I understand you, Shockman, I too had a lot of trouble understanding what I could do with the materials. At the beginning I though, "ok, I'll make a material that is white and then I can use any image I want", and that worked fine (that was the material "plastic with an image"
) But the more I read about materials the more I understood what they could do.
I really recommend to take a look at the "materials_test_tables" that toxie posted in this thread's second post.
The rings on the ramps of the Zelda table are made with rotated rubbers, but with a green metal material. The green wire ramps use the same material, without using an image.
I agree that just now to get the top and the side of the walls to look like a metal you need to use an image, since the walls are actually the same as always, and the materials do not have a strong effect on them. But even like this you can make the walls to look transparent if you want, to reflect the light under, or you can make them lighter or darker, and even more or less shiny.
But almost any other object can look very different using materials.
Here it is an example of how different a simple object can look with different materials (without using an image):
from left to right:
green metal, a simple metal (a little grey), the left red skull is plastic, the red skull middle is rubber, the right red skull is metal red, and the last one is a black metal (with a little less shininess).
I think VP10 like it is now can make the tables look very nice. I know there are some bugs here and there, and some stability issues. But I think it is coming along quite fine, and I don't mind to change my test tables when new features are added. That's why it is beta ![]()
Edited by jpsalas, 08 May 2015 - 06:40 PM.





Top










Contributor












are all trademarks of VPFORUMS.