increased ball size which also seems to add weight.  So I did my best to compensate for all of that.  While physics aren't 100% to my liking, they are still pretty good & definitely an improvement.

Both FS & desktop versions use new view settings that should be a bit better, & table is now angle independent.  FS now uses layback & looks a lot better.
Enjoy the table & please report any bugs or suggestions.

Click here to download this file

#2 oldskoolgamer

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Posted 07 March 2013 - 03:27 AM

Nice man! Just finished a game...plays really smooth! Also, love that you have the reflection on the back for the 3 lights. Does this game allow for the background music to be turned up? Really cool pin I think.


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#3 Fulltilt

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Posted 07 March 2013 - 03:44 AM

I agree .. nice work, thank you :D 

Hope there is a way to turn up the background music as OSG said


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#4 rob046

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Posted 07 March 2013 - 04:32 AM

Nice man! Just finished a game...plays really smooth! Also, love that you have the reflection on the back for the 3 lights. Does this game allow for the background music to be turned up? Really cool pin I think.

 

Those reflections were originally done by LH, though I did tweak the sizing of them a little bit.  Volume should already be maxed.  I think by default the Data East system 2 volume is already maxed out through pinmame.  By default the speech channel is at 45% (which it should be, you don't really want that that much louder than the music).  & the other 2 volume channels should be 100%, so just make sure they are.



#5 fox24

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Posted 07 March 2013 - 04:33 AM

Looks good under 9.1.4 Tried under build 442 of 9.1.5 and all the graphics at the very top of the table are wonky, Looks like a barcode. Great update under the old VP. same music volume issue as the old table. Must be a rom issue


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#6 rob046

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Posted 07 March 2013 - 04:34 AM

I agree .. nice work, thank you :D

Hope there is a way to turn up the background music as OSG said

 

Other than making sure pinmame volume is maxed, pins from 1990 unfortunately still used that volume knob in games, so there really is no other volume options.  But maybe there is some way, I just don't know it.

 

 

Looks good under 9.1.4 Tried under build 442 of 9.1.5 and all the graphics at the very top of the table are wonky, Looks like a barcode. Great update under the old VP. same music volume issue as the old table. Must be a rom issue

 

 

 

I would never recommend playing a table with a test build unless you are just testing things out.  I can almost guarantee odd things will happen, which is why they are test builds & not official, I would imagine.  I only worked on this in official VP914, so I can't confirm what it might do on any other of the odd daily builds floating around.  I usually just prefer waiting on official versions.  I'm all for cool new features but not at the expense of other bugs.


Edited by rob046, 07 March 2013 - 04:36 AM.


#7 fox24

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Posted 07 March 2013 - 04:43 AM

I have some tables from JPSalas that require the new 9.1.5 so I made that my standard. Otherwise I would have stuck with the 914. I will try todays release and see if that helps.


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#8 oldskoolgamer

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Posted 07 March 2013 - 04:45 AM

thanks for bringing it up to vp9 standards man! really fun pin! :drinks:


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#9 Seraph74

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Posted 07 March 2013 - 04:53 AM

Thanks for 'going to town' on this.  It must have been a huge amount of work !!  Thanks to LH and JF for their work too !!

 

Hi Ho, Hi Ho it's off to the Cab we go :)



#10 fox24

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Posted 07 March 2013 - 05:11 AM

Tried the newest build, Looks the same. When I went back under 9.1.4, 3, and 2 it still looked funny above both top flashers. Might be my set up.


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#11 rob046

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Posted 07 March 2013 - 05:23 AM

There is already 1 minor fix just uploaded.  Nothing major, just something with the placement of rubber walls that I tweaked on the desktop version but forgot to do it on the FS version.  I would definitely recommend all FS users have 2.01 though...

v2.01 - quick minor fixes to right outlane rubber walls to prevent ball from getting stuck & allow ball to be more likely to fall into right outlane.  Before it was basically impossible.

 

Btw, I forgot to note for anybody who might be wondering.  I didn't upload these tables to the Mod sections.  I brought it up to LH since v1.0 had pretty major issues & we agreed that this should be the corrected version, the more "official" version I guess you would say, & that assuming this version keeps working well for everybody that the old version shouldn't be downloaded by anybody at this point.  Grab this one.  If all is good here, maybe Noah can delete that version, rather than hosting extra versions of a table.  With VPM being around over a decade & so many versions of things, I'm all for trying to clean house a bit, where possible.  But still, I don't want to take any credit as being an original author, so I still list myself as a "modder" of this table, & I still call the table a "mod".  Just an "official mod" if there is such a thing!


Edited by rob046, 07 March 2013 - 05:35 AM.


#12 fox24

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Posted 07 March 2013 - 05:47 AM

Here is what the top of the table looks like to me

Attached File  untitled.JPG   104.53KB   87 downloads


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#13 jimmyfingers

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Posted 07 March 2013 - 06:17 AM

For the background music, click on the DMD and hit the "`" key.  Then use the down arrow keys to go down to each of the the two options YM2151 #0 Ch1 (Lt) Volume and YM2151 #0 Ch2 (Rt) Volume, crank them up from their default of 40 to around 90 or 100. Also, you can turn down the voice (possibly all sound effects though too) with MSM5205 volume which is the 3rd individual volume choice down the list. 



#14 rob046

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Posted 07 March 2013 - 08:03 AM

For the background music, click on the DMD and hit the "`" key.  Then use the down arrow keys to go down to each of the the two options YM2151 #0 Ch1 (Lt) Volume and YM2151 #0 Ch2 (Rt) Volume, crank them up from their default of 40 to around 90 or 100. Also, you can turn down the voice (possibly all sound effects though too) with MSM5205 volume which is the 3rd individual volume choice down the list. 

 

The defaults for me were already at 100% for left & right, but maybe at one time I changed this but forgot?  I even tried clearing the CFG file, & still had 100%.  Is this info stored elsewhere?  If the default really is at 40%, then damn I wish I would of included my CFG with the zip.  Maybe in an update.  I think I mentioned above, but I have the voice volume (MSM5205) at 45%, then left & right at 100%.  That seems accurate to me.  Although, I still find the volume a little quiet, I'd like to turn it up further.

Also I wonder if people clear their CFG for this table, if they will get the defaults that I now have?  Cuz I think sometimes this stuff changes in newer versions of VPM's, defaults & such.



Here is what the top of the table looks like to me

attachicon.gifuntitled.JPG

 

hmm.  Looks like that top area that sits so close to the edge of the screen is glitching, & there are dropwalls way at the top, so maybe a conflict there with stuff being just a hair off screen?  But so far nobody else is reporting an issue here, so I don't know WTF!  I hope others let me know if its happening to them too.

You can try changing the offset so that that top area sits a little further down from the edge? 



#15 htamas

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Posted 07 March 2013 - 08:20 AM

I also had similar glitches at the top of the screen, but the following settings fixed it for me: 9/35/80/270/1.28/1.78/-464/230

 

Great update/mod Rob, thanks a lot.


Edited by htamas, 07 March 2013 - 08:26 AM.


#16 fox24

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Posted 07 March 2013 - 09:08 AM

I also had similar glitches at the top of the screen, but the following settings fixed it for me: 9/35/80/270/1.28/1.78/-464/230

 

Great update/mod Rob, thanks a lot.

Sorry for being a dumb @ass. Where do those settings go?


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#17 DreamTrap

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Posted 07 March 2013 - 09:32 AM

which rom does this use poto_a32 or poto_a29  it's not named correctly in script: poto


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#18 luvthatapex

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Posted 07 March 2013 - 11:28 AM

Load the table, click on BACKDROP on the left. You'll see backdrop settings on a column on the right of the screen.

Change the X-SCALE to 1.27.

save the table and run it

 

I also had similar glitches at the top of the screen, but the following settings fixed it for me: 9/35/80/270/1.28/1.78/-464/230

 

Great update/mod Rob, thanks a lot.

Sorry for being a dumb @ass. Where do those settings go?

 


 


Just had to drop the x-scale down a bit, no big deal. Sometimes you have to adjust FS tables x-scale to fit the screen without going out of the border.
 

Thanks for the update Rob!

 

Here is what the top of the table looks like to me

attachicon.gifuntitled.JPG

 

hmm.  Looks like that top area that sits so close to the edge of the screen is glitching, & there are dropwalls way at the top, so maybe a conflict there with stuff being just a hair off screen?  But so far nobody else is reporting an issue here, so I don't know WTF!  I hope others let me know if its happening to them too.

You can try changing the offset so that that top area sits a little further down from the edge? 


Edited by luvthatapex, 07 March 2013 - 11:29 AM.


#19 biomii

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Posted 07 March 2013 - 12:05 PM

Nice, thank you.



#20 in2kiss

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Posted 07 March 2013 - 04:38 PM

Super mod, Rob.

 

Thanks for all your hard work. I noticed that its setup for a b2s backglass and doesnt have UVP as an option in the script. Can I assume someone is working on a b2s glass for this?







Also tagged with one or more of these keywords: Data East, Phantom, Poto, Opera, FS, B2S, LH, Lord Hiryu, rob046, Mod