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Checkpoint 1.2 FS HD
Started By
requlem
, Sep 05 2011 03:35 AM
69 replies to this topic
#21
Posted 05 September 2011 - 09:33 PM
updated 1.11 i added VUK exit.
If someone wants help to the cause or are grateful with my creations. You can donate without compromises to https://www.paypal.me/Zedonius
#24
Posted 06 September 2011 - 11:20 AM
QUOTE (xio @ Sep 6 2011, 04:27 AM) <{POST_SNAPBACK}>
Will you make a desktop version of this great table ??
probably
If someone wants help to the cause or are grateful with my creations. You can donate without compromises to https://www.paypal.me/Zedonius
#25
Posted 08 September 2011 - 02:40 AM
Beautiful table but is unplayable on my beefy PC in my cab even
. Out of curiosity, can you set alpha transparency per table or is it an all or nothing proposition? I really like the looks of this and would like to try and tweak it to make it playable.
'The ball is wild!' - Harry Williams
#26
Posted 11 September 2011 - 03:15 AM
Man, this table is visually just beautiful. Like some others, though, I am getting a bit of stutter even though every other table on my rig tends to run perfectly. I'll probably just screw with the alpha settings, I guess.
Gameplay wise, this does feel a bit floaty, and it doesn't play as fast as the real thing. No biggie, though. I can just tweak the physics myself later.
One really odd quirk I've noticed is that you can't post-pass with the right flipper. It's just a little too far away - every time you try, the ball just sails into the slingshot. Post-passing from the left flipper works fine, however.
Gameplay wise, this does feel a bit floaty, and it doesn't play as fast as the real thing. No biggie, though. I can just tweak the physics myself later.
One really odd quirk I've noticed is that you can't post-pass with the right flipper. It's just a little too far away - every time you try, the ball just sails into the slingshot. Post-passing from the left flipper works fine, however.
Mary Elizabeth's Sock
It's About A Girl. And Crime. But Mostly About A Girl.
It's About A Girl. And Crime. But Mostly About A Girl.
#27
Posted 11 September 2011 - 08:56 AM
Requlem you can see your progression in VP table making from your very first table up to this one...just gets better and better, better lighting and effects with each release!!!
What layback setting do i need to use to get the correct prospective on the flippers as i have noticed requlem doesnt appear to use layback in his FS releases for some reason?
What layback setting do i need to use to get the correct prospective on the flippers as i have noticed requlem doesnt appear to use layback in his FS releases for some reason?
Edited by lettuce, 11 September 2011 - 08:57 AM.
#28
Posted 12 September 2011 - 03:27 AM
QUOTE (The Trout @ Sep 11 2011, 12:15 AM) <{POST_SNAPBACK}>
Man, this table is visually just beautiful. Like some others, though, I am getting a bit of stutter even though every other table on my rig tends to run perfectly. I'll probably just screw with the alpha settings, I guess.
Gameplay wise, this does feel a bit floaty, and it doesn't play as fast as the real thing. No biggie, though. I can just tweak the physics myself later.
One really odd quirk I've noticed is that you can't post-pass with the right flipper. It's just a little too far away - every time you try, the ball just sails into the slingshot. Post-passing from the left flipper works fine, however.
Gameplay wise, this does feel a bit floaty, and it doesn't play as fast as the real thing. No biggie, though. I can just tweak the physics myself later.
One really odd quirk I've noticed is that you can't post-pass with the right flipper. It's just a little too far away - every time you try, the ball just sails into the slingshot. Post-passing from the left flipper works fine, however.
i gonna fix this phisics in the next days.
If someone wants help to the cause or are grateful with my creations. You can donate without compromises to https://www.paypal.me/Zedonius
#35
Posted 19 September 2011 - 06:32 PM
I tested and update plays better. I still am getting stutter and yes I turned down alpha ramps. I have a Quad core 4 Ghz computer and dont have problems with stutter on other tables. Is it possible you could rework some of the ramps like JP does on his tables? Jp seems to know some tricks to squeeze out every bit of performance with minimal loss of detail.
Thank You again for this awsome table!
Thank You again for this awsome table!
#36
Posted 19 September 2011 - 08:40 PM
QUOTE (bent98 @ Sep 19 2011, 07:32 PM) <{POST_SNAPBACK}>
I tested and update plays better. I still am getting stutter and yes I turned down alpha ramps. I have a Quad core 4 Ghz computer and dont have problems with stutter on other tables. Is it possible you could rework some of the ramps like JP does on his tables? Jp seems to know some tricks to squeeze out every bit of performance with minimal loss of detail.
Thank You again for this awsome table!
Thank You again for this awsome table!
Can you list your full pc specs? ram, hdd type, video card?
vpin - i5 2500k
ICB cab - intel compute stick?
#37
Posted 19 September 2011 - 10:44 PM
QUOTE (northvibe @ Sep 19 2011, 08:40 PM) <{POST_SNAPBACK}>
QUOTE (bent98 @ Sep 19 2011, 07:32 PM) <{POST_SNAPBACK}>
I tested and update plays better. I still am getting stutter and yes I turned down alpha ramps. I have a Quad core 4 Ghz computer and dont have problems with stutter on other tables. Is it possible you could rework some of the ramps like JP does on his tables? Jp seems to know some tricks to squeeze out every bit of performance with minimal loss of detail.
Thank You again for this awsome table!
Thank You again for this awsome table!
Can you list your full pc specs? ram, hdd type, video card?
Sure
Win xp 4gigs. 2x gtx265 1792mb cards 182.50 drivers
I7 oc 4ghz
128 gb ssd ocz vertex2
Edited by bent98, 19 September 2011 - 10:45 PM.
#39
Posted 20 September 2011 - 02:11 AM
QUOTE (bent98 @ Sep 19 2011, 07:44 PM) <{POST_SNAPBACK}>
QUOTE (northvibe @ Sep 19 2011, 08:40 PM) <{POST_SNAPBACK}>
QUOTE (bent98 @ Sep 19 2011, 07:32 PM) <{POST_SNAPBACK}>
I tested and update plays better. I still am getting stutter and yes I turned down alpha ramps. I have a Quad core 4 Ghz computer and dont have problems with stutter on other tables. Is it possible you could rework some of the ramps like JP does on his tables? Jp seems to know some tricks to squeeze out every bit of performance with minimal loss of detail.
Thank You again for this awsome table!
Thank You again for this awsome table!
Can you list your full pc specs? ram, hdd type, video card?
Sure
Win xp 4gigs. 2x gtx265 1792mb cards 182.50 drivers
I7 oc 4ghz
128 gb ssd ocz vertex2
i have Phenom II 940
4gb DDR2
Ati 4870 1gb
and i dont have stutter
If someone wants help to the cause or are grateful with my creations. You can donate without compromises to https://www.paypal.me/Zedonius
#40
Posted 20 September 2011 - 02:40 AM
QUOTE (bbastyr @ Sep 19 2011, 09:09 PM) <{POST_SNAPBACK}>
The only way I can play this one smoothly is to turn the alpha ramp all the way to the left. This is the only table I have to do that with
core I7 2.8 ghz, Win7 64 bit, 8GB RAM, Nvidia 480 GTX, 250 GTS, 260.99 drivers
It is a gorgeous table
core I7 2.8 ghz, Win7 64 bit, 8GB RAM, Nvidia 480 GTX, 250 GTS, 260.99 drivers
It is a gorgeous table
I rebooted and now everything is running smoothly, even with the alpha ramps turned all the way up. Weird.



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