Something else I have to try and fix is the Nanotech plunger. It animates fine but it doesn't launch the ball for some reason. When I get back from the gym and grocery shopping today I'll take a look at the script.
Best Regards,
Todd.
Posted 16 February 2013 - 01:51 PM
Something else I have to try and fix is the Nanotech plunger. It animates fine but it doesn't launch the ball for some reason. When I get back from the gym and grocery shopping today I'll take a look at the script.
Best Regards,
Todd.
Posted 16 February 2013 - 03:54 PM
I will investigate this but need a few hours. I'll be back :-)
Just a few minutes later.
Sorry, Bob, a bug in the designer but you are able to fix the backglass immediatelly. You have to change three settings in the backglass project.
Please click on the LED score display 1. In the 'Reel & LED tool' window you'll see in 'B2S start digit' the value '1'. Now click on the LED score display 2. 'B2S start digit' is once again '1'. Since display 1 contains 7 digits this value has to be '8' (or more). So please enter '8' here. LED score display 3 is once again '1'. Change it to '11' and change this value for the LED score display 4 to '12'. Now everything will work perfectly.
Once again, sorry, these values have to be confirmed by the designer but I missed this check in the current designer version. This will be added in the final version.
Maybe, Bob, try the rendered LEDs. But of course this is absolutely your art decision.
Without the backglass designer how do I fix this?
Posted 16 February 2013 - 06:45 PM
Okay, I found the designer, made the changes after changing the image resolution and all is working now, Thanks for the help!
Posted 16 February 2013 - 06:51 PM
Edited by Bob5453, 16 February 2013 - 06:52 PM.

You have discovered an Easter egg. Pat yourself on the back.
Posted 16 February 2013 - 06:56 PM
Okay, I found the designer, made the changes after changing the image resolution and all is working now, Thanks for the help!
Where did you find the designer???
I did notice that once I create a light or reel box, I can't delete it, I can do undo to remove the last one I added, but I can't just click on one and delete it, this would make it hard to use old backglass as a template. I assume this is something which hasn't been implemented yet.
Bob, just click on 'Show reel or LED frames' or 'Show illumination frame', click on a frame to highlight it and press the 'DEL' key. And it's gone. ![]()
Posted 16 February 2013 - 07:07 PM
I did notice that once I create a light or reel box, I can't delete it, I can do undo to remove the last one I added, but I can't just click on one and delete it, this would make it hard to use old backglass as a template. I assume this is something which hasn't been implemented yet.
Bob, just click on 'Show reel or LED frames' or 'Show illumination frame', click on a frame to highlight it and press the 'DEL' key. And it's gone.

You have discovered an Easter egg. Pat yourself on the back.
Posted 16 February 2013 - 07:21 PM
Okay, I found the designer, made the changes after changing the image resolution and all is working now, Thanks for the help!
Where did you find the designer???
I found it on the rouge site. Very easy to use. Nicely done!
Edited by fox24, 16 February 2013 - 07:23 PM.
Posted 16 February 2013 - 08:34 PM
I just did a google search and found it there. I did not know it was not out in the wild yet.
Posted 16 February 2013 - 10:24 PM
Sorry, I just got back from all my errands just now so here's the fix for the Nanotech plunger:
Select the plunger object and in the properties, put a checkmark in the "enable mechanical plunger" box and the ball will be launched when used with the pinball wizard or the Nanotech plunger.
Best Regards,
Todd.
Posted 16 February 2013 - 11:07 PM
Sorry, I just got back from all my errands just now so here's the fix for the Nanotech plunger:
Select the plunger object and in the properties, put a checkmark in the "enable mechanical plunger" box and the ball will be launched when used with the pinball wizard or the Nanotech plunger.
Best Regards,
Todd.

You have discovered an Easter egg. Pat yourself on the back.
Posted 16 February 2013 - 11:42 PM
Sorry, I just got back from all my errands just now so here's the fix for the Nanotech plunger:
Select the plunger object and in the properties, put a checkmark in the "enable mechanical plunger" box and the ball will be launched when used with the pinball wizard or the Nanotech plunger.
Best Regards,
Todd.
Cool, I always uncheck those since I don't have a Nanotech plunger. What about those boxes on the backdrop? PBW accelerometer and Normal Mounting? And do any of these boxes effect people who don't use or need them? I guess my question is, why have check boxes if they don't need to be unchecked?
These are the settings I usually adjust when I notice something isn't quite right.
PBW Accelerometer needs to be checked or the "nudge" sensor won't work
Normal Mounting should be checked as well but people who mount the Nanotech board differently need to uncheck this and then set the number of degrees for the rotation in the box below if they have mounted the board differently. (it determines the position of the Nanotech plunger board so I always make sure it's checked for my cab)
On the backdrop, I have the "filter mechanical plunger" box unchecked - I think this is the default setting.
Best Regards,
Todd.
Posted 17 February 2013 - 02:06 AM

You have discovered an Easter egg. Pat yourself on the back.
Posted 17 February 2013 - 02:46 AM
Thanks Todd, it looks like JP releases his tables with the "enable mechanical plunger" box unchecked and the other 2 boxes checked. I am still not sure why.
Posted 17 February 2013 - 03:23 AM

You have discovered an Easter egg. Pat yourself on the back.
Posted 17 February 2013 - 03:42 AM
Posted 20 February 2013 - 09:40 PM
Thanks Todd, it looks like JP releases his tables with the "enable mechanical plunger" box unchecked and the other 2 boxes checked. I am still not sure why.
The newer method utilizes an analog controlled impulse plunger to launch the ball and doesn't rely on 'hitting' the ball with the plunger (which requires enabling the mechanical plunger). In my experience, this allows for greater consistency and will act exactly the same as using the plunger button to launch from the same amount of pull back.
Hi Bob, if you check out my updated High Speed, you can see the plunger mod that I used from Koadic in a VP table as well as in his demo table.
http://www.vpforums....=22432&p=205278
If I understand the code and Koadic's explanation and his notes in the demo table, the IMPlunger power is determined by how much the plunger is pulled back.
Koadic, please correct me if I'm wrong!
Best Regards,
Todd.
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