File Submitter: rob046
File Submitted: 06 Mar 2013
File Category: VP 9.x Cabinet Tables (FULL SCREEN)
Author(s): Lord Hiryu
rob046 (Mod)
Manufacturer: Data East
Year: 1990
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Unspecified
See txt file in zip to learn how to increase game volume
Thanks to LH for allowing a mod on this table that he spent lots of time on & was a nice improvement over prior POTO's. I had a few things I wanted to achieve with this. Most importantly is get all bugs fixed on the table, add missing things & get it functioning 100%. & get it updated to newer VP9 standards.
Also, polish things up a little with graphics & details. Lastly to tune up the physics. Thanks also to JimmyFingers for helping me troubleshoot an issue & also his tweaked B2B & flipper tap code is used.
I'll try to list some of the more noteworthy details here. 1 of the big changes is to the ball size, & thanks to updated B2B code from JF it was made easier to do this. A ball change of this magnitude was likely never done before on a VPM table, so please report any bugs. This table was created with too large a table size, which makes the ball look too small & can also affect how the game plays. This hack increases ball size by 1.2x, which is quite a bit.
Next, a few pretty major bugs were found & fixed. Previously, 3 ball multiball wouldn't work at all & if you kept hitting the organ you would be stuck forever in 2 ball. 2 of the 3 organ standups would only register once which prevented organ from opening a 2nd time the standard way. The 2 ramp switches were reversed. Numerous rollover switches wouldn't register when rolled over. These things were all fixed, along with any other odds & ends I found along the way.
Pop Bumpers previously were always off & flashed when hit. In real life, these are almost always on, but they will flash on/off when the GI lights also flicker. This is a pretty neat effect on the table, & now it is enhanced since the bumpers are now synced up to the GI too.
I won't list all the changes & additions to visuals & objects.. Most notable is that transparent plastic areas are now properly transparent (alpha). All new organ flap texture, & a nice ramp based animation for the opening & closing. New backdrop image for desktop. New ball image, but the old one is still available. Flipper logos.
Koadic's new alpha plunger system is also installed.
Added a whole new, more detailed sound set. Everything from rubber hits, to motor sound, to ball drops coming off the ramps, & others. Existing sounds have at least been updated to my preferences, & missing sounds were added.
Another big change here is the addition of the B2B ball collision sounds, & I also use JF's most recent ball rolling code/sounds too.
Lastly with physics I attempted to dial things in as much as I could, though it was a little tougher to do that on this table, I'm guessing due to the table sizing issue & use of the increased ball size which also seems to add weight. So I did my best to compensate for all of that. While physics aren't 100% to my liking, they are still pretty good & definitely an improvement.
Both FS & desktop versions use new view settings that should be a bit better, & table is now angle independent. FS now uses layback & looks a lot better.
Enjoy the table & please report any bugs or suggestions.
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