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Question re porting vp-9 tables to vp10


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#1 lodger

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Posted 24 March 2015 - 05:18 PM

hey all

 

I was curious to see if there were any general considerations for transferring vp9 tables to vp10- from what I can see, tables I did that did not include a flasher element transferred well after tweaking the physics and that was the only major issue for original tables. However, for tables that use pinmame, these always seem to crash even if there are no flashers as a part of the script. has the pinmame implementation changed from previous versions that the script doesn't work anymore? Excuse the naivety of the question.. I'm ok as an original coder but need to go to bootcamp for pinmame and rom based tables. thanks

 

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#2 gtxjoe

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Posted 24 March 2015 - 06:15 PM

I just tried running 2 of my old vpinmame tables in VPX and I got them to run after commenting out some unsupported VP9 object script lines.  No changes to vpinmame specific parameters were needed.  Here is the list of issues I found

 

Commented out the lines in the Sub UpdateLamps.  This disables the lights which you probably want to re-do in VPX anyways
Commented out the lines in the Sub FlasherTimer_timer  This disables the flashers which require some updates in VPX
and commented out errors as they happened - items below are the lines I commented out
 
RAMP
Image name changed to ImageA
 
BUMPER
no longer have State parameter
 
FLIPPER
flipper parameters have changes
 
BALL
no longer has back decal image
 
LIGHT
no "off image" and "on image"
 
FLASHER
Alpha changed to Opacity
flasher size is lost