Lets face it, if the user of any pin is unable to consistently put the ball where he wants it to go on the playfield, it defeats the vision and ingenuity of the designers and renders most pins-especially the ROM based pins-literally unplayable and/or unwinable. Some examples:
1) The very recent release of the exquisitly recreated pin Independence Day has a major feature called F18 HurryUp, where the player has to hit the far left orbit for a timed period. Now, as an aging veteran of real pins, while not perfectly, I can direct a pinball on a consistently regular basis to whatever part of the playfield I would like it to go. This shot for instance would entail allowing the ball to roll almost to the end of the flipper and bingo, ball goes to the far opposite side of the playfield, exactly where I need it to go to advance the game and make another run at a high score. But EVEN WITH THE (and thanks for the another flippers adjustment in 1.3 creator!) FLIPPER SETTINGS TWEAKED AGAIN, I cannot reliably or consistently make this fairly simple shot. I had to spend hours mucking with the settings to get the pin to play like a real one.
2) The most recent release of T2. As most of you know, the most important and frequently needed shots to beat this table are the left and right "security level" ramps. On a decently maintained machine most of us can get those ramp shots often enough to advance the game and be enjoyable. Not on VP, at least not for me, and I would find it hard to believe I'm the only one with this complaint.
On a positive note, I HAVE been able to tweek and adjust the settings (and am learning more everytime I do!!!) to get reliable enough "shot trajectory expectancy" (thats a little joke there, son). FYI, two of the most common changes that lead to a world of improvement are adjusting the starting position of the flippers down 1 point and making sure the start/end point is at least 55 to 60 points. I'm starting to wonder if there literally might be TOO many adjustment fields that is creating the inconsistentcys. I realize our pins use artificially manufacturered physics, but real pins don't have half the adjustments as virtual. Is it possible that it needs to be simplified/consolidated in some way?
So there you have it, all of course, IMHO so please, no hate mail. I am just so grateful for these tables to play for free from all you generous and talented members that I feel awkward bitching about anything. Its just that this has been the most frequent and time consuming flaw I keep encountering on each new download. One more thing, I vividly remember two tables that had dialed in flipper settings that required no adjustment on my part: the most recent Monster Bash and Twilight Zone, GOOD JOB bros!!!
Am I alone with this frustration? Please indulge me!
Humbly submitted,
Grundman
Edited by grundman, 29 January 2011 - 04:02 PM.




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