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VP10 is here (beta)

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#3721 markrock76

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Posted 20 December 2015 - 03:53 PM

Lately I've been playing and thinking that the ball did not appear to move as fluidly around the table as it used to.  Almost as if the ball had a micro stutter but not a game breaker just not fluid.  Then I turned the reflection off on a table and played and the micro stutter went away.  Any one else notice this?  I only play with VSync set to 0 as anything else gives me major ball stutter.  Also no AntiAliasing as I feel only 4x makes any noticeable difference but it kills my performance to the point where I can't play.  Any chance of this being optimized further as it does really make a visual difference?  I like the reflection on the table but I also like the ball not scooting around the table.  So anyone else notice this issue?  Anything I should try to improve my issue?  I don't use AO, VSync set to 0 and no AA and usually get around 120 to 180 fps on most tables.



#3722 Shockman

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Posted 20 December 2015 - 04:39 PM

IDP ARES Generic

 

 

AVG found this in this latest VPX .exe

 

 

AVG deleted VPX

 

This happened not until in the editor.

 

I installed it again and haven't got flagged again yet.


Edited by Shockman, 20 December 2015 - 05:38 PM.


#3723 jpsalas

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Posted 20 December 2015 - 05:44 PM

 

 

Is it just here or does the central ufo in jp's AFM suddenly have a black spot in the middle?

 
Find the kicker sw78 and change it from kickerhole to kickerinvisible (I'll fix that in the next revision)

Thanx - as I did not notice that before I thought it had something to do with the latest vpx update...

 

Yes, it is true, that kicker was not visible in the last version. Starting from several revision ago, the kickers has been redrawing on top of many things, mostly ramps.


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vp.jpg

 

 


#3724 hauntfreaks

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Posted 20 December 2015 - 05:50 PM

IDP ARES Generic

 

 

AVG found this in this latest VPX .exe

 

 

AVG deleted VPX

 

This happened not until in the editor.

 

I installed it again and haven't got flagged again yet.

 

thats a big negative on my end rubber duck.... I ran it thru multiple machines and scanners... nothing detected....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#3725 atarian

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Posted 20 December 2015 - 06:59 PM

I do not know if this has something to do with the update but the vsync now works almost perfect - the ball is moving very very smooth most the time! Thanx! :)
 
What I always noticed but never mentioned here is that I think the ball is always too dark. If you add a ball with a light texture it's still dull. Is there a way to make it lighter to better see the mirroring in the ball?

 
Yes, the ball is too dark because everybody wants dark tables, very dark tables, incredibly dark tables :),  and then we add a ton of lights to lighten up the table, but we can't put a light on top of the ball :) So maybe we should start to darken the table using another method, like using a dark light on top of everything (using a light, ramp, flasher, whatever). Hey, this is VP, the possibilities are endless! :) Also the HDRI image used has a lot of influence on how bright or dark is the ball (and the rest of the table).
Then let's put a light on top of the ball... ;) Joking apart - a lighter ball would really be nice.
I don't thing anything needs changing in VP10 engine for the ball. Just by trying out some from the several dozen should yield a good result. In the pack uploaded by JPSalas there are balls that are bright even in the darkest of tables, although personally I don't like them too bright but they might suit your tastes.

Edited by atarian, 20 December 2015 - 07:00 PM.


#3726 Shockman

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Posted 20 December 2015 - 07:37 PM

It scans clean for me as well. AVG didn't flag this and deal with it until I was working in the editor.

 

<img src='http://vpforums.org/imghost/75/avg.jpg' alt='Powered by Imged.org' />


Edited by Shockman, 20 December 2015 - 07:39 PM.


#3727 hauntfreaks

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Posted 20 December 2015 - 07:46 PM

<img src='http://vpforums.org/imghost/75/avg.jpg' alt='Powered by Imged.org' />

 

I think part of your issues with VP10 running in your setup I see you're running it within the Programs(86) folder... personally I would make a folder in your C: drive (games)(pinball) whatever.... just that its not in the programs or user folder... I don't think that has anything to do with the virus flag.... but will help with other issues....

 

just scanned the newest VP10 on 4 more machines.... nothing detected....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#3728 fuzzel

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Posted 20 December 2015 - 07:47 PM

Vpinballx.exe is packed with UPX. If AVG has a problem with it it's most likely because of that exe packer and some generic detection function warns you about a potential thread. You can upload it to virustotal.com and check again. If this site doesn't find anything than it's probably a false positive warning.

Edited by fuzzel, 20 December 2015 - 07:47 PM.


#3729 jimmyfingers

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Posted 20 December 2015 - 09:01 PM

A quick note on the table / ball darkening.  Since the introduction of the ability to use .hdr images for the environment image and / or ball image, some scenarios and combinations of settings will create a darker looking ball.  I'm sure some / most of the people experimenting with .hdr environment files have noticed that they typically add a brighter look to the table that requires the night / day slider be moved further down to the left (darker / night) to achieve a similar darker look that a lot of us like but comparable to when not using an .hdr environment image file.  However, when doing this because of an .hdr environment style image yet having the ball be a traditional / non-.hdr image (e.g. .png, .bmp, etc.), the extra lower slider setting will cause the ball to look even darker than previously seen at the similar lighting level / "look" for the table using the built-in environment image or an environment image that is not .hdr.  Basically, the High Dynamic Range aspect of the file format when used for the environment image is brightening all things in general and if not using an .hdr on the ball at the same time, the lower following table slider settings will darken everything back down includes the ball.  The ball has a few more / different shader (rendering) aspects going on when being drawn than the other table elements so it isn't necessarily as brightened as the rest of the table objects from the use of an .hdr environment image.

 

So a quick tip / suggestion would be one of two approaches: 1) Use an .hdr format image for the ball as well when using an .hdr for the environment image or; 2) Convert a desirable / chosen .hdr image to a simple .png and the brightness issues will be back closer to the built-in environment image (can do this without too much work in Photoshop).  I have personally converted some .hdr environment images for the brightness related "issues" but doing so because I liked the look that the overall "picture" / scenery of that initial. hdr image gave to the rendering / lighting of the objects but didn't want the over brightening from the .hdr aspect.

 

I am not sure if any of this goes against Toxie or fuzzel's recommendations for using these options / file formats but as usual with VP and what makes it great is there's lot's of options and tweakability to achieve one's personal preference and leveraging non .hdr files for environment emission images is another technique for a variation on results.  After all, the original image that was used for years as the built-in / non-configurable environment emission image had always just been a .bmp so using other .bmps or .pngs seems reasonably within the realm of normal use but yet allowing for the different scenic aspects of various images itself affecting the rendering but not also introducing the High Dynamic Range concept at the same time.

 

Ok, so this wasn't such a quick note ;)



#3730 jpsalas

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Posted 21 December 2015 - 02:22 AM

Thanks for the "quick note" JF! I had spent the whole weekend trying to get a hdr image which did not brighten up too much the table. I'm one of those that don't like too dark tables, but I don't like them over-bright either :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#3731 ClarkKent

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Posted 21 December 2015 - 03:02 PM

Are there any HDR textures for the ball available?



#3732 Pin-Pete

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Posted 21 December 2015 - 05:05 PM

The latest revision of VPX gives a heck of a stuttering in almost every table.


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#3733 nFozzy

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Posted 21 December 2015 - 10:32 PM

Are there any HDR textures for the ball available?

The default table has one. I took it and brightened it a bit for Space Station.



#3734 markrock76

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Posted 22 December 2015 - 12:18 AM

Lately I've been playing and thinking that the ball did not appear to move as fluidly around the table as it used to.  Almost as if the ball had a micro stutter but not a game breaker just not fluid.  Then I turned the reflection off on a table and played and the micro stutter went away.  Any one else notice this?  I only play with VSync set to 0 as anything else gives me major ball stutter.  Also no AntiAliasing as I feel only 4x makes any noticeable difference but it kills my performance to the point where I can't play.  Any chance of this being optimized further as it does really make a visual difference?  I like the reflection on the table but I also like the ball not scooting around the table.  So anyone else notice this issue?  Anything I should try to improve my issue?  I don't use AO, VSync set to 0 and no AA and usually get around 120 to 180 fps on most tables.

Upon further testing I do not think turning reflections off is the answer.  I went back to an older version of VPX from september and played Kingpin version from August and no micro stutter.  I went back to most current version of VPX played same version of Kingpin and no stutter, but downloaded newest version of Kingpin and stutter comes back.  But it is most new tables not just kingpin.  Anyone else?



#3735 greeze

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Posted 22 December 2015 - 07:39 AM

One for the devs, (and thank you for your great work btw! :) )...

 

Just out of polite curiosity, when do you guys foresee the beta going 'gold'? 


Edited by greeze, 22 December 2015 - 07:40 AM.

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#3736 fuzzel

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Posted 22 December 2015 - 08:56 AM

Just repeating myself: "something big is coming" :D

#3737 greeze

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Posted 22 December 2015 - 09:04 AM

Just repeating myself: "something big is coming" :D

 

Burns-excellent.gif


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#3738 BananaBoat

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Posted 22 December 2015 - 09:05 AM

Just repeating myself: "something big is coming" :D

You mean all the stutter issues will finally be fixed?

#3739 nicco84

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Posted 22 December 2015 - 10:56 AM

Woooooo maybe a Christmas gift???? A marvelous gift I mean


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#3740 rascal

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Posted 22 December 2015 - 12:00 PM

Little Timmy wants second screen support for Christmas. :dblthumb:


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