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Nudge Demo 2


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#1 Noah Fentz

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Posted 22 August 2010 - 05:32 AM

Nudge Demo 2

Version: 1.0.0
Category: Tutorials

Author(s): Noah Fentz

Description:
The goal of this demo is to demonstrate a more realistic nudge routine for use with single ball tables.
The goal of this demo is to demonstrate a more realistic nudge routine for use with single ball tables.

Factors include the table having to come to rest before nudging again.

Limiting the nudge proportionately as the ball gets higher up the table.

Thanks go out to JP for cleaning up my original Nudge Demo and Rawd for inspiring me to do it. smile.gif

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Submitted by Noah Fentz, on Aug 22 2010, 01:32 AM

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#2 Rawd

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Posted 22 August 2010 - 04:15 PM

Cool beans.

I am not going to use your exact code, but I am using your idea for gradual nudging on my next table update. Thanks.

It only makes sense that nudging should have less affect at the top of the table.


 


#3 Bob5453

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Posted 30 August 2010 - 05:44 PM

I can nudge a real table 3 times almost instantly or with very little time in between.... Once with the right hand, once with the left hand and once with the body. I can see letting the table pause and not let you nudge in the same direction twice in a row.

Nice demo

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#4 Shockman

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Posted 31 August 2010 - 02:50 AM

Some tables take a pretty good jolt to do anything noticeable, nudging is a matter of gaining a little bit of control for just the briefest moment, and twice is usually a wasted effort, and loss of control, you either timed it or you didn't.

What it is not, is a method of playing a modern pin, as all standard ball delineating elements are taking over that control by design. I have played tables that nudging was mostly ineffective, or even counter-productive, others where it was just too difficult to get any helpful results from nudging, but that can be chalked up to (in)experience on that machine, perhaps.

In my experience, nudging pops or slings contacts on modern pins is just to unpredictable, but I still give it a shot on the bottom of clusters if the ball is high, just to try to keep in in the cluster longer, and it works then, if the ball is high.

Nudging rails, and lanes, especially the tops is the exception to this way of reason, if your style is to interact at all by nudging, this is gameplay and primary control at that point.

I have played tables that I have relocated by nudging without a tilt, and tables that have tilted at any ball delineating force. It's best to cease and desist at that point.

Nudging in VP has never been real good, but it has only gotten worse.