1st screen shot is in VP9: spheremap texture took me 2 seconds to accomplish and looks fantastic in the table with little effort..
2nd screen shot is in VPX: using the material manager, took about an hour 1/2 and the texture still isn't even close to looking nice and not the same across all the wire's.. Some wires look different from each other meaning all wires don't blend the same... In my opinion it doesn't look good and far from real..
How did you setup the material? I would recommend either:
a) choose metal, and set the base color to white or something grayish. with shininess you can steer the look of the metal then (chrome being more or less 1).
b) choose metal, and set the base color to dark gray, and the clearcoat to white or bright gray.
and choose NO image for the object itself! its not necessary.
Also in the second post of this thread i posted some material test tables, where you can see how the parameters of the material interact with each other and what effect each parameter has on the overall look.
EDIT: i can also tweak the parameters for your test table if you like, just post it here, and i'll setup the material and lighting.
toxie, your post helped a lot and your material tables helped big time as well...
It's starting to sink in now...
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MaterialWireTest.png 1.74MB
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