- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Analog Plunger Help Desk
Started By
koadic
, May 30 2012 07:32 AM
116 replies to this topic
#104
Posted 24 October 2015 - 12:55 AM
you need a plunger image, so open a new table (File->New)
Click on Table->Image Manager.
Select the Black or White plunger image and click on Export and save it somewhere
Open BTTF
Import the plunger image you exported by clicking on Table->Image Manager, click on Import and select image
Click on OK to close the Image Manager
Now time to move the old plunger animation out of the way by:
Click on Edit->Select Element
Select items p1 through p6 by clicking on p1, then holding shift and then use down arrow to select all the way to p6
Press the right context key on your keyboard and uncheck Lock
Hold shift and use the right arrow key on keyboard to move the selected p1-p6 items to the right so they are off the table
Now time to setup the mechanical plunger:
Click on the plunger area, it should select the plunger item
In the options tab, for Image, select the plunger image you extracted previously
Change Type to PlungerTypeModern
Down in the State section, check mark "Enable Mechanical Plunger" and "Visible
Change Mech Strength and BreakOver Velocity to desired setting. I tried 175 and 15
Play table
Edited by gtxjoe, 24 October 2015 - 12:57 AM.
#111
Posted 25 October 2015 - 07:58 PM
That one uses Reels to animate the plunger. Table and script changes would be needed.
You could give this a try and see if it works: http://www.vpforums....=19663&p=179977
#114
Posted 29 December 2015 - 02:01 AM
Greetings Folks,
First post ever..... using BTTF PM5 Night Table.... having issue with the plunger.... barely moves and does very little to the ball....
When I first started using the board it worked a bit ...but gradually got worse.... anyway.... grabbed the script let me know if there is anything I can do.... appreciate the assistance in advance ....
'**********
' Keys
'**********
Sub table1_KeyDown(ByVal Keycode)
If KeyDownHandler(KeyCode) Then Exit Sub
If keycode = PlungerKey Then Plunger.Pullback:Pcount = 0:PTime.Enabled = 1
If keycode = LeftTiltKey Then LeftNudge 110, 1.8, 20:PlaySound "nudge_left"
If keycode = RightTiltKey Then RightNudge 250, 1.8, 20:PlaySound "nudge_right"
If keycode = CenterTiltKey Then CenterNudge 180, 2.8, 25:PlaySound "nudge_forward"
End Sub
Sub table1_KeyUp(ByVal Keycode)
If KeyUpHandler(KeyCode) Then Exit Sub
If keycode = PlungerKey Then Plunger.Fire:PTime.Enabled = 0:Pcount = 0:PTime2.Enabled = 1
End Sub
'********
'Plunger
'********
dim PCount:Pcount = 0
Sub PTime_Timer
Select Case Pcount
Case 0:p1.state = 1
Case 1:p1.state = 0
Case 2:p2.state = 1
Case 3:p2.state = 1
Case 4:p2.state = 0
Case 5:p3.state = 1
Case 6:p3.state = 0
Case 7:p4.state = 1
Case 8:p4.state = 0
Case 9:p5.state = 1
Case 10:p5.state = 0
Case 11:p6.state = 1
Case 12:p6.state = 0:Me.Enabled = 0
End Select
Pcount = Pcount + 1
End Sub
Sub PTime2_Timer
Select Case Pcount
Case 0:ResetPlungers:PlaySound "plunger"
Case 1:p1.state = 0
Case 2:p1.state = 1:Me.Enabled = 0
End Select
Pcount = Pcount + 1
End Sub
Sub ResetPlungers
p1.state = 1
p2.state = 0
p3.state = 0
p4.state = 0
p5.state = 0
p6.state = 0
End Sub
if there is anything else i need plz let me know...like i sttd before .... first post ....go easy on me.... lol
#115
Posted 14 June 2016 - 02:21 AM
I'm trying my best to get an analog plunger into Zaccaria's Robot table but something is blocking it...how do I set the priority of the plunger over this? It is like it is above the plunger:

That grey square there is called "PlungerWall2" and no matter where I put the plunger it covers it. If I delete it then the ball just disappears into nowhere. How do I put in the plunger so that it is above the object?



Top



Contributor









are all trademarks of VPFORUMS.