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Flipper Multiple Images


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#1 Hoppel

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Posted 17 December 2012 - 05:29 AM

I have a few tables that work find but have several Flipper images on the playfield. The flippers work but the multiple images don't go away.

Any Help?


Thanks, Mark



#2 hmueck

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Posted 17 December 2012 - 07:45 AM

Make sure you have Hardware device rendering enabled in Preferences/Video Options.


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#3 faralos

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Posted 17 December 2012 - 04:07 PM

I also encountered this problem with a table last week

and on my system I cannot check HD or I get weird graphical

problems and the occasional whiteout on the play field

so I am stuck playing with those multi flippers

you could try to delete them but I just play over them

sure it would be nice to have two pins one with and one without

for those of us who can't have HD checked at all

oh well...


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And most important, have the courage to follow your heart and intuition.”
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#4 Hoppel

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Posted 18 December 2012 - 02:04 AM

When I check Hardware Rendering, my table goes all white.

Any other solutions?


Thanks



#5 htamas

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Posted 18 December 2012 - 02:42 AM

Get a better video card.



#6 Hoppel

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Posted 18 December 2012 - 03:36 AM

Thats what I will do... What card should I get?



#7 faralos

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Posted 18 December 2012 - 04:55 AM

I currently have a radeon card in here and obviously if I can't check HD 

I need to swap out this tower for the one  that was built for me last year that has an Nvidia card in it

 so don't buy the radeon cards as I can't check the HD option at all with it


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#8 Hoppel

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Posted 18 December 2012 - 05:50 AM

My video card is a XFX One from Best Buy 1G Plus :Edition    DVI, VGA, HDMI



#9 hmueck

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Posted 18 December 2012 - 10:12 AM

For VP, a nVidia GTX460TI, 560TI or 660TI is recommended.


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#10 htamas

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Posted 18 December 2012 - 02:56 PM

As far as I know, there is no such thing as the GTX 460 Ti... :) so that would be the GTX 460.

The GTX 560 Ti would probably be a good choice as far as the price / performance ratio. The 460 draws too much power.

 

And it is not true that you cannot use hardware rendering with the AMD cards in general. The consensus here seems to be that NVIDIA cards are better suited for VP, but really, the higher end AMD cards will work just fine. Just don't get any 4-series ATI/AMD card because those are problematic.



#11 faralos

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Posted 18 December 2012 - 03:55 PM

Geforce4Ti does exist

http://www.nvidia.co...geforce4ti.html

it may not be too common a card but it does exist

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#12 htamas

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Posted 18 December 2012 - 04:28 PM

Not the same thing...



#13 hmueck

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Posted 18 December 2012 - 05:58 PM

As far as I know, there is no such thing as the GTX 460 Ti... :) so that would be the GTX 460.

 

You are totally correct. I change that to GTX 460 1GB (faster than the SE or 768MB version). :)

 

 

Geforce4Ti does exist

http://www.nvidia.co...geforce4ti.html

it may not be too common a card but it does exist

 

 

 

The Geforce 4 TI is from 2002. We were recommending current cards: Geforce 460...

The Geforce 4 4200 was a very common card back in the days...


Edited by hmueck, 18 December 2012 - 06:00 PM.

VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#14 RNunez187

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Posted 18 December 2012 - 08:49 PM

I have a Radeon 6800 HD and it works great with hardware rendering.

stfsgv.png


#15 faralos

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Posted 19 December 2012 - 11:08 PM

Here's the one in this tower. The tower built for me is offline but

has an Nvidia card in it which has no problem running both vp and fp wheres

this one does chug at times

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#16 htamas

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Posted 19 December 2012 - 11:13 PM

That's a weak GPU, no wonder it has problems with VP.



#17 unca

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Posted 19 December 2012 - 11:30 PM

Well before you go off and get a new card, when you checked hard ware rendering did you exit the VP editor before loading a table? To enable hardware rendering you have to check it then exit the proggie completely. When you restart it is when it will be enabled.



#18 rumble555

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Posted 12 June 2013 - 03:07 PM

Well I have the same issue with the flipper images in several tables and I got a white playfield When I check the hardware redering, my graphic card does is not supported I guess.

 

I tried to delete those ramps with the images at first, but then, I got script error 'cause the table asked for those missing objects. So I just turned them to invisible unchecking the visible box of each one. That's how I got rid of it. The images are not displayed but at least the flipper's run is not covered by those images. I think this can be useful for those who don't  have a  good graphic card.

 

Cheers.


Edited by rumble555, 12 June 2013 - 03:10 PM.


#19 chas

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Posted 13 June 2013 - 07:04 AM

dont forget the 4-8gs of high speed DDR3 1600RAM.....my old PC with XP has 2 slots for DDR2 RAM.....i used 2 , 2g sticks of DDR2 6400..... i saw DDR2 5300 at my local BBuy......they had DDR3 1333 in the store.,,,,,no 1600....


Edited by chas, 13 June 2013 - 07:10 AM.


#20 Doccus

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Posted 13 June 2013 - 09:21 PM

I also have this issue on some tables..  hardware rendering is not an option fior me, as I am using Virtual Box, on an iMac and there's no option to change my video card, but at 256 megabytes it works OK,   otherwise it wouldn't render all the other 180 tables I have just fine.  Since everybody else has been able to make tables without this problem, I would like to know how to repair this issue.. Anyone? THX

 

-----

 

Update.. OK found out.. it's the same problem  I've seen before with rendering difficulties, such as big green patches on the tables, or other images that shouldn't be visible.. and it has NOTHING to do with hardware rendering, or video cards.. The giveaway is in the point I just made.. "shouldn't be visible".

 It does appear, that , perhaps due to some bizarre file system corruption.. I don't know what.. at any rate.. somehow, in the process the " make visible" bit seems to have got selected, for images that are not supposed to be visible. In the case of the extra flippers, you need to remove the table top glass (select it and slide it off to the side, just as if you were doing it with the real thing).. and it will expose the extra flippers. Being careful to not select the real flippers , (you might find it easier to move them off to the side for a moment also).. select the extra flippers, which have a rectangular profile, and deselect the "make visible" bit on the right side. make sure you are selecting a flipper, and not some other part. Once that is done you can replace the main flippers to where they were before.. and of course these *do* want to be checked "make visible". Now replace the table top glass to where it was before, and click play.. you should now only see the proper flippers, not the "guides". The guides say "flipper on them, so if you still have some that say that, you didn't get them all.

 HTH for anyone else with this issue.... Doc


Edited by Doccus, 14 June 2013 - 01:49 AM.